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UTC 17 : 0 May 6, 2024
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#Witch
Daily buff awakening witch topic
Nov 17, 2022, 23:55 (UTC)
1742 22
1 2 3
Last Edit : Nov 17, 2022, 23:55 (UTC)
# 1

So, as almost every awakening staff post at this point falls into obscurity through lack of interest, this post is a little different.

I'm going to list a different issue awakening witch suffers from every day, sometimes with a possible solution, for as long as possible.

Day 1: Awakening skills cannot be cancelled by teleport.

Solution: Change teleport to cancel awakening skills instead of flowing out of them.

Last Edit : Nov 18, 2022, 17:36 (UTC)
# 2

All I want is the same thing I've always wanted. Split teleport for casters, end of.

Edit: That's not true, I've also always wanted the vastly superior Rabam skills that Wizards have. Lightning Spear is a unit of an ability and Rabam Fireball has no equal. The disparity between Witch & Wizard Rabams is heinous.

Last Edit : Nov 18, 2022, 20:04 (UTC)
# 3

Day 2: Recently PA has put in effort into making our pet-awakening special attack skill (RMB targeted stiff) more useable, however they have still not addressed the issue of key input conflicts (S+RMB for back-pet-stiff also inputs for lightning barrage).

Solution: Revise awakening witch's key inputs or alternatively replace stationary pet-stiff animation with the shortened movement based one to free up keys

Last Edit : Nov 20, 2022, 13:46 (UTC)
# 4
On: Nov 18, 2022, 17:35 (UTC), Written by ManaMafia

All I want is the same thing I've always wanted. Split teleport for casters, end of.

Edit: That's not true, I've also always wanted the vastly superior Rabam skills that Wizards have. Lightning Spear is a unit of an ability and Rabam Fireball has no equal. The disparity between Witch & Wizard Rabams is heinous.

wanna trade all rabams? completely? id honestly take the swap. your magnus is actually useful and has giga good self buff, rabam thunder is also baked in slow that doesnt get stuck at everything and allows for extra super nice ranged dmg with fast resi link..., witch magic misile rabam at least has y axis and wide spread slow application, where wiz one is pure pve skill.


i know grass is always greener on the other side but ... trust me its not among ourselves we should be fighting, coz devs are cucking us both awa specs at the same time.

on the topic of split teleport, i think rather than that, elementalization needs to be full iframe and ultimate teleprot needs to have no cooldown for awakened spec. also, throw in extra charge on Flow: magical evasion.

Last Edit : Nov 21, 2022, 12:59 (UTC)
# 5

Double post due to missing yesterday

Problem: Awakening witch's daggerstab skill has long been a "forgotten" skill in pre-awakening. Currently it is a cancel, but unprotected and thus inferior to Mana absorption. Thus it would be fitting to become a combo filler skill, as it already has the stiffness usually attributed to such skills.

Solution: give daggerstab meaningful high solo target damage, possibly with an amount of lifesteal in trend of the "magical sacrifice" style of weapon. Keep cooldown and range as is.

On the topic of forgotten pre-awakening skills:

Problem: Awakening witch's concentrated magical arrow in pre-awakening has been neglected for years, being one of the only skills we truly lock because of a lack of usage. It has (extremely) niche usage at range, when every other conceivable skill is on cooldown.

Solution: Increase concentrated magical arrows AoE based on charge time. Add knockdown to fully charged skill, add MP consumption per seconds of charge. Basically, allow us to (unprotectedly) charge up a meteor-level ranged CC, at the cost of mana usage.

Last Edit : Nov 21, 2022, 14:26 (UTC)
# 6

Witch awakening gameplay is gone since 1st rework - was fine before but they spend money into rework so "it has to been better than before" - so i got a new bank char and tons of players too. (mage incl.)

Before i was able to play this char via interface only - no need to press mousebuttons and other keyboard inputs - now "i have to ..." 

Range of casts reduced - now 1 cast starts 5meters behind this char and not in front of this char !!!

This cast 1..2..bothmousebuttons 3 - before rework this cast was automatically 1.2.3. via interface gameplay - ruined now too

Now medium range and meele class - not worth to call it a "witch or mage" anymore like in other games. Only those 2 bow classes are worth to call them range class atm. 

Before rework witch was my main char - after rework my best bank char and every time when i try to play this char again i get really angry about what they have done to it !

Now they search for screws they can tune to get this ruined class playable again - no way ! Around 2 years ago i saw many mages and witches on farmspots - all gone ! Most of them play other classes now !

I only talk about awakening for pve !

Btw - think i am not the only one who play chars only via interface 1-10 so i play succ dk(not drakania), ranger and succ nova atm. Maybe now some players will know what i mean with - ruined char !

Have a good time@all 

Last Edit : Nov 22, 2022, 10:53 (UTC)
# 7

Day 5

Problem: Awakening witch uses MP quickly, especially when magical shield is activated. For this reason she always had a pretty big maximum MP value. But, this value has not increased much since her awakening release. For reference, MP max has increased by about 300 while average max HP values on endgame builds have quadrupled from 2000 to 8000. This either disables a core part of witch survivability, or forces us to use 4x Mind lightstones for enough MP.

Solution: Either increase the MP gained per level up, add an MP passive, or reduce the MP loss from magical shield. Alternatively, add MP stats to more currently used items, such as main hand weapons or accessories.

Last Edit : Nov 22, 2022, 15:48 (UTC)
# 8

I am glad to see that this topic is being talked actively.

PvE side awakened witch is around middle range, missing really high burst that is needed say lower gyfin where most efficient play is to get big dude down before it does big skill. Otherwise witch is so easy going aoe pve with lots of frontals that I am happy where it is with PvE.

However Awakened PvP on witch has been neglected, stomped on and even beaten like a dead horse after finally giving some new lipservice to it with Barrage of Lightning and Elementalization. The big picture though is that our dmg ratios are done for succession and as succession has more full kit for range they miss the big picture for awakened mage PvP, which is that we are not a range class but mid-range brawler class with damage kit that we have.

As mid-range we totally lack the defenses and any tanky class takes 0 damage. As awaken witch I feel in almost any encounter, even if I had 100 more DP and same lvl of AP, I hit less than the class I am up against because of ill-tuned ratios and because of new classes going higher and higher dmg. Besides ratios there are obviously mobility and iframes too that affect defensives a lot. There I feel that teleport we have is just bad design in mass pvp, specially with how laggy some of the servers are. You use your only good iframe skill and get grabbed middle of it due to lag, or lose the mobility with a rubberband attack and that's it because of the huge cd on it (and NOT having that split TP that "mistakenly" only was given to succ), albeit if you get grabbed then you are already dead because mage class time to get up is one of the slowest ingame, aswell as being made of glass even with 500dp while being downed. I wonder if there is next apology coming in a year or two about not giving split tp to awakened.😆

So what needs to be done? Either make awakening back into class that can brawl, meaning it needs defense/attack ratios boosted up ALOT (especially against tanky classes) and some way to deal with atleast first grab, like kuno's get up instantly ability. Another way would be adding lots of more mobility, cast speed up 100s of %s and iframes, even tho it sounds like alot this would not even make the class what say Sage was when it was introduced, nor the efficiency of what zerks have had past year, nor the aoe dmg and size of hitbox of guardian not to mention iframing sorcs with super high dmg or all rounders like ninja.

Helegnes and many others here are already giving you some good advice already, specially mana shield in this state where you usually insta die in mass pvp even with PA on, for those rare cases you don't insta die.. if you had Magical "please drain me" Shield up you will end up with 0 mana and either V or get grabbed/killed through Q frontal up, needless to point it out but ofcourse class has one of the weakest frontals ingame for year 2018-19 reasons. All Pearl Abyss needs to do now is to put the resources they have used on succession to awakened side for a while and make awakened PvP great again, please and thank you!

Last Edit : Nov 22, 2022, 17:03 (UTC)
# 9
On: Nov 20, 2022, 13:46 (UTC), Written by WhySoSeeryus

wanna trade all rabams? completely? id honestly take the swap. your magnus is actually useful and has giga good self buff, rabam thunder is also baked in slow that doesnt get stuck at everything and allows for extra super nice ranged dmg with fast resi link..., witch magic misile rabam at least has y axis and wide spread slow application, where wiz one is pure pve skill.


i know grass is always greener on the other side but ... trust me its not among ourselves we should be fighting, coz devs are cucking us both awa specs at the same time.

on the topic of split teleport, i think rather than that, elementalization needs to be full iframe and ultimate teleprot needs to have no cooldown for awakened spec. also, throw in extra charge on Flow: magical evasion.

I haven't actually played my Wizard in a while and used the new Magnus skill, but I've definitely been enjoying the Witch's new skill Earth Eruption. Good damage, good protection, good animation. 

I'd definitely swap Rabams with Wiz in a heartbeat. 

If all the changes you mentioned last were implemented, then I do believe they'd essentially provide the same amount of utility as split TP and I'd support taking that route as well.

No fighting here, just spitball.

Last Edit : Nov 23, 2022, 21:48 (UTC)
# 10

Day 6

Problem: Awakening witch currently uses many hotkeys for skills, in some min-max situations even all 20 currently available slots. This leaves no slots free for consumables, guild skills or weapon swaps.

Solution: Increase the amount of available hotkeys from 20 to 30/40+, perhaps with an input such as Shift+F#, similar to gamepad users with button key (cycle) + key (hotkey).

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