Striker and Mystic was the Awnser to the Witches and Wizards running wild for the early couple years of bdo. (If you dont know, you was't here for it.) So they gain More MAgic DP to Counter the Magic Classes AP. Which is why the Magic based classes overall need to overcompensate for the "Tanky" nonsense they posess. ON TOP of that, they are given the ability to permently cycle Super armor skills without difficulty and even while IN AIR. They are the only class type that can legitimately build AP and DP and it WORKS for BOTH portions. When a Trial mystic or Striker can one combo anything with 272 AP, all while having the inate ability to withstand dmg.
So with that nonsense, OTHER players and classes have to invest over 120b silver in the market to counter their "Out of character creation" Base stats. Its stupid, makes zero sense, and it needs to be adjusted.
All evasion passives should be removed for starters, leaves too much room to stack AP
Had the pain of dealing with an op striker tonight in RBF, wasn't a meme build was taking on 7 people and not just surviving, but killing everyone, it has become an absolute farse
Totally agree with op, striker mystic and evasion sorceress are completely overpowered, overtuned and overstayed their welcome
Makes any sense? No.
PA devs care about reasonable thing? No too!
Wont ever change, sadly, i dont expect.
and having a 70% reduced damage recieved modifier from Shai(50% for everyone else)
idk about the rest as Ive never played Gauntlets, Shai players have just always been confused by that modifier. Ninja had the same until December 2021, why they only adjusted them was strange
Because pa actually hates ninja and kuno its why they get nerfed at the slightest complaints of the community for pvp. We have probably been nerfed more than any other class in the game over the course of these long couple years and that is not a joke.
Nothing, no tradeoffs.
What do Valks and Zerkers give up in exchange for their strenghts? Same answer.
I am a Succession Nova player and my class has A LOT of tradeoffs.
Ranged grab but unprotected and requires stamina + slow af.
Decent tankiness while standing but bad tankiness when CC'ed + slow class overall
Axian and guards but a whole combo Drains 1000 of my HP and I hit like a wet noodle even at 316 AP + my accuracy is bad and I can't heal myself + Nova's base HP pool isn't high.
My class isn't mobile at all because the developers designed her to be a standing wall, my stamina goes to 0 after 1 protected and 3 unprotected dashes.
I strongly believe that tradeoffs are FAIR but are they really fair in a game where not everyone has tradeoffs?
Zerkers have multiple grabs, unlimited movement and 0 stamina consumption + great tankiness and damage but .... ???? No wait, there's no tradeoff, they even have 30% ignore grapple resistance as passive while my passive is: Hp recovery +45.
Valkyries are the tankiest in the game and have giga damage with low APs so they can run cadrys, if you can't onecombo them they will wake up and get 100% hp again and again but.... wait, again, no tradeoffs.
Nothing, no tradeoffs.
What do Valks and Zerkers give up in exchange for their strenghts? Same answer.
I am a Succession Nova player and my class has A LOT of tradeoffs.
Ranged grab but unprotected and requires stamina + slow af.
Decent tankiness while standing but bad tankiness when CC'ed + slow class overall
Axian and guards but a whole combo Drains 1000 of my HP and I hit like a wet noodle even at 316 AP + my accuracy is bad and I can't heal myself + Nova's base HP pool isn't high.
My class isn't mobile at all because the developers designed her to be a standing wall, my stamina goes to 0 after 1 protected and 3 unprotected dashes.
I strongly believe that tradeoffs are FAIR but are they really fair in a game where not everyone has tradeoffs?
Zerkers have multiple grabs, unlimited movement and 0 stamina consumption + great tankiness and damage but .... ???? No wait, there's no tradeoff, they even have 30% ignore grapple resistance as passive while my passive is: Hp recovery +45.
Valkyries are the tankiest in the game and have giga damage with low APs so they can run cadrys, if you can't onecombo them they will wake up and get 100% hp again and again but.... wait, again, no tradeoffs.
Yes, thats what i dont understand, how these few classes have literally 0 trade offs, just unreal.
We're waiting on nerfs, balancing and adding tradeoffs to classes that clearly don't have them, but how many consecutive rounds of buffs has zerker had now when he was obscenely strong already.
They just did a slight buff to a Berserker skill in most recent lab.
+20% Attack Speed on some skill
I mean...
Tbh, I thought this title was an opener to a joke. I was really hoping for a good laugh with someone hating on Striker.
They just did a slight buff to a Berserker skill in most recent lab.
+20% Attack Speed on some skill
I mean...
Yeah they buff the classes that need it the most, the FOTM ones...