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#Suggestions
DR rate brackets increased past 401 DP but larger increment s
Dec 16, 2022, 17:42 (UTC)
697 4
Last Edit : Dec 16, 2022, 17:42 (UTC)
# 1

Family Name: BizNis

Region (NA/EU): EU

Suggestion: Increased DR rate brackets past 401 DP but crucially and fairly the increments would be Increased to more than every 6 DP, I suggest after 401, every 10 dp gains an additional 1 DR rate so making it impossible to stack too much AP with tankiness. This may go a long way to balance defence and AP scaling.

The exact location of brackets could be discussed but the core idea is worth looking into?

I think this suggestion should be on the feedback board,  so would very much appreciate the communities help.

Thank you

Last Edit : Dec 16, 2022, 18:01 (UTC)
# 2

they could put all class modifiers to 100% and there would be less dmg in the game

Last Edit : Dec 16, 2022, 18:32 (UTC)
# 3
On: Dec 16, 2022, 18:01 (UTC), Written by WhySoSeeryus

they could put all class modifiers to 100% and there would be less dmg in the game

That is a different topic sir

Those class modifiers are there to balance out classes with a disadvantage to a particular class so range damage against a slow moving class for example and are a good implementation 

This is not about less damage in the game but a bonus to stacking defence therefore making builds more diverse 

Last Edit : Dec 16, 2022, 20:46 (UTC)
# 4

I think before doing anything to DP, PA must prove that DP actually used to calculate special damage, espcially when target knockdowned. Because super armor classes, those who immune to CC's, don't die 1 shot, they only die if they got CCed.

tl dr - there will never be any balance  w/o combat logs to expose problems.

Also yes, Human damage crystals ignore DP and add raw damage, so there is no point in DP at all.

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