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Valkyrie Support
Mar 21, 2021, 23:25 (UTC)
3030 20
Last Edit : Mar 25, 2021, 07:10 (UTC)
# 11

I quit playing after the Valkyrie speed/stamaina useage nerf way back when. Anyone feel like a providing a hsitory lesson on why Valks are ok now?

Last Edit : Mar 25, 2021, 19:11 (UTC)
# 12
On: Mar 24, 2021, 13:00 (UTC), Written by Azulyn

I play succ, back to the game after a long break, and despite the gear gap i'm facing, it feels ok to me and though I don't have the damage anymore to properly kill people without having to extend with downsmashes 4 times, I find the class very useful and polyvalent as a support:

 

party buffs, long duration surface cc (with shield throw, to catch iframe classes or preventively protect a mate), grab, heal, PA and protection with your body (against ranged projectiles). Plus the way you can just tp in the backlane of the enemies, forcing them to turn their back to your allies or be cc'ed, is insane. I'm playing it since the release and still love it the way it is.

 

I'm just talking about support. Most of the support functions you said can be done by other classes MUCH better; protected grabs (with KD for longer cc), stronger shields (guard/nova), multiple protected multihit CC (awak valk doesn't even have ANY), better defensive buffs (acc is cool, but it doesn't protect people).

 

I'm not saying valk is bad, just that if your goal is protecting/assisting teammates, most of the ways you stated can be done better on other classes. For example, a guard can buff team DP (succ), has SA grab with KD, a stronger shield for blocking, and massive AoE slows that can destroy all speed WHICH DOUBLE as protected CCs. 

 

The one way valk stands above other classes is her protected heals. However, healing usually doesn't matter because you either are destroying the enemy quickly and can use unprotected heals/pots to top off or YOUR team is getting destroyed and either A. Die immediately, B. Are cced and will die even after getting healed, or C. Are not cced and will escape or reposition using I frames and do not benefit from heals.  

 

Most of the suggestions proposed are designed to this end. For example: Instead of being helpless to prevent your allies blowing up, you can shift RMB to help absorb an incoming burst of damage, meaning the you can give them time to get back up if they were CCed or heal them if they would have died without the extra dp. 

 

Additionally, all these effects can be stopped by simply grabbing the valk (the thing valk is probably the worst class in the game at avoiding) and they stop the valk from contributing to offense (shield buff is only while blocking, iusta does no damage, push moves enemies out of range)

 

Again Valk isn't bad as a class, but that's only because if you have enough AP to 1 shot and enough DP to not get blown up in SA, the only thing that stops you is a grab or being severely outnumbered. However, this can be applied to most classes, and those other classes usually either have an identity outside of "do big damage" or fill that role better.

 

I just feel like if you want to help your team as a valk your best bet is playing offensively. Either as a nuker or a cc bot, if that's your goal, why not play a better class?

 

Last Edit : Mar 26, 2021, 01:39 (UTC)
# 13
On: Mar 24, 2021, 13:20 (UTC), Written by ProfessorJynx

No thank you. We are in a good position....the best we have been in a while. While I would not scoff at buffs and changes that go in our favor...what that leads to is heavy nerfs down the line when people start claiming how OP we are.

 

Like I said, it's not about the meta or Position. It's about improving the class.

 

If valk wasn't a top frag class I bet 70% of current valks (mostly newer bandwagoners) would quit. The class has no identity outside of being "strong". I want valk to have an identity as the protector of allies she is marketed as. 

 

Ideally these changes would only be a small part of a larger effort to rebalance classes, and buff weaker classes into relevance. But in such a balancing patch I would like for them to focus on changing playstyle instead of just meta position. Valk is currently played more like an assassin then a knight and I would like to see that change.

Last Edit : Mar 26, 2021, 12:06 (UTC)
# 14
On: Mar 25, 2021, 19:24 (UTC), Written by Netreiam

 

Like I said, it's not about the meta or Position. It's about improving the class.

 

If valk wasn't a top frag class I bet 70% of current valks (mostly newer bandwagoners) would quit. The class has no identity outside of being "strong". I want valk to have an identity as the protector of allies she is marketed as. 

 

Ideally these changes would only be a small part of a larger effort to rebalance classes, and buff weaker classes into relevance. But in such a balancing patch I would like for them to focus on changing playstyle instead of just meta position. Valk is currently played more like an assassin then a knight and I would like to see that change.

Like I said no thank you. 95% of fantasy MMOS have a sword and shield class that do exactly what you are hoping for. You can easily go play them....But instead you are wishing a game rebalance every single class just so you can achieve your desire of all of them having an identity. Without a holy trinity system of Healer, DPS and Tank...its not realistic. You are just wasting your time instead of enjoying the class for what it is. If you dont like the assassin playstyle then go play Nova. The class has finally become relevant after years of sitting in the basement next to Musa and Maewha and people still arent satisfied...sheesh. 

Last Edit : Mar 26, 2021, 16:26 (UTC)
# 15
On: Mar 26, 2021, 12:06 (UTC), Written by ProfessorJynx

Like I said no thank you. 95% of fantasy MMOS have a sword and shield class that do exactly what you are hoping for. You can easily go play them....But instead you are wishing a game rebalance every single class just so you can achieve your desire of all of them having an identity. Without a holy trinity system of Healer, DPS and Tank...its not realistic. You are just wasting your time instead of enjoying the class for what it is. If you dont like the assassin playstyle then go play Nova. The class has finally become relevant after years of sitting in the basement next to Musa and Maewha and people still arent satisfied...sheesh. 

 

You seem a bit frustrated with what is essentially a feedback post. Disagree if you want dude, I don't mind. I gave you my reasoning, take it or leave it.

 

If you get so triggered by posts that you'd rather people "go play another game" then maybe you shouldn't be on the forums. 

Last Edit : Mar 26, 2021, 17:38 (UTC)
# 16
On: Mar 23, 2021, 22:13 (UTC), Written by Helegnes

Valk is an extremely potent support class, so much so that their support capabilities surpass witchards in some aspects.

With that said, all the buffs posted in the OP are overtuned and beyond overtuned (you want a 1s cycling mini-pa?)

Could you explain how the suggestions posted overtuned please? Is it the concept or the numbers? Because numbers can change I'm more interested in feedback on the concepts.

 

 

A little bit of clarifcation: the block buff is not a mini-PA. It is centered on the valk (so you can't just pre-buff an engage like you do with PA) and only is active while blocking (so the valk cannot take other actions like you can with PA)

 

An example of it in action is, say there is a rat diving backline, this would be another option to protect allies besides just trying to cc/grab the rat (which anyone can do). At the same time, even a 30% DR buff might not be enough to save your allies, they might get CCed because you didn't grab the rat and then die as more people come in. Another drawback is that if your group tries to take advantage of the buff by staying near a shielding valk, they would become a very easy target for an AoE bombardment. 

 

Given the pros and cons I think it is a relatively balanced concept. If I missed an obvious flaw that makes this OP just let me know.

Last Edit : Mar 27, 2021, 11:55 (UTC)
# 17
On: Mar 26, 2021, 16:26 (UTC), Written by Netreiam

 

You seem a bit frustrated with what is essentially a feedback post. Disagree if you want dude, I don't mind. I gave you my reasoning, take it or leave it.

 

If you get so triggered by posts that you'd rather people "go play another game" then maybe you shouldn't be on the forums. 

I am far from "triggered"...just stating the obvious truth that has existed in mmos for the longest time. No matter the state of a class...there is someone that will always complain about it. And its headscratching to me considering the state Valk was just in. To add to the fact the identity you want Valk to have is given to Nova...which you could easily go play if that is the playstyle you enjoy. You need to sit back and reflect why no one in this thread has agreed with you, instead of worrying about whether I should or shouldnt be on the forum. 

Last Edit : Mar 27, 2021, 12:42 (UTC)
# 18

dont rly think she needs any of this. her support capabilities arent bad. Purifcation alone is such a strong heal because of how low the cd is. ofc it doesnt have a mile range and  doesnt heal as much as wizards. but its fast and reliable. 
I do like the cleansing part on divine descent. could also be added to some different skill. but what i mean is. every new class gets some special new bs passive or skill that makes them stand out. for valk to be the class that can cleanse debuffs would fit really well
it should be something they should do in general. rework some things on old classes, make them feel unique and not. ah yea wizard does it better because he has everything anyway, so no point in playing any other class asides of aesthetics 

they wont touch us anyway as they dont give a shit. they cant even fix current issues. 

- resetting cd. i cant remember any other class i played having even one skill that resets its cd if you use it on cd. its an outdated mechanic that needs to be removed. 
warrior had this on his spearthrow, they removed the spamable part for shadow arena. but later on got changed to spamable again without resetting cd. 
its not like our cc's from pre awak are this good that they need to be nerfed this way. 

- fix the bug that makes you unable to use most of your pre awak kit. which usually occurs after certain cc's, you cant use spear, shieldchase properly anymore, the only way to fix it is to relog. lots of fun when youre in a siege or something similar.



- Hasti doesnt apply add ons properly 

- using shieldchase out of awakening sideways or forward dlc gives you only fg for a short time.
using it with backwards dlc it works fine.  but cant rly wait 3s to use it out of backwards dlc when you got 100 grab horny monkeys running at you.
https://streamable.com/32mu2r 

- this is one of the only buffs i wish we would finally get. SA on promptness. c swap is slow and doesnt even work after skills like spear without having to waste shieldthrow cd to make it faster. and yea.. fg gets you killed easily in fights.
that we have to critbuff every 5 seconds to deal remotely any dmg is reason enough to make our pre awa -> awa swap protected. were so heavily reliant on it. 
remove the stiff, which noone cares about anyway make it 2-3s cd and add sa the way it was. 

- Ebuff, im talking for alot of other classes here. some Ebuffs are simply bad, outdated or simply make no sense at all. 
i feel like a buff you can only use once every 3 mins should be more special. not neccessarily op like Zerker, Guardian, Sage, Witchzards etc. but adding some unique aspect to it should be the least thing to do. i mean we get the fg sprint is unique and nothing that makes it insanely strong, but still nice. something like this
i also like how the ebuff says you cant use dlc when its up but you do. its just funny they dont know crap about their own game. 

valk getting nerfed. yea thats not gonna happen. the worst that could happen is that our 100% gets nerfed. which is totally fair if you ask me
there are so many bad things about the class that limit her. the only reason why valk is even relevant is because of 100% and support. the rest of her kit gets totally outshined by so many other classes.
wonky, halfassed unprotected mobility, no iframe that works for more than MAYBE avoiding certain grabs or arent on a 12s cd. shield that crumbles if a ranger just looks at it slightly, 1 single protected cc which isnt even good. her bons arent all that great either, 
lots of very long cd's, no good disengage,  pre awak is a useless mess
these are all issues that are a huge problem for a class that is supposedly good for large scale. 

Last Edit : Apr 8, 2021, 12:35 (UTC)
# 19

"History Lesson" :

 

Some of the Issues we have today are related to the infamous Lingering-SA- Meta back in the day when we had protected movement ontop.

Basically if you Guard-Canceled this applied:

 

 

 

• The Super Armor and HP gain effects applied for a certain time after using Strong Defense or Guard have been removed.

• Super Armor effect has been removed from the following Skills: Promptness, Terra Sancta

• Stamina will no longer be recovered during the skill motion of the skill Promptness.

• Stamina consumption has increased to 200 for the skill Promptness.

• Stamina will no longer be recovered during the skill motion of the skill Promptness.

• Super Armor for the skill Celestial Spear has been removed.
• Super Armor for the skill Celestial Smite has been removed.

 

Here is an example of some of the movment you could do kinda nice and protected:

 

Valk-Movement before 2018-Nerf

 

I am not saying i want this back because lingering guard cancel was not a good meta, but i do think that giving back SA on Promptness is long overdue.

If promptness is on CD then its just not Super-Armor so we can do Echo-Walk to move but its the same as now, it is fast but it has gaps so you can't do it brainless. 

 

We still have the gap on spear cancels we have to do and our I-frames aren't that great so we still can be threaten by a lot of grapple engages, especially when you consider the gap after our iframe plus blockstagger effects. 

 

I think back in the day you could play valk more as a brawler in awaken since you were fully protected and only had to care about grapple. Nowdays i feel its more of a kite-class in awaken.

 

Last Edit : Apr 10, 2021, 19:29 (UTC)
# 20
On: Apr 8, 2021, 11:09 (UTC), Written by Shazar

"History Lesson" :

 

Some of the Issues we have today are related to the infamous Lingering-SA- Meta back in the day when we had protected movement ontop.

Basically if you Guard-Canceled this applied:

 

 

 

• The Super Armor and HP gain effects applied for a certain time after using Strong Defense or Guard have been removed.

• Super Armor effect has been removed from the following Skills: Promptness, Terra Sancta

• Stamina will no longer be recovered during the skill motion of the skill Promptness.

• Stamina consumption has increased to 200 for the skill Promptness.

• Stamina will no longer be recovered during the skill motion of the skill Promptness.

• Super Armor for the skill Celestial Spear has been removed.
• Super Armor for the skill Celestial Smite has been removed.

 

Here is an example of some of the movment you could do kinda nice and protected:

 

Valk-Movement before 2018-Nerf

 

I am not saying i want this back because lingering guard cancel was not a good meta, but i do think that giving back SA on Promptness is long overdue.

If promptness is on CD then its just not Super-Armor so we can do Echo-Walk to move but its the same as now, it is fast but it has gaps so you can't do it brainless. 

 

We still have the gap on spear cancels we have to do and our I-frames aren't that great so we still can be threaten by a lot of grapple engages, especially when you consider the gap after our iframe plus blockstagger effects. 

 

I think back in the day you could play valk more as a brawler in awaken since you were fully protected and only had to care about grapple. Nowdays i feel its more of a kite-class in awaken.

 

all we need is promptness to have SA back agreed. make the cd shorter so its actually reliable to swap back to awak after spear. because both the old dash combo and echo walk spam promptness. making it go on cd all the time. so it would still be rng if you would have a protected swap. i cant imagine of any other skill that gets me cc'd more often than spear into promptness. and because desync will always be a problem. even if youre in block already it still gets you cc'd because the servers think NOPE YOU WERE UNPROTECTED 0.001S AGO YOURE CC'D NOW. 

another major problem is just that. you either try dodge grabs with that wonky iframe. or you try to dodge cc's. but you cant do both at the same time. without being 100m away.
if you try to block and dodge cc's with dashes or block. the grabmonkey that already stands in your face will grab you 
if you try to iframe that grab. all the cc that gets flung at you, will get you cc'd. 
there is no do both at the same time. your only hope is enslar. but guess how many grabs they can fit into 12 seconds.

her disengage is also still a joke. have 1 ranger throw skills at you so that 1 dlc and 3 shieldchases will make you move for like 2 meters at best. 

bunch of other terrible things that needs fixing. but the first 2 are in my opinion her worst right now. 
better hope that those that win the tournament actually understand her issues and forward it in the roundtable. and not be complete retards. 
im expecting the worst to happen with that. imagine if some whiny succ wizard wins. and demands even more busted stuff for that already overtuned clown of a class. 

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