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#Gameplay_General
The Elephants in the Room (Succ Witch and Wizard)
Mar 22, 2021, 02:23 (UTC)
4901 27
Last Edit : Mar 22, 2021, 12:43 (UTC)
# 11

I see another extremely baised Nerf Witch thread. From a player who mains a just a equally overpowered 1v1 class. Can we talk about completely gutting the 1v1 PvP capabilities of classes like Warrior, Lahn, Sorc, Valk, Ninja, and Tamer? Like you are talking about not only completely gutting the class in Large Scale PvP, but also in general. 

 

Last I checked Witch wasn't one of top Small Scall PvP classes. Witch wasn't the one of the top 1v1 classes. Which is where most of the 90% playerbase are going to experience PvP.  Until they spend massive amount of money, and or time to have the gear to do Large Scale PvP. Hell Witch isn't even the top PvE class. Yet here you are demanding general nerfs to her kit. Without offering any buffs elsewhere to compensate for the loss in combat effectiveness.

 

OPs like these speaks nothing about balance. They are just Witch Hunts, all pun intended. Against something they just don't like. I haven't seen anywhere in your post. About addressing Witches gutted 1v1 potential. How are you having problems fighting Witch as a Sorc equaled skilled and equal gear in 2v2s and 3v3s. At least for me 99.999999999% of the Succ Witchards around my gear and skill level are basically free kills in 1v1s and Smallscale. Never even threatning to kill me. And that experience is coming from what you guys claim is a low end player. So either you're trolling, or don't know how to play your class and is only geared carried. Just like most of the high geared players in this game.

Last Edit : Mar 22, 2021, 12:44 (UTC)
# 12
On: Mar 22, 2021, 11:51 (UTC), Written by PlasticDK

Well IDK, I see people getting cleared en masse by wizzards in RBF, and there was topics, made by others with similar result (ie: screenshots), so yeah, sure...

There was no "constant nerfing" that you talk about, and you ain't offering any solution either, just try to justify a broken class.

 

I wait'n for my class to be nerfed into a memeclass...

oh...

wait...

In RBF those you see geting killed by Witchards were not 1 shot kills they are killed do to there health being low already.. Wiz and Witch are the ultimate Kill stealers, most kill from range while standing on buildings and high ground. with the exception of some Wiz with 700+ GS that run around there that PA and TP bomb generally 99% of your death to a wiz is by Meteor to Tp W-C bomb 2nd TP S-C bomb and TP out heal then start all over again these skills are not a 1 shot and if you cant see the animation of a wiz doing meteor then you should not be in RBF.

 

The constant nerfing i am refering to are ones that you pretty much dont know about or read when patch notes come out, since you started playing BDO at the end of 2018 you are not aware of the early 2018 rework and balance that took place then the 2019 version that produced an open letter of appology from executive producer of Black Desert Online, Jae-hee Kim in april of 2019.. then fast forward to the train wreck of nerfs and buffs in 2020 that went on for almost 2 months but i guess you forgot about those this included the rebalance of succession for a lot of classes that SPECIFICALLY created the over tuned Witchard and the nerf of almost all classes but them. YOU really need to pay more attention to what is happening in game mechanics.

 

So in my previous post this does not quallify as a solution or let me guess you cant read.

Tie the Witch Wizards damage to there stam bar the longer they hold the skill I.e. Meteor the more damage up to 100% of stated damage listed on the skill. The faster the skills use the less the damage it does this will force a "casting time" equivilant to the damage being delt and give player enough time to react if they are not stopped the damage SHOULD BE MASSIVE. But tie it to the cast time and it would stop the TP bomb TP Bomb TP escape. The mechnics are there for this already and if applied like this it will actually make witch and wiz more competative FUN and also change the battlefield and force them to be back line range again.

Again i try and offer solutions not some random jabbering also i would like to point out i also included your class:

Classes like mystic, tamer, kuno,ranger, DK, musa/maehwa and archer are all but dead and unplayable or not competative they suck at both PVE and anything outside of 1v1.

Thought it would be best to highlight what i wrote so you could pay closer attention to it..

 

Also i would like to point out that i am not making excuses for a broken class on the contrary i aknowledge this in my post as well.

 

The main issue as i see it, is what has happened across the game play and that is the increase in damage for PvP. Are Suc Wiz and Witches over tuned ? ABSOLUTLY

 

As i Stated in my previous comments i would suggest you re read them before replying to me.

 

Last Edit : Mar 22, 2021, 13:34 (UTC)
# 13
On: Mar 22, 2021, 12:38 (UTC), Written by FearlessMe

I see another extremely baised Nerf Witch thread. From a player who mains a just a equally overpowered 1v1 class. Can we talk about completely gutting the 1v1 PvP capabilities of classes like Warrior, Lahn, Sorc, Valk, Ninja, and Tamer? Like you are talking about not only completely gutting the class in Large Scale PvP, but also in general. 

 

Last I checked Witch wasn't one of top Small Scall PvP classes. Witch wasn't the one of the top 1v1 classes. Which is where most of the 90% playerbase are going to experience PvP.  Until they spend massive amount of money, and or time to have the gear to do Large Scale PvP. Hell Witch isn't even the top PvE class. Yet here you are demanding general nerfs to her kit. Without offering any buffs elsewhere to compensate for the loss in combat effectiveness.

 

OPs like these speaks nothing about balance. They are just Witch Hunts, all pun intended. Against something they just don't like. I haven't seen anywhere in your post. About addressing Witches gutted 1v1 potential. How are you having problems fighting Witch as a Sorc equaled skilled and equal gear in 2v2s and 3v3s. At least for me 99.999999999% of the Succ Witchards around my gear and skill level are basically free kills in 1v1s and Smallscale. Never even threatning to kill me. And that experience is coming from what you guys claim is a low end player. So either you're trolling, or don't know how to play your class and is only geared carried. Just like most of the high geared players in this game.

First this is Frosty's post that I posted here. He sent this directly to PA through the channels he has access too. He is way more geared than I am. That said, both of us have been playing since launch and are in node/siege war guilds. We aren't asking that the class be nerfed into the ground, just that the class is nerfed so it doesn't absolutely dominate large scale PvP, which is one of the major end game components of BDO.

 

Classes will always accel at different aspects of the game. I have no problem fighting witch's and wizards in 1v1s as a Sorc as you mentioned. I do have good equal fights with a large number of classes though. Warriors, Hashs, Ninjas, Strikers etc. all are good at 1v1 and are able to fight 1v1. If you have been in any large scale PvP in the past year, you should know that Succ Witch's and Wizards are a high S tier while the next closest class is B tier in comparison. No one can compete with them in the slightest. We don't want them nerfed so another class is king, we just want them nerfed so that if you want to do well in the large scale PvP scene, the meta isn't rolling or tagging a succession Wizard or Witch and having a face off with another guild doing the same. We want to be able to play other classes and still participate.

 

As for "gutting their 1v1 potential" their 1v1 potential is not the classes strong point and it shouldn't be. They are an AOE based class that accels at PvE grinding and large scale PvP. These changes may make them a little weaker in singles PvP, but that isn't an issue in contention here. The issue is they are way too strong and leave no room for other classes in an entire area of the game.

 

Imagine if there was a class that could one shot entire areas (multiple groups) of Hadun enemies at 240ap. There would be no choice but to roll that class for grinding if you wanted to participate in that content. That's what has been happening with large scale PvP for that past year or two.

10 25
Lv 62
Luck
Last Edit : Mar 22, 2021, 15:35 (UTC)
# 14

When i read your long opening paragraph i was like the issue he is talking about is either p2w, server performance or enchantment/rng/geargap...

 

...But then i read the witch/wizard thing.... and was like comeone ....

 

First Siege, Nodewar, GvG and RBF which you seperated here so it looks "big issue" is only ONE aspect of the game. called "group pvp"... How often do people even do group PVP? On EU their ist maybe ONE RBF used thats ~40 Players... 40 players on the complete EU server are in a RBF... 40 Players.. out of how many million thousand... thats nothing

 

Second the GVG, Nodewar, Siegewar how many people participate in that? 100? 1000? How many people even are in the gearscore (600+) to have a chance joining those guilds? 5% 10%? 20%?

(based on PA graph) 9,5% + 1,2 % ~ 10%

How often is the "Siege" "Nodewar"? Ones a week? twice a week? How many Hours? 2 hours , 4 hours, 6 hours a week? Let say 6 hours a week...

You want to balance the game for an 6 hour a week activity that matters for 10% of the playerbase. Whats with the other 90% and the other 162 hours the week has?

 

Third, Yes the Witch and Wizard are "Powerfull", are they "OP"? no they are not.. guess why. They are Hard to play... If someone manage to play a Succession Wizard and Succession Witch perfectly they deserve to dominate... its the same as Ninja, Sorc, Tamer.... Those are all High APM and High Skill classes...  Stop act like everyone can play succ witch/succ wizard and have an easy time and low apm like guardia, sage, or succ striker...

 

I play myself the Witch class since Closed Beta 2 now (over 5 years). and Guess what.. I play awake, since succession will break my fingers, its super complex and high apm.. this isnt something for everyone...

 

Fourth Wizard and Witch succession has no Grab/Q Block. So they will lose almost all 1vs1 scenarios.. and 1vs1 Fights/Skirmisches are far more common then a gvg, nodewar, siegewar.

 

I am more afraid when i see a warrior, sorc in open world pvp then a witch/wizard.. Since i know. when i rotate SA or FG the Witch/Wizard can't do anything...

 

5th. Protected area already got demolished weeks ago and 200% Meteor got demolished too.. So what you want to nerf on Witch/Wizard even more.... The correct balance aprouch would be a global thing not nerf Witch/Wizard thing.

Overall most Successions perfom better then awakenings. They should adjust both awakenings, and successions for all classes to close the "gab".. Their original standpoint was "We want people to have a choice if they like to play succession or awakening" Buff Witch/Wizard awakening to be closer to witch/wizard succession. IF you want to nerf the Succession, you also have to reduce the APM/difficulty by alot!

 

The base "rule" should always be applied: "If a character is hard to play and a player has the skill for it, the class should be op. else people can just play easy mediocore classes and win with few buttons, aka HIGH EFFORT = HIGH DMG"

 

p.s. the new player should play the class that is fun for him, and not the class some veteran saying its op... Its a game, you play games for fun... You should tell the new player test the classes until you find one that you like.. Not roll "Succ Wizard"... (its like brainwashing, you tell new player Succ wizard op go play that... and he tells his friends the same... without even trying)

 

Last Edit : Mar 22, 2021, 15:36 (UTC)
# 15
On: Mar 22, 2021, 09:09 (UTC), Written by Netreiam

Just remove protected CC. Either protection with no CC, or CC with no protection. 

then guardian, nova, witch, wizard and sage  AKA all low apm/slow classes would be useless

Last Edit : Mar 22, 2021, 17:26 (UTC)
# 16
On: Mar 22, 2021, 15:35 (UTC), Written by WaifuJanna

When i read your long opening paragraph i was like the issue he is talking about is either p2w, server performance or enchantment/rng/geargap...

 

...But then i read the witch/wizard thing.... and was like comeone ....

 

First Siege, Nodewar, GvG and RBF which you seperated here so it looks "big issue" is only ONE aspect of the game. called "group pvp"... How often do people even do group PVP? On EU their ist maybe ONE RBF used thats ~40 Players... 40 players on the complete EU server are in a RBF... 40 Players.. out of how many million thousand... thats nothing

 

Second the GVG, Nodewar, Siegewar how many people participate in that? 100? 1000? How many people even are in the gearscore (600+) to have a chance joining those guilds? 5% 10%? 20%?

(based on PA graph) 9,5% + 1,2 % ~ 10%

How often is the "Siege" "Nodewar"? Ones a week? twice a week? How many Hours? 2 hours , 4 hours, 6 hours a week? Let say 6 hours a week...

You want to balance the game for an 6 hour a week activity that matters for 10% of the playerbase. Whats with the other 90% and the other 162 hours the week has?

 

Third, Yes the Witch and Wizard are "Powerfull", are they "OP"? no they are not.. guess why. They are Hard to play... If someone manage to play a Succession Wizard and Succession Witch perfectly they deserve to dominate... its the same as Ninja, Sorc, Tamer.... Those are all High APM and High Skill classes...  Stop act like everyone can play succ witch/succ wizard and have an easy time and low apm like guardia, sage, or succ striker...

 

I play myself the Witch class since Closed Beta 2 now (over 5 years). and Guess what.. I play awake, since succession will break my fingers, its super complex and high apm.. this isnt something for everyone...

 

Fourth Wizard and Witch succession has no Grab/Q Block. So they will lose almost all 1vs1 scenarios.. and 1vs1 Fights/Skirmisches are far more common then a gvg, nodewar, siegewar.

 

I am more afraid when i see a warrior, sorc in open world pvp then a witch/wizard.. Since i know. when i rotate SA or FG the Witch/Wizard can't do anything...

 

5th. Protected area already got demolished weeks ago and 200% Meteor got demolished too.. So what you want to nerf on Witch/Wizard even more.... The correct balance aprouch would be a global thing not nerf Witch/Wizard thing.

Overall most Successions perfom better then awakenings. They should adjust both awakenings, and successions for all classes to close the "gab".. Their original standpoint was "We want people to have a choice if they like to play succession or awakening" Buff Witch/Wizard awakening to be closer to witch/wizard succession. IF you want to nerf the Succession, you also have to reduce the APM/difficulty by alot!

 

The base "rule" should always be applied: "If a character is hard to play and a player has the skill for it, the class should be op. else people can just play easy mediocore classes and win with few buttons, aka HIGH EFFORT = HIGH DMG"

 

p.s. the new player should play the class that is fun for him, and not the class some veteran saying its op... Its a game, you play games for fun... You should tell the new player test the classes until you find one that you like.. Not roll "Succ Wizard"... (its like brainwashing, you tell new player Succ wizard op go play that... and he tells his friends the same... without even trying)

 

 

I could not have said it better myself. You have classes running around being highly overpoweredly oppressive for 154 hours of the week. Yet people want general nerfs to classes that are only overpowered for 14 hours of the week? Again for content that less than 10% of the playerbase have the gear to even compete in. That is Chad-Logic. And we all know Chads are not known for their logic.

Last Edit : Mar 22, 2021, 23:49 (UTC)
# 17
On: Mar 22, 2021, 15:35 (UTC), Written by WaifuJanna

First Siege, Nodewar, GvG and RBF which you seperated here so it looks "big issue" is only ONE aspect of the game. called "group pvp"... How often do people even do group PVP? On EU their ist maybe ONE RBF used thats ~40 Players... 40 players on the complete EU server are in a RBF... 40 Players.. out of how many million thousand... thats nothing

 

Second the GVG, Nodewar, Siegewar how many people participate in that? 100? 1000? How many people even are in the gearscore (600+) to have a chance joining those guilds? 5% 10%? 20%?

(based on PA graph) 9,5% + 1,2 % ~ 10%

How often is the "Siege" "Nodewar"? Ones a week? twice a week? How many Hours? 2 hours , 4 hours, 6 hours a week? Let say 6 hours a week...

You want to balance the game for an 6 hour a week activity that matters for 10% of the playerbase. Whats with the other 90% and the other 162 hours the week has?

I want to balance the end game portion of the game a lot of players strive for. Also here in NA, as I type this, we have 2 full RBFs and a third one at half capacity. GvGs are happening every day on Hadum between the top guilds. Just because the entire playerbase doesn't participate in large scale PvP doesn't mean a large portion are trying to get to where the can and do participate in it.

 

On: Mar 22, 2021, 15:35 (UTC), Written by WaifuJanna

Third, Yes the Witch and Wizard are "Powerfull", are they "OP"? no they are not.. guess why. They are Hard to play... If someone manage to play a Succession Wizard and Succession Witch perfectly they deserve to dominate... its the same as Ninja, Sorc, Tamer.... Those are all High APM and High Skill classes...  Stop act like everyone can play succ witch/succ wizard and have an easy time and low apm like guardia, sage, or succ striker...

 

This is just blatantely wrong. Everyone I know (50+ people) that have powerleveled and tagged their gear on to a Succ Wizard have doubled or tripled their kills in large scale PvP immediately. You just learn a few easy combos and spam those on repeat and reap the profits of destroying enemy guilds who aren't mass producing succ witchs and wizards.

 

 

On: Mar 22, 2021, 15:35 (UTC), Written by WaifuJanna

p.s. the new player should play the class that is fun for him, and not the class some veteran saying its op... Its a game, you play games for fun... You should tell the new player test the classes until you find one that you like.. Not roll "Succ Wizard"... (its like brainwashing, you tell new player Succ wizard op go play that... and he tells his friends the same... without even trying)

I absolutely agree with this, unfortunately there is a HUGE problem with the game balance. If anyone who wants to start participating in large group PvP, they will be told to switch to a succession wizard/witch, get way more geared, or go to another guild that is getting squashed by succ wizard guilds.

10 25
Lv 62
Luck
Last Edit : Mar 23, 2021, 04:31 (UTC)
# 18
On: Mar 22, 2021, 10:45 (UTC), Written by Gooyoung

Tbh just delete this two class and give the player reroll coupons ez

 

 

Honestly though, long range huge aoe nuke cc protected ability does not belong at all

 

 

Archer and ranger is far more fitting imo for ranged combat 

Yeah, deleting the class would be the most economical solution. To buff other class to be on part with succession wizard require a large change in game mechanic for other classes.

A game is suppose to be fun. Although, playing against Succession Wizard is torture to players. Because of this class existence, I'm not even interested to get better at PVP nor enjoy RBF. This class alone ruin the game reputation.

Last Edit : Mar 23, 2021, 06:18 (UTC)
# 19
 

Great Post and ya everyone wants these 2 easy AF to play classes nerfed hard

I agree with most of this except protections and this :

 

 Split Teleport makes the class fun to play and if the class finally gets some sort of stamina management like the rest of the classes, then split Teleport might not feel as oppressive as it does now.  

 

If SUCC witchard keeps the above hes still going to be completely broken unless

1. huge stamina costs

2. nerfs to overall damage to justify the mobility

3. possibly making his casts not all super armors but instead frontal gaurds so you have more ways to hit him then just grabbing him and stop him from warping around without any downsides. 

( he would play similar to the new Sage class that is honestly very balanced and needs no buffs stop asking for them people!)

 

Would remove all thier range CC except maybe like blizzard for the occational slow ( slow stacking removed) 

only apply CC when they are up close  ( this applies to PVP only 

 

Awakening only:

 

I also would love to see a lot of CC removed from PVP only and a super armor at the start of a cast but it swapps from super armor to a frontal gaurd which allows for more CC then just a grab. This also acts as a timer how long they can stay if the block breaks they are punished for overstaying thier welcome.( also improves thier PVE survivablity) Again postitioning would be key same with timeing engages. This adds an element of skill to the class so its easy to pick up and do well with but also bad with if engaging wrong.  But also if mastered those players are rewarded greatly.

 

Now what ends up happening with all these changes is:

1. you have a class that needs to be defended by its team similar to archer/ ranger.

2. you have a class that needs to engage at the correct times to capitilize on  teamates CCs rather then thier own.

3. you have a class that is still wanted but now other classes are just as viable.

4. Tanks and melee now get to actually combo one another rather then there being this big AOE damage wall that you need to flank to even do anything.

GAMES SO MUCH MORE ENJOYABLE AND EVERY CLASS EVEN WEAKER ONES WILL HAVE A PLACE AGAIN!

Last Edit : Mar 23, 2021, 06:16 (UTC)
# 20
On: Mar 23, 2021, 04:31 (UTC), Written by Deap

Yeah, deleting the class would be the most economical solution. To buff other class to be on part with succession wizard require a large change in game mechanic for other classes.

A game is suppose to be fun. Although, playing against Succession Wizard is torture to players. Because of this class existence, I'm not even interested to get better at PVP nor enjoy RBF. This class alone ruin the game reputation.

Yep I also only do RBF on occasion and I always end up putting it down after 1 round its just casters thats all it is  if you melee you cant engage unless you flank like an assassin. If your ranged you can do pretty well until your just warped on and insta casted on by a witchard.

As far as node wars go? I will not touch another node war nor join a guild that does them until these two classes are delt with in full.

 

The game is honestly more balanced then people give it credit for outside these 2 classes. sure theres a few I struggle with

 

  Hash , Sorc   and   DK,   Nova

 

Hash and sorc I just struggle to read where they are going , hash also just warps to me and knocks me down before I can do anything.

 

Good DKs just hit hard AF while sword slamming me to the ground.

Good Novas I mean are Fioras  zipping around doing high damage quicker then the server can update the information to you lol.

 

Point is the game is fun but these 2 classes as you said are 100% ruining the enjoyment for any group activities in the game.

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