1, Fix the rate they are generated.
Currently some tasks produces 4 seal almost every run, meanwhile there are cities where I get 4 in a whole week, that seems rather buged rn.
Change it so the rate of seal generation is normalized based on workload of the given task.
Example: if we normalize it to 1seal/hour with a work speed of 125, then the chance of getting a seal per run sohuld be workload/750*100
On a 400workload node, each run should have 53% chance of yielding a seal. On a 10200 workload node would have 1360% chance of getting a seal which would mean 13 seal with 40% chance and 14 seal with 60% chance.
2, Change the exchange options.
The current exchange options are basically useless, remove them and add new rewards.
-Professional Worker selection(giant, human, goblin) box for every city.
-Artisan Worker selection(giant, human, goblin) box for every city.
-Implement and add a new item that you can use to give experience to a selected worker.
-Add an option to exchange the seals for black stones.
I agree!
Almost all the seals for lifeskills are outdated
But the workers especially are so outdated, good call!
We need a refresh like the fishing.
Add a CP trade in option
Make the rewards a little better ? (Manos something ?,)
Hunting seals need more options also, we should be able to trade for caphras as well.