So, one cannot use an Agility Cystal with an Armor crystal and an Assault Crystal.
These used to be helmet, armor, and glove slots.
They let me create a balance to face many enemy types without having to taylor-make my crystal set up depending on each place I go to. Sure, it may not have been the MOST effective set up for any given place, but I knew I had my bases adequately covered. I'm the type of player who doesn't want to be changing everything at all times and micro-managing every aspect of my playstyle at all times, so giving me a system that makes me have to do just that..... um.... thanks?........
Now, I can only have an extra 10% stun resistance for any character. Fighting Cadrys and any other enemies that stun all the time will be seriously lame now, unless their chance of stunning is drastically lowered.
So, now I "can't" have these three crystals used in the same preset because...um... WHY?
Was PvP really THAT broken?
Well, now PvE for me will be a little more lame.
I was fighting Manshuams with an Awakened Nova and was getting stunned an awful lot, so I went to equip my crystals. I did so with dread because every "fix" nowadays is something that seriously messes my gaming up. Now I learned an awful truth. Guess my grinding at these places will be a little more hindered due to more stunning/knockback.
I hope this "fix" helps the PvP crowd.
It's going to hurt me.
PA: 1 of every 2 updates since April 13, 2022 has made this game less enjoyable for me. 1 out of every 2 "fixes" has hurt my experience. Just so you know.
Peace to everyone, everywhere. I hope this game gets better for us all!
While the crystal system is not balanced (never was btw), u seriously stack stun resist vs cadry? :D
I don't like that I don't have the option to make PVE mobs less cancerous by being able to use both knockdown/bound and stun/stuff resist crystals. Stun/stiff is rare in pvp anyway and there's a 60% cap.
Would have been NICE if the artifact combination of the 80% monster debuff resist wasn't a complete lie.
I don't like that I don't have the option to make PVE mobs less cancerous by being able to use both knockdown/bound and stun/stuff resist crystals. Stun/stiff is rare in pvp anyway and there's a 60% cap.
Would have been NICE if the artifact combination of the 80% monster debuff resist wasn't a complete lie.
The PvP cap is 80% not 60% and the artifact do work, it just gives different effect than what you think it does. Yeah it's name is misleading.
While the crystal system is not balanced (never was btw), u seriously stack stun resist vs cadry? :D
Kinda have to when using slower alternate characters with less than 220 AP. (shrugs) It's a favortie place of mine, and I use a myriad of characters there for fun. Guess I'll have to learn new tactics or find a new place. But yes, crystals were never balanced and still aren't. Can't stack defensive crystals but can have at least 4 crystals of crimson flame? AP was already greater vs DP, and now even more so. Oh well, I rarely fight other players, so maybe shield classes with max DP are impossible to hit, as well as totally stack evasion. Although, I've tried to get as much evasion for my Musa and I'm still knocked around.
There will never be balance. I just wish they could stop changing things....... This past year.... I've been let down 50% of the time.
But, then again, I've liked 50% of what they have implemented.
(Shrugs)