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UTC 13 : 43 Apr 29, 2024
CEST 15 : 43 Apr 29, 2024
PDT 6 : 43 Apr 29, 2024
EDT 9 : 43 Apr 29, 2024
Plz either remove the concept of losing draught effect on dying or make Corrupt Oil of Immortality crafting mats very easy to get.
Jan 8, 2023, 10:14 (UTC)
909 8
Last Edit : Feb 21, 2023, 02:52 (UTC)
# 1

Title: Plz either remove the concept of losing draught effect on dying or make Corrupt Oil of Immortality crafting mats very easy to get.
Family Name: EzioAulditore

Region : EU

Suggestion/Comments: Currently Corrupt Oil of Immortality crafting mats just very very hard to gather. But specialy in PVP(nw,RBF, etc) we must need our draughts to be allways active even after we die cause in these type of pvp dying frequently is inevitable. So Plz either remove the concept of losing draught effect on dying or make Corrupt Oil of Immortality crafting mats very easy to get..
Last Edit : Jan 8, 2023, 10:41 (UTC)
# 2

Yeah given the perfumes and draughts are aalready expensive to make, having them vanish on death is stupid, especially that they don't even last for a hour.

They should delete the oil of immortal and make that function baseline instead.

244 4634
Lv 63
Hnnie
Last Edit : Jan 8, 2023, 13:08 (UTC)
# 3
On: Jan 8, 2023, 10:41 (UTC), Written by CatDK

Yeah given the perfumes and draughts are aalready expensive to make, having them vanish on death is stupid, especially that they don't even last for a hour.

They should delete the oil of immortal and make that function baseline instead.

"'They should delete the oil of immortal and make that function baseline instead."- that would be perfect

Last Edit : Jan 8, 2023, 17:02 (UTC)
# 4

Yes please. This would solve all my PK complaints in one go. Yes, it's an open world PvPvE game but the victim should not lose a 10mil+ silver buff because some edgy zerker thought it would be funny to steamroll you. When people say "you lose nothing but time" I say hogwosh! You lose some pretty expensive buffs.

At minimum you should not lose them when you get PK'd except in the case that you initialize the fight or are a red player.

Last Edit : Jan 8, 2023, 23:28 (UTC)
# 5

High end PvE you make 20 million silver per minute. Using a giants draught is literally just 3 seconds of high end grind...

0 109
Lv 66
Saeii
Last Edit : Jan 21, 2023, 14:25 (UTC)
# 6

Add new recipes, maybe, using materials that drop in the Mountain of Eternal Winter (maybe fix the plastic gatherables there while at it), that could convert draughts used in pvp into draughts that don't expire on pvp death. Or create more specialized pvp draughts using rarely used (not just rarely dropped) ingredients for that.

Last Edit : Jan 21, 2023, 18:26 (UTC)
# 7

Giant's sell routinely for 1.2-1.4 million each.

Even if you died 100 times in a war which is pure inting, thats 120-140 mil. That is literally almost free. Now, depending on if you go full elixir rotation and add a perfume, it can get more expensive, but you can use medals for deep seas/courage etc.

If elixirs didn't go away on death, the markets for these would collapse, war is a neccesary catalyst keeping these markets afloat.

Now, I will agree that the method for making non-event given corrupt oil of immortality is OBSCENE. they need to make the remnant of burnt spirits from delotia picking be a reasonable rate.

Last Edit : Feb 5, 2023, 14:30 (UTC)
# 8

I like this idea.

Losing your buffs on death stops you from wanting to pvp.

Maybe even reduce time of buff effect to balance market therefore more sold if it were really necessary 

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