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UTC 16 : 51 May 3, 2024
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Fix BDO's Karma System
Jan 8, 2023, 22:24 (UTC)
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Last Edit : Jan 11, 2023, 12:26 (UTC)
# 61
On: Jan 11, 2023, 11:45 (UTC), Written by IWalkAlone

And DFS is the best solution for now.


Says who? Only pkers and griefers. Nobody has to accept that arrangement (it's not a rule). The problem is that those who wanna steal a spot force people to accept dfs or blackmail with killing and gvg. Toxic behavior to force someone else to play their way.

On: Jan 11, 2023, 11:45 (UTC), Written by IWalkAlone

You are not honest. If you dont want any restrictions that means you would like Arsha with no death penalties on PvE death.

I go sometimes on Arsha. Those who want to kill and mass dfs should go there.

Personnally I never bothered anyone already farming. A guy already in a rotation has his buffs and everything so I'm fair and look for another spot not taken. I'm not toxic and force dfs him, he bothers nobody.

And I'm honest: I don't want restriction of any kind, there's already enough. For both sides actually. I accept the system as it is because nobody will ever be satisfied anyway, too many different playstyles and opinions in games.

And on Arsha, again -> 0 restrictions.

Last Edit : Jan 11, 2023, 12:18 (UTC)
# 62
On: Jan 11, 2023, 11:54 (UTC), Written by Megta

The reduced karma lose could be good, if the player who activates PvP is in this spot on this channel for a certain time.

So, if Player A is grinding on a spot and channel for like 30 minutes and kills player B, because player B tries to steal the spot, the reduced karma lose for multiple kills is a nice option.

But if it's the other way around and player B is grinding on the spot and channel for +30 minutes and player A kills player B to steal the spot, the karma lose should increase (or at least not decrease) for multiple kills.

So, if they can some kind of Spot-time-trigger to it, I'm totaly fine with it. If not, I'm against it.

Because if they would implement it without a spot-time-trigger, situation 2 will happen a lot more as it happens today.


I had another suggestion about attribution of rotations (if you look on the 1st page) but your idea works too.

Griefers would hate that, those who come and try to steal a spot (you know? those guys who wanna force dfs but if the person doesn't want to accept their conditions the dfs guy call the other griefer, while actually he is the griefer himself?!) but at least the game would be less toxic.

On: Jan 11, 2023, 11:58 (UTC), Written by Megta

No, it's not!

Best solution is "first come, first serve"!

Exactly. It's only fair. Not to force someone else to accept their way of playing under the threat (blackmail) of a gvg.

Last Edit : Jan 11, 2023, 12:25 (UTC)
# 63
On: Jan 11, 2023, 11:54 (UTC), Written by Megta

The reduced karma lose could be good, if the player who activates PvP is in this spot on this channel for a certain time.

So, if Player A is grinding on a spot and channel for like 30 minutes and kills player B, because player B tries to steal the spot, the reduced karma lose for multiple kills is a nice option.

But if it's the other way around and player B is grinding on the spot and channel for +30 minutes and player A kills player B to steal the spot, the karma lose should increase (or at least not decrease) for multiple kills.

So, if they can some kind of Spot-time-trigger to it, I'm totaly fine with it. If not, I'm against it.

Because if they would implement it without a spot-time-trigger, situation 2 will happen a lot more as it happens today.

I like that.

Last Edit : Jan 11, 2023, 12:30 (UTC)
# 64
On: Jan 11, 2023, 12:08 (UTC), Written by PriseElectrique


Says who? Only pkers and griefers. Nobody has to accept that arrangement (it's not a rule). The problem is those who wanna steal a spot force people to accept dfs or blackmail with killing and gvg. Toxic behavior to force someone else to play their way.

Says me. A person that dont bother others people spot. A person who is ready to DFS because that way I dont loose karma, becasue there si no better option. But Im person who likes to PvP for change when grinding. And Im not the only one who thinks that way. Ofc if there was proper karma system, DFS wont be needed.

On: Jan 11, 2023, 12:08 (UTC), Written by PriseElectrique

I go sometimes on Arsha. Those who want to kill and mass dfs should go there.

Personnally I never bothered anyone already farming. A guy already in a rotation has his buffs and everything so I'm fair and look for another spot not taken. I'm not toxic and force dfs him, he bothers nobody.

And I'm honest: I don't want restriction of any kind, there's already enough. For both sides actually. I accept the system as it is because nobody will ever be satisfied anyway, to many different playstyles and opinions in games.

And on Arsha, again -> 0 restrictions.

So true and I agree on it. Most of it. I dont like lack of restrictions. They are needed for many reasons. Abuse and more strategic and risky gameplay. Truly personal ofc, but not alone there too.
 

Last Edit : Jan 11, 2023, 12:54 (UTC)
# 65
On: Jan 11, 2023, 12:30 (UTC), Written by IWalkAlone

Says me. A person that dont bother others people spot. A person who is ready to DFS because that way I dont loose karma, becasue there si no better option. But Im person who likes to PvP for change when grinding. And Im not the only one who thinks that way. Ofc if there was proper karma system, DFS wont be needed.

[...]

So true and I agree on it. Most of it. I dont like lack of restrictions. They are needed for many reasons. Abuse and more strategic and risky gameplay. Truly personal ofc, but not alone there too.
 

I read your other messages too.

I think there's been a misunderstanding (except for the dfs because I don't defend that).

I'm against those who come on a spot already taken, they are griefers, ruin the game, the farm, the buffs and the fun for others.

When those ones karma bomb, it should be punishable.

But it cannot, or at least when I think about it it would be really hard to dev.

That's why I proposed some kind of flagged zones, as I talked about earlier: that way griefers could be pked by those who wanna defend their spot, without any loss of karma, even if the griefer wanna try and karma bomb!

I also like the idea of @Megta, it would be another nice solution to be able to defend everybody's grind.

It would follow the same flag system and I think it's more achievable than punishing karmabombers, I see too much parameters to work on and they would not help against that. The flag zone system is, in my opinion, the best solution.

It's easy to make, just a little long for the devs, but it's really the most achievable solution.

Now when you say I defend karma bomb, yes and no, not when griefers use it. But when a guy grinds and a griefer comes and pk him, if he can't kill the griefer back to defend himself, he has no other choice or his game is ruined. The griefer should switch server but he prefers to come, stay and bother someone who asked for nothing. The griefer even says "switch server" when he should be the one leaving. For the griefer, I'd rather laugh and say "well done, you'd better not kill someone playing chill by his side".

You're right, many guys like to use the dfs. Not me. And not most.

Many of those who use that arrangement say "I do it because my gm made it a rule. I don't agree but if I don't do it I'm kicked" or "I do it to avoid any gvg for my guild, even though I did nothing for that", and more and more. So they're forced to accept something they don't agree with, nothing fun in that.

So yeah, many players use that arrangement but it doesn't please everyone, even within those who practice it.

Last Edit : Jan 11, 2023, 13:27 (UTC)
# 66
On: Jan 11, 2023, 12:50 (UTC), Written by PriseElectrique

I read your other messages too.

I think there's been a misunderstanding (except for the dfs because I don't defend that).

I'm against those who come on a spot already taken, they are griefers, ruin the game, the farm, the buffs and the fun for others.

When those ones karma bomb, it should be punishable.

But it cannot, or at least when I think about it it would be really hard to dev.

That's why I proposed some kind of flagged zones, as I talked about earlier: that way griefers could be pked by those who wanna defend their spot, without any loss of karma, even if the griefer wanna try and karma bomb!

I also like the idea of @Megta, it would be another nice solution to be able to defend everybody's grind.

It would follow the same flag system and I think it's more achievable than punishing karmabombers, I see too much parameters to work on and they would not help against that. The flag zone system is, in my opinion, the best solution.

It's easy to make, just a little long for the devs, but it's really the most achievable solution.

Now when you say I defend karma bomb, yes and no, not when griefers use it. But when a guy grinds and a griefer comes and pk him, if he can't kill the griefer back to defend himself, he has no other choice or his game is ruined. The griefer should switch server but he prefers to come, stay and bother someone who asked for nothing. The griefer even says "switch server" when he should be the one leaving. For the griefer, I'd rather laugh and say "well done, you'd better not kill someone playing chill by his side".

You're right, many guys like to use the dfs. Not me. And not most.

Many of those who use that arrangement say "I do it because my gm made it a rule. I don't agree but if I don't do it I'm kicked" or "I do it to avoid any gvg for my guild, even though I did nothing for that", and more and more. So they're forced to accept something they don't agree with, nothing fun in that.

So yeah, many players use that arrangement but it doesn't please everyone, even within those who practice it.

thumbs up

Last Edit : Jan 11, 2023, 13:50 (UTC)
# 67



That The System that every open world MMO would have period.

Last Edit : Jan 11, 2023, 15:06 (UTC)
# 68

Putting a little more thought into it, swapping servers could reset the deminishing returns, preventing players from pursuing people across servers, or swapping away and returning to grief. If you leave the server, your deminishing returns are just reset.

Lv Private
Zeroden
Last Edit : Jan 11, 2023, 15:09 (UTC)
# 69
On: Jan 11, 2023, 11:58 (UTC), Written by Megta

No, it's not!

Best solution is "first come, first serve"!

I actually agree with this, but that's why a good Karma system is necessary. It takes root when good manners fail.

Lv Private
Zeroden
Last Edit : Jan 11, 2023, 17:07 (UTC)
# 70
On: Jan 11, 2023, 15:09 (UTC), Written by Zeroden

I actually agree with this, but that's why a good Karma system is necessary. It takes root when good manners fail.

Agree.

But in your propositions, there are still ways to grief and ruin anyone's game.

Flagged zones with zero karma sanctions for the flagged players would be a definitive way to stop griefers.

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