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Fix BDO's Karma System
Jan 8, 2023, 22:24 (UTC)
7191 240
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Last Edit : Jan 19, 2023, 11:05 (UTC)
# 201
On: Jan 19, 2023, 09:08 (UTC), Written by JackBelling

Those things are true, but irrelevant.

Separating PVP servers from PVE was the best resoltuion 30 years ago, 20 years ago, 10 years again today and will be for Infinity.  It is delusional to think the player base will respectfully manage themselves.  Every educated person on this subject knows this.

It's been analyzed and all the information is out there.  Some people just want to remain ignorant.  People have explained the Sheep VS Wolf impossible problem many times.  Everyone knows what a toxic mess chat is and the behavior.  Everyone knows literally MILLIONS of people won't just be jerks, but they will cheat any way they can.

To be IGNORANT of these things only leads to bad decisions.

New World was ignorant of this and they scrapped the entire concept of their game when the witnessed the reality of what is created.  Not the HOPE, not the Nostalgia, not the Dream, the REALITY.  When they witnessed the toxic disaster and abuse it creates and a hostile game environment they wanted no part of it.

It's NOT MAGIC.  It's not coincidence that every single PVP developer has BACKED down including Pearl Abyss.

NCSOFT which one stood as the icon for PVP has now almost removed it entirely from Lineage 2.  They where SO SICK OF THE CUSTOMER complaints they made the PK penalties so harsh they buried the idea of the letting their community just troll and harass each other in game.

True and relevant.

Seperating PvP from PvE it will actually backfire. To think that player population won't drop is just a fantasy. On the contrary. In the game resources are limited. And it's commonly known that players contest for them by any legit means. There are many tools or means to advance. Seasons are good examples of what would a pure pve server would be. Chaotic grinding, players will struggle with going up to the top even more, little to no interraction between players, knowing most grind zones are meant for soloing(partying up is optional, but still recommended solo), and even if one reaches the BiS gear in such a non-pvp server, what then? What would be left to do? Quit. Because there's nothing left to go for and no way or reason to use the BiS gear. No reason to grind for anymore. Nothing to compete for. Why getting something, when I am not going to use it or there's nothing to use it for? PvE seasons are lively at the beginning. Empty at the end as an example. And that is why seperating PvP from PvE is not an option. It was also said it will never happen. GM on the forums gave us the message this time directly from the devs and this ended the argument about it. I can point you directly to that said answer.

The game's concept is going to remain as it is and now we should try dealing with the exploit of karma being used as a sword, not as a shield. And once we do (big if)... Sometime, whenever that is, it will also open the door to get rid of another unsportsmanlike action.

I've had it enough going offtopic. :)

Last Edit : Jan 19, 2023, 12:32 (UTC)
# 202
On: Jan 19, 2023, 04:41 (UTC), Written by JackBelling

Guild War Feedback

  • When a one-sided guild war breaks out, a lot of players come to the forums or customer services to share their feedback. There are ideas to change Guild Wars and the concept will be shared so that players can give their feedback and opinions.
  • First of all, the idea is that a Guild will declare their “type” of guild focus (Sailing/Adventuring/Life/War)
  • When a “War” type guild declares war on another guild, it will take into consideration the two types of guilds
  • If both guilds are “War” type guilds then the war will continue as it does now
  • If a Guild War is declared on a different “type” of guild, then the war will only be conducted if both guilds agree with mutual consent

The latest Late Night Talks with Pearl Abyss broadcast took place on 3rd June 2022 and revealed details and teasers for the much anticipated Drakania Awakening.

It's just FAKE NEWS Brah!!! Like show me a source LOL.  Like he has no source he is just MAKING IT UP.

NOW WHAT?  I'll tell you NOW WHAT.  Now you make up ANY garbage possible to try to disregard it.  NOW you cower and say

It doesn't count!!!!!

Why don't you show everyone how you where PROVEN WRONG.

Are these LIES too?  Is this also FAKE?

Grinding Buff QoL

  • Based on regular feedback, there are currently plans to change the way that grinding buffs work
  • This is because players feel that if they pop their grinding buffs, they have to grind until the buff ends, and this causes fatigue or inconvenience
  • Although Food buffs are currently 2 hours long, there are many other items that have various times or inconsistencies
    • Such as 100 minutes for scrolls, elixirs with short durations, some items using hour formatting and others using minutes, etc.
  • Food will be adjusted so that it can be popped for 30, 60 or 90 minutes (just like with other buffs)
  • Special foods will be changed from 110 minutes to 120 minutes
  • The developers also noted that Elixirs can be easy to forget and annoying to keep checking. The current concept is to make a function that would allow you to automatically use elixirs (similar to the Miraculous Cheer fairy skill)

Who do YOU THINK is behind that information.

Is this FAKE too?

Imperial Delivery Weight

  • The weight of Item Delivery Boxes will also be reduced by appoximately 1/5 of their current weight (around 10LT)
  • This update should be applied to live servers in 1-2 weeks

Nice to see you following devs words. Now we know you're aware of devs decisions, and you'll have to stop nitpicking their words for your narrative. 

GG! XD

Last Edit : Jan 19, 2023, 14:33 (UTC)
# 203
On: Jan 19, 2023, 10:46 (UTC), Written by TitanOfWar

Why would you bring up the dead game called new world proving toggle pvped doesnt work and also has a multitude of issues for exploits. Wouldnt even use that game as a example knowing how bad it was. So many people were against the toggle pvp. Streamers were the ones who actually changed that game for the worst as the dev didnt keep to their vison.

Also 3d mmorpgs havent been around 30 years... Yet

Simple because uninformed people like you do not reveal up to date information such as New World's surge in population from the recent updates.  Ignorant people like you would bash Final Fantasy the currently #1 MMORPG and call it a failure because guess what........... upon it's release it didn't do well either.

Multiple issues towards exploits?  Do you mean the mean the speed hacks in BDO?  The shovel exploit?  The multiple clan exploits?  The fish bots?  The macros?

It doesn't seem like you are a very good source for accurate information.

Last Edit : Jan 19, 2023, 14:41 (UTC)
# 204
On: Jan 19, 2023, 10:19 (UTC), Written by Crab18

Ive already listed several MMOs that incorporate pvp and pve in an open ecosystem that are performing just fine.

Eve, albion, and OSRS are all doing quite well despite their pvp systems that are frankly much more harsh than anything thats being advocated for here.

Furthermore we dont want private instances for the same reason that players hated garrisons in WoW. It leaves the world feeling completely empty if everone is in their own rotation. Moreover it would lead to more players using fps manipulation and speedhacks like the old days of aakman and Hystria.

While I don't play Eve, Runescape, or Albion I'm pretty sure they include BOTH safe zones and PVP zones with various degrees of penalties and safety.

If Pearl Abyss wants to release a toxic disaster PVP server with crystal breaking, degrading equipment, exp loss, perma death, de leveing, memory fragment to repair equipment, long death timers, respawn in town, go for it.  Make a REAL PVP server and see how many of these cowards show up lol.

Last Edit : Jan 19, 2023, 14:52 (UTC)
# 205
On: Jan 19, 2023, 11:02 (UTC), Written by Krastonosezs

True and relevant.

Seperating PvP from PvE it will actually backfire. To think that player population won't drop is just a fantasy. On the contrary. In the game resources are limited. And it's commonly known that players contest for them by any legit means. There are many tools or means to advance. Seasons are good examples of what would a pure pve server would be. Chaotic grinding, players will struggle with going up to the top even more, little to no interraction between players, knowing most grind zones are meant for soloing(partying up is optional, but still recommended solo), and even if one reaches the BiS gear in such a non-pvp server, what then? What would be left to do? Quit. Because there's nothing left to go for and no way or reason to use the BiS gear. No reason to grind for anymore. Nothing to compete for. Why getting something, when I am not going to use it or there's nothing to use it for? PvE seasons are lively at the beginning. Empty at the end as an example. And that is why seperating PvP from PvE is not an option. It was also said it will never happen. GM on the forums gave us the message this time directly from the devs and this ended the argument about it. I can point you directly to that said answer.

The game's concept is going to remain as it is and now we should try dealing with the exploit of karma being used as a sword, not as a shield. And once we do (big if)... Sometime, whenever that is, it will also open the door to get rid of another unsportsmanlike action.

I've had it enough going offtopic. :)

Seasons just display the defective design and how BDO can't support it's own player base.  It's a DEFECTIVE product.  The SAME defects occur during events or any time a normal server is populated.

So far private instances have been the only solution provided.

Are you still using that lame out dated idea that people only play for end game PVP?  Despite the fact than 99,999 to 1 when you see another player in any open world area they will be doing PVE?

What's with the terrible information?  How many YEARS has it been since I saw a real group fight outside?

You don't want to fix anything.  All you want to do is make it more in favor of the aggressor.

Last Edit : Jan 19, 2023, 16:24 (UTC)
# 206
On: Jan 19, 2023, 14:52 (UTC), Written by JackBelling

Seasons just display the defective design and how BDO can't support it's own player base.  It's a DEFECTIVE product.  The SAME defects occur during events or any time a normal server is populated.

It's a "defective" product, if it's used in the wrong way for the wrong purposes. :)

Last Edit : Jan 19, 2023, 20:20 (UTC)
# 207
On: Jan 19, 2023, 04:41 (UTC), Written by JackBelling

Guild War Feedback

  • When a one-sided guild war breaks out, a lot of players come to the forums or customer services to share their feedback. There are ideas to change Guild Wars and the concept will be shared so that players can give their feedback and opinions.
  • First of all, the idea is that a Guild will declare their “type” of guild focus (Sailing/Adventuring/Life/War)
  • When a “War” type guild declares war on another guild, it will take into consideration the two types of guilds
  • If both guilds are “War” type guilds then the war will continue as it does now
  • If a Guild War is declared on a different “type” of guild, then the war will only be conducted if both guilds agree with mutual consent

The latest Late Night Talks with Pearl Abyss broadcast took place on 3rd June 2022 and revealed details and teasers for the much anticipated Drakania Awakening.

It's just FAKE NEWS Brah!!! Like show me a source LOL.  Like he has no source he is just MAKING IT UP.

NOW WHAT?  I'll tell you NOW WHAT.  Now you make up ANY garbage possible to try to disregard it.  NOW you cower and say

It doesn't count!!!!!

Why don't you show everyone how you where PROVEN WRONG.

Are these LIES too?  Is this also FAKE?

Grinding Buff QoL

  • Based on regular feedback, there are currently plans to change the way that grinding buffs work
  • This is because players feel that if they pop their grinding buffs, they have to grind until the buff ends, and this causes fatigue or inconvenience
  • Although Food buffs are currently 2 hours long, there are many other items that have various times or inconsistencies
    • Such as 100 minutes for scrolls, elixirs with short durations, some items using hour formatting and others using minutes, etc.
  • Food will be adjusted so that it can be popped for 30, 60 or 90 minutes (just like with other buffs)
  • Special foods will be changed from 110 minutes to 120 minutes
  • The developers also noted that Elixirs can be easy to forget and annoying to keep checking. The current concept is to make a function that would allow you to automatically use elixirs (similar to the Miraculous Cheer fairy skill)

Who do YOU THINK is behind that information.

Is this FAKE too?

Imperial Delivery Weight

  • The weight of Item Delivery Boxes will also be reduced by appoximately 1/5 of their current weight (around 10LT)
  • This update should be applied to live servers in 1-2 weeks

LMAO that's your source?  A concept that made it to GLabs (test server) but then got quickly trashed?  KEKW.  Just like the proposed "Sheriff System" that made it to Labs and got trashed -- the concept in your so-called "source" was scrapped hard, buddy boy.  Both are not in the game after nearly a year of being trashed on GLab.  That should tell you something.

I asked you to provide evidence on how the GvG dec system is "broken" and "explotive", notice the quotation marks because those are words you used.  And the best you have is a proposal for a conceptual game design that never made it past the test server -- being trashed from the test server quickly.  That's your source?  LMAO.  Not sure how else to say how utterly weak that is.  For anyone else reading, here's why:

>> Separating guilds into different categories does not work becuase it's exponentially more toxic than what we currently have.  Yes -- guilds can be dec'd under certain circumstances currently, and yes, a weaker guild could - potentially - be stomped into oblivion.  But you know what pepega over here leaves out?  That BDO IS AN MMORPG.  Things like Diplomacy, Social Skills, Working within a Game's Culture, Player Interaction --> THESE THINGS MATTER in MMORPG's.

 In BDO, Strong guilds do NOT mess with weak guilds, for the very, very large part --> UNLESS a transgretion is found.  You think ChoNation is going waste their time with WayfarersRest and waste a Dec Slot on a peaceful PvE guild?  When they could use that active dec slot on an actual PvP guild?  We're limited on the amount of active dec's we can have at one time.  If you think a strong PvP guild would waste a slot on a non-PvP guild simply to grief, you're beyond the need for a looney bin and belong on a stand-up comedy stage.  In the vast majority of cases, the ONLY time a stronger guild will dec a weaker guild is if a member of that weaker guild is TROLLING --> IE:  Rotation Griefing (the thread topic at hand).

Now, what happens here, is now the entire guild will be dec'd --> Based on ONE player's transgretion.  What my system will do is make this a matter between INDIVIDUAL PLAYERS ONLY.  And of course there's rules / specifics in my system to prevent abuse --> ALL SYSTEMS IN VIDEO GAMES CAN BE ABSUED / EXPLOITED IF THERE AREN'T LIMITATIONS TO PREVENT IT.  Hence, the current Karma System.  Gamers always find a way around systems to gain personal advantage, this isn't anything new, but if a system is DESINGED PROPERLY, the game is benefitted and exploits are minimized or avoided completely. 

>> The current Karma System is highly abusable and my system would allow players at least ONE VIABLE OPTION when met with a player griefing.  It functions no differently (generally speaking) than what we currently have with the current GVG dec system -- only, it is between individual players instead of entire guilds.

If weak arguments are all you have, I'll just respond with more KEKW's instead of long-winded posts.  You've proven yourself to be not worth the time with weak arguments such as using a scrapped idea to prove the current GVG dec system is "exploitive" KEK.  On top of your all-around toxic behavior on the forums using your, now what, 5th non-linked account now?  Lhh, Retteo, Vortexii, Two Cents -- all BAN HAMMERED.  Am I missing any other anonymous account you used?  I might be, you've used so many!  All anonymous, all non-linked, all BANNED.

If anyone else has concerns / opposition with my proposal, pls LMK, becuase my goals here are clear:

1)  Maintain BDO's foundational principles, as stated by the devs.

-----> "A somewhat free PvP, but discouraged PK open world" [PvP and PK are not synonymous]

----- > "One Huge Field" [low amount of instances]

----- > "Main Content = Fighting Monsters in the Open World Alongside Others"

2)  Give consequences for players acting in bad faith towards others in the two biggest ways:  PK and "Karma Bombing".

-----> Keep the current Karma System in tact.  PK should have consequences.

-----> Add an additional system to prevent or minimize Karma Bombing.

If this issue is not solved, these kind of situations are what we get:

Last Edit : Jan 19, 2023, 20:12 (UTC)
# 208
On: Jan 19, 2023, 12:32 (UTC), Written by Sadalsuud

Nice to see you following devs words. Now we know you're aware of devs decisions, and you'll have to stop nitpicking their words for your narrative. 

GG! XD

Those devs words are a scrapped concept.  Wouldn't work, would in fact, be more toxic than what we currently have.  Which is why it was scrapped.  Just like the Sheriff System -- not well designed.  Hence, never making it out of test server.

Last Edit : Jan 19, 2023, 20:51 (UTC)
# 209
On: Jan 19, 2023, 14:52 (UTC), Written by JackBelling

Seasons just display the defective design and how BDO can't support it's own player base.  It's a DEFECTIVE product.  The SAME defects occur during events or any time a normal server is populated.

So far private instances have been the only solution provided.

Are you still using that lame out dated idea that people only play for end game PVP?  Despite the fact than 99,999 to 1 when you see another player in any open world area they will be doing PVE?

What's with the terrible information?  How many YEARS has it been since I saw a real group fight outside?

You don't want to fix anything.  All you want to do is make it more in favor of the aggressor.

Seasons are defective because there's no regulated owpvp on it. 

Thanks for pointing it, but we already said it many times! ;) 

Last Edit : Jan 19, 2023, 23:56 (UTC)
# 210
On: Jan 19, 2023, 20:11 (UTC), Written by PeaceInChaos

LMAO that's your source?  A concept that made it to GLabs (test server) but then got quickly trashed?  KEKW.  Just like the proposed "Sheriff System" that made it to Labs and got trashed -- the concept in your so-called "source" was scrapped hard, buddy boy.  Both are not in the game after nearly a year of being trashed on GLab.  That should tell you something.

I asked you to provide evidence on how the GvG dec system is "broken" and "explotive", notice the quotation marks because those are words you used.  And the best you have is a proposal for a conceptual game design that never made it past the test server -- being trashed from the test server quickly.  That's your source?  LMAO.  Not sure how else to say how utterly weak that is.  For anyone else reading, here's why:

>> Separating guilds into different categories does not work becuase it's exponentially more toxic than what we currently have.  Yes -- guilds can be dec'd under certain circumstances currently, and yes, a weaker guild could - potentially - be stomped into oblivion.  But you know what pepega over here leaves out?  That BDO IS AN MMORPG.  Things like Diplomacy, Social Skills, Working within a Game's Culture, Player Interaction --> THESE THINGS MATTER in MMORPG's.

 In BDO, Strong guilds do NOT mess with weak guilds, for the very, very large part --> UNLESS a transgretion is found.  You think ChoNation is going waste their time with WayfarersRest and waste a Dec Slot on a peaceful PvE guild?  When they could use that active dec slot on an actual PvP guild?  We're limited on the amount of active dec's we can have at one time.  If you think a strong PvP guild would waste a slot on a non-PvP guild simply to grief, you're beyond the need for a looney bin and belong on a stand-up comedy stage.  In the vast majority of cases, the ONLY time a stronger guild will dec a weaker guild is if a member of that weaker guild is TROLLING --> IE:  Rotation Griefing (the thread topic at hand).

Now, what happens here, is now the entire guild will be dec'd --> Based on ONE player's transgretion.  What my system will do is make this a matter between INDIVIDUAL PLAYERS ONLY.  And of course there's rules / specifics in my system to prevent abuse --> ALL SYSTEMS IN VIDEO GAMES CAN BE ABSUED / EXPLOITED IF THERE AREN'T LIMITATIONS TO PREVENT IT.  Hence, the current Karma System.  Gamers always find a way around systems to gain personal advantage, this isn't anything new, but if a system is DESINGED PROPERLY, the game is benefitted and exploits are minimized or avoided completely. 

>> The current Karma System is highly abusable and my system would allow players at least ONE VIABLE OPTION when met with a player griefing.  It functions no differently (generally speaking) than what we currently have with the current GVG dec system -- only, it is between individual players instead of entire guilds.

If weak arguments are all you have, I'll just respond with more KEKW's instead of long-winded posts.  You've proven yourself to be not worth the time with weak arguments such as using a scrapped idea to prove the current GVG dec system is "exploitive" KEK.  On top of your all-around toxic behavior on the forums using your, now what, 5th non-linked account now?  Lhh, Retteo, Vortexii, Two Cents -- all BAN HAMMERED.  Am I missing any other anonymous account you used?  I might be, you've used so many!  All anonymous, all non-linked, all BANNED.

If anyone else has concerns / opposition with my proposal, pls LMK, becuase my goals here are clear:

1)  Maintain BDO's foundational principles, as stated by the devs.

-----> "A somewhat free PvP, but discouraged PK open world" [PvP and PK are not synonymous]

----- > "One Huge Field" [low amount of instances]

----- > "Main Content = Fighting Monsters in the Open World Alongside Others"

2)  Give consequences for players acting in bad faith towards others in the two biggest ways:  PK and "Karma Bombing".

-----> Keep the current Karma System in tact.  PK should have consequences.

-----> Add an additional system to prevent or minimize Karma Bombing.

If this issue is not solved, these kind of situations are what we get:

DING DING DING You heard it here first.  FYI to anyone that isn't already aware, NEVER bother to provide evidence to forum trolls because they can't handle it.  I already stated what would happen.

The source never matters because it's just online trash posting from forum warriors.

Peace is constantly lying on here, but there are no ramifications for spreading bad information and lying.

It's just a pathetic game of shifting the goal and never taking responsilibity.

There was either 

A Source

Or 

NO Source

Which one is correct?  You said no source and a SOURCE was provided.  Accept it and apologize.  

Hold up!!!

"LMAO that's your source?  A concept that made it to GLabs"

Did you just say YOURSELF that PEARL ABYSS is actually the SOURCE for this information and according to YOU even tried implementing it?  But somehow there is NO SOURCE?

You are literally trying to say Pearl Abyss isn't a good enough source rofl.

Lets talk about this every single time you ever want to post again until you answer it.  Where you WRONG and there is a source? Or did NO SOURCE exist like you claimed?

You got caught LYING own up to it. 

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