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Fix BDO's Karma System
Jan 8, 2023, 22:24 (UTC)
7183 240
Last Edit : Jan 20, 2023, 10:00 (UTC)
# 221
On: Jan 20, 2023, 09:19 (UTC), Written by AZzalor

And the PvE players, including you, cry that the spots can't support all those players and thus not having max efficiency.

Surprise: Trying to outfarm others on the same spot is also a form of PvP.

Pretty much. Logical and self-explanatory. No evidence needed. It's been said many times over.

Last Edit : Jan 20, 2023, 12:07 (UTC)
# 222
On: Jan 20, 2023, 09:19 (UTC), Written by AZzalor

And the PvE players, including you, cry that the spots can't support all those players and thus not having max efficiency.

Surprise: Trying to outfarm others on the same spot is also a form of PvP.

Simple, elegant and efficient. Really good point. 

Last Edit : Jan 20, 2023, 13:06 (UTC)
# 223
On: Jan 20, 2023, 09:19 (UTC), Written by AZzalor

And the PvE players, including you, cry that the spots can't support all those players and thus not having max efficiency.

Surprise: Trying to outfarm others on the same spot is also a form of PvP.

Thats why he want private servers. Dude go to MMO forum wanting single player game... No more to say. Best just to ignore him until he gets his new ban.

Last Edit : Jan 20, 2023, 16:55 (UTC)
# 224
On: Jan 8, 2023, 22:24 (UTC), Written by Zeroden

Title: Fix BDO's Karma System 
Family Name:
ZerodenHunter

Region (NA/EU): NA

Suggestion/Comments:  I outline the main points of my idea here in this video here:
TLDR, deminishing returns on Karma loss will lower instances of karma griefing, combat detection system will reduce mobfeeding/exploitation, and elmininate scum healing/buffing from under level 50 characters/protected players/non-gvg partied players.
Additionally, I didn't mention it in the video, but there should be a Karma loss & auto-flag activation for trap griefing because right now a player who sets a trap can Alt + C, a random player can hit that trap, and the playe who sets the trap does not become flagged and thus cannot be fought over it. The player is likely to strip gear for maximum karma griefing should you decide to flag up and kill them, and likely has other nearby players to ambush should you go negative. This happens pretty often. The solution is to flag the player who sets the trap if another player triggers it.

You're talking exclusively from the perspective of someone being karmabombed into oblivion. However. Imagine this:

You flag up. You go and kill 3 ppl grinding in their own spots. Then, for 1 hour, you can go about butchering everything and everyone, jumping from rotation to rotation and griefing the living hell out of ppl that never ever thought to disturb anyone. You'll do that for 50 minutes. Grind 10 minutes to recoup karma and proceed to grief players for another hour after repeating the first step. Your suggestion has so much toxicity potential that it makes karmabombing will feel like a pat on the back in comparison.

The problem with gear stripping for the purpose of karmabombing sound reasonable, but because of the first topic discussed, I'm tempted to think you'd open the door for even more abuse. I mean, I'm lifeskilling, gathering plants, hunting in Narcion, fishing, you name it. You come and kill me. But I do have gear in storage, that is better than the Silver Embroidered I'm wearing. Your karma penalty will be calculated based on the gear in storage? Really? Did you think this through? At all?

Also, you want to flag 49ers for pvp? This is griefing option 1, 2 and 3. And then you come and say: "hey! if you don't like it, swap channels or patiently wait till I finish my 4h daily grind". Why? I dunno. Cus you can bully ppl on pve servers and feel good? Cus you don't want to be bullied yourself on Arsha?

I 100% agree with you that karmabombing is crap. That wardecs over 1 of these guys is unfair towards the rest of the guild. But what you're asking for is quite honestly worse. You want Arsha on every server, with a price tag of "175% of a kill" in karma, but with the difference that most non-pvp servers are populated with gearlets. 

Funny? Sad? Both?

Edit: I'm still thinking that diplomacy can beat any kind of hard-coded rule. But diplomacy is less fun than stomping down players 150+ gearscore below you. It's like whacking moles in your garden, with the added bonus of being able to toss a "git gud, scrub!" at the end. :D

Last Edit : Jan 20, 2023, 20:37 (UTC)
# 225
On: Jan 20, 2023, 16:53 (UTC), Written by Harth

You're talking exclusively from the perspective of someone being karmabombed into oblivion. However. Imagine this:

You flag up. You go and kill 3 ppl grinding in their own spots. Then, for 1 hour, you can go about butchering everything and everyone, jumping from rotation to rotation and griefing the living hell out of ppl that never ever thought to disturb anyone. You'll do that for 50 minutes. Grind 10 minutes to recoup karma and proceed to grief players for another hour after repeating the first step. Your suggestion has so much toxicity potential that it makes karmabombing will feel like a pat on the back in comparison.

The problem with gear stripping for the purpose of karmabombing sound reasonable, but because of the first topic discussed, I'm tempted to think you'd open the door for even more abuse. I mean, I'm lifeskilling, gathering plants, hunting in Narcion, fishing, you name it. You come and kill me. But I do have gear in storage, that is better than the Silver Embroidered I'm wearing. Your karma penalty will be calculated based on the gear in storage? Really? Did you think this through? At all?

Also, you want to flag 49ers for pvp? This is griefing option 1, 2 and 3. And then you come and say: "hey! if you don't like it, swap channels or patiently wait till I finish my 4h daily grind". Why? I dunno. Cus you can bully ppl on pve servers and feel good? Cus you don't want to be bullied yourself on Arsha?

I 100% agree with you that karmabombing is crap. That wardecs over 1 of these guys is unfair towards the rest of the guild. But what you're asking for is quite honestly worse. You want Arsha on every server, with a price tag of "175% of a kill" in karma, but with the difference that most non-pvp servers are populated with gearlets. 

Funny? Sad? Both?

Edit: I'm still thinking that diplomacy can beat any kind of hard-coded rule. But diplomacy is less fun than stomping down players 150+ gearscore below you. It's like whacking moles in your garden, with the added bonus of being able to toss a "git gud, scrub!" at the end. :D

You bring up some good points, and while I do not 100% understand Zeroden's full suggestions with all the ins-and-outs he's suggesting, I did come up with something.  Wondering what you think of it, lookiong for positive, constructive feedback on this proposal and potential flaws that would prevent the system from being a net positive impact for the game.  I'll present the idea and the bulletpoints associated with it, things like it's limitations to prevent abuse and workings.

Individual "Dec" System ("Vendetta System")

Description:

- This system functions very similarly to the current Guild vs Guild System, where guilds can declare war on other guilds.

- The main difference is that it is between two indivudal players as opposed to entire guilds.

- Individual Players would be able to "dec" (mark another player with a "Vendetta" against them) other individual players, but with limitations to this to prevent abusing it to recklessly PK.

Limitations:

- Vendettas cannot be sent to multiple players are one time.  Players are allowed one active sent-Vendetta at a time.

- Players may have multiple received-Vendettas applied to them at one time.

- However, all active Vendettas; sent and received, are automatically cancelled via channel swap.

- If either player swaps to a different channel, all active Vendettas are cancelled for all parties involved regarding said Vendetta.

- Only players who are in guilds are allowed to send Vendettas, but all players (guilded or guildless) are able to receive Vendettas.

- Sending Vendettas are treated as a privilege and a limited resource.

- Players are alotted one or two Vendettas they can send per week, reset after every maintenance.  This is to encourage wise-use and not to waste a Vendetta for toxic purposes.

- Once a Vendetta is sent, both players shall have the channel the Vendetta was issued on as "Marked".  A "Marked" channel will retain the Vendetta status for 24 hours.

- A Marked channel's purpose is to prevent players from swapping channels to end the Vendetta, but swapping right back to continue griefing the same player.

Workings (via examples):

- Player A is grinding a rotation.  Guildless Player B enters and tries outfarming Player A.  Player A tries diplomacy, but Guildless Player B ignores Player A and continues farming mobs that Player A is trying to farm.

- Player A sends a Vendetta which takes effect after 5 - 10 minutes.  Player B is notified that a Vendetta is sent to them, from who, with a banner notification.

- The two players are able to fight it out until one player gives up and leaves.

Goals with this system:

The Vendetta System's aim is to maintain BDO's core gameplay and main content.  This core gameplay and main content being stated by the developers as a (quote) "huge open field" and "adventurers fighting monsters alongside others".  While maintaining BDO's core gameplay and main content, the Vendetta System hopes to add an additional layer of protection for players, along with the Karma System (current Karma System is unchanged), by allowing players a form of reasonable retribution in the event they encounter someone with whom there is conflict.  We currently have GvG Wars, the Vendetta System functions similarly to this in both ideology and function, exept, it is between individual players, not entire guilds. 

Result:

This will eliminate the ability for Guildless Players to grief others who are grinding with impunity, as they can do currently.  This will also eliminate the situation of an entire guild being dec'd on behalf of the bad actions of one player of said guild, if the Vendetta is sent to non-guildless player.

The current Karma System is unchanged.  PK is still heavily discouraged.

Your thoughts?

I do have one, very specific, scenario I am concerned with, however, as I realize nothing in this world is ever perfect.  This system not being an exception.  Zeroden brought this up and I am trying to figure out a way to prevent this, very specific, scenario. 

Say you are grinding in a solo grind spot and multiple players, from different guilds, shows up -- they all send a Vendetta on you at the same time.  You are then forced to leave.  You can swap channels and this will effectively cancel all Vendetta's that were sent to you and each of those players who sent it will be down one out of the maximum two alotted Vendettas they have per week = this is the biggest consequence for them for using it to force you out, but is it enough?  To me, it's yes and no.  Yes, because you are given a way to end the Vendetta at your choosing and the players who sent it to you, quite literally, wasted a valuable resource.  No, because you lose the spot on that channel.  I do not forsee this happening frequently, however, no more frequently than what the more lenient GvG System allows, at least. 

The current GvG System is more lenient, but, when a player is not in a guild, they are allowed free reign to grief others.  They do assume a "safety net", however, by being guildless -- but this "safety net" can be abused.  How do we prevent this abuse?  It is 100% of the time guildless players who are allowed the maximum amount of griefing in this game, IMHO.  Guilds can at least declare war.  Guildless players cannot.  This allows them literal free reign to grief others via farming on top of other players, ruining their experience in this way, with zero repercussion, because there simply is no form of prevention of bad behavior via retribution, nor is there any penalty for doing so.  A penalty will be difficult to apply to this, so I believe retribution is the best way -- in a way that aligns with BDO's core gameplay, main content, and abiding by current rules laid out by the Operational Policy and ToS.

Last Edit : Jan 20, 2023, 21:07 (UTC)
# 226
On: Jan 20, 2023, 20:29 (UTC), Written by PeaceInChaos

Individual "Dec" System ("Vendetta System")

[...]

This will eliminate the ability for Guildless Players to grief others who are grinding with impunity, as they can do currently.  This will also eliminate the situation of an entire guild being dec'd on behalf of the bad actions of one player of said guild, if the Vendetta is sent to non-guildless player.

Your thoughts?

Sounds good, on paper. It should probably have more limitations. Either in the amount of vendettas one player can receive (so as to not be literally kicked out of every channel, no matter how bad his behavior is), or the duration. It also sounds complicated to implement at a player level and, with the recent mishaps of BDO, there's a good chance that its implementation would result in the mount riding you and the calling the horse would teleport you to your boat or something (bloody spaghetti code!).

You might get more support on this suggestion, though. As it allows for people that want level 49s to be flagged up for pvp when in a team with a foe or that want their karma loss calculated based on the opponents best gear (even if that opponent is currently afk fishing, let's say) to relentless hunt down others with no repercusion. Kinda like the diminishing returns karma loss, for 24, but only working on 1-2 people. Game systems exist to be abused :)

You do seem to have enough restrictions in place, at least in the proposed form. But it might end up with every player having 70 vendettas, 'cause "2 is too little to deal with the amount of griefers" or worse, having 2 vendettas that go on across all channels (as it's hard to make changes to that or something).

So how about you get 1 vendetta a day, no channel restriction and it expires in 180-300 minutes. Holding grudges for long is unhealthy, after all. Akin to a church buff. You could even get the blessing from the priests of Elion to hunt down your opponent... I dunno. 

All in all, I think it's a much better suggestion for handling griefing and karmabombing than what Zeroden's suggesting. You could still be a baddie and declare your vendetta against a lifeskiller, just to torment the guy (even more so, considering lifeskillers are... territorials or just restricted on where and what they can gather, making them easier to stalk).

Last Edit : Jan 20, 2023, 23:58 (UTC)
# 227

I notice one side is really toxic. Meanwhile, I get downvoted for simply complaining that a "PVP Warrior" killed me again while I was loked in animation lifeskilling with lifeskill gear. That player then kills all the horses on the way to his grinding zone. Most companies do not want the toxic players.

Even if you disagree with someone, there is no need for toxicity. 

Last Edit : Jan 21, 2023, 01:58 (UTC)
# 228
On: Jan 20, 2023, 23:55 (UTC), Written by Josiah

I notice one side is really toxic. Meanwhile, I get downvoted for simply complaining that a "PVP Warrior" killed me again while I was loked in animation lifeskilling with lifeskill gear. That player then kills all the horses on the way to his grinding zone. Most companies do not want the toxic players.

Even if you disagree with someone, there is no need for toxicity. 

People will downvote simply because they don't agree with you and offer no rebuttals.  As for the person who PK'd you and horses, that player is met with negative Karma consequences.  Quite a few times, I've been grinding a solo grind spot and a guildless player farms the literal same pack of mobs I'm farming.  Can't dec.  Can't flag unless I go negative.  Can't peacefully grind.  But that player is met with literally zero consequences.

I think BDO could use an overhaul of the Karma System all across the spectrum, on many different levels.

Last Edit : Jan 21, 2023, 02:15 (UTC)
# 229
On: Jan 20, 2023, 21:07 (UTC), Written by Harth

Sounds good, on paper. It should probably have more limitations. Either in the amount of vendettas one player can receive (so as to not be literally kicked out of every channel, no matter how bad his behavior is), or the duration. It also sounds complicated to implement at a player level and, with the recent mishaps of BDO, there's a good chance that its implementation would result in the mount riding you and the calling the horse would teleport you to your boat or something (bloody spaghetti code!).

You might get more support on this suggestion, though. As it allows for people that want level 49s to be flagged up for pvp when in a team with a foe or that want their karma loss calculated based on the opponents best gear (even if that opponent is currently afk fishing, let's say) to relentless hunt down others with no repercusion. Kinda like the diminishing returns karma loss, for 24, but only working on 1-2 people. Game systems exist to be abused :)

You do seem to have enough restrictions in place, at least in the proposed form. But it might end up with every player having 70 vendettas, 'cause "2 is too little to deal with the amount of griefers" or worse, having 2 vendettas that go on across all channels (as it's hard to make changes to that or something).

So how about you get 1 vendetta a day, no channel restriction and it expires in 180-300 minutes. Holding grudges for long is unhealthy, after all. Akin to a church buff. You could even get the blessing from the priests of Elion to hunt down your opponent... I dunno. 

All in all, I think it's a much better suggestion for handling griefing and karmabombing than what Zeroden's suggesting. You could still be a baddie and declare your vendetta against a lifeskiller, just to torment the guy (even more so, considering lifeskillers are... territorials or just restricted on where and what they can gather, making them easier to stalk).

Thanks for the feedback, it's very constructive.  IDK, it's just an idea at this point, but the devs did say they're thinking of an "operational solution" the Karma being abused, so I thought, why the heck not think of something.

A shorter duration of 180-300 minutes sounds reasonable and I can see the potential problem of having Vendettas across mulitple channels.  One Vendetta per day could work out as well, I'm just glad we both can see why it would need to be a limited resource.  What would prevent a player from having too many received Vendettas on them, however, would be swapping channel.  This cancels it.  This also serves for lifeskillers who may get a Vendetta sent, they swap channel, boom, Vendetta cancelled and the sender loses one for no good reason.  But yeah, the issue of having multiple Vendettas on multiple channels.  It would really take a consious effort, though to do this, like an entire guild would have to agree to pick on one person, and that person could just keep swapping and waste their Vendettas.  If they swap, and get hunted down on another channel, the hunters will lose Karma, rightfully so, if they try to hunt.  I can't really imagine this being too big of a problem, but you're right -- Game systems exist to be abused lol.

At the end of the day, I'm glad you're taking a constructive approach here.  Thanks for the feedback.  Hopefully the devs think of something good for the game in this department.

Last Edit : Jan 21, 2023, 05:59 (UTC)
# 230
On: Jan 21, 2023, 02:08 (UTC), Written by PeaceInChaos

At the end of the day, I'm glad you're taking a constructive approach here.  Thanks for the feedback.  Hopefully the devs think of something good for the game in this department.

I'd upvote this proposal in its own thread, as having it buried down in a "Let us harass anyone, from lifeskillers to 49ers, with no consequences" thread isn't ideal.

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