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Fix BDO's Karma System
Jan 8, 2023, 22:24 (UTC)
7080 240
1 2 3 4 5 ... 25
Last Edit : Jan 9, 2023, 19:27 (UTC)
# 21

Glad someone who's more recognized in the community is speaking up about this.  I comment in the forum a lot when I'm at work; have been since Kakao days.  And I've been in many, many discussions/threads regarding the huge flaws and holes in the current karma system that are ripe for exploitation.  As someone who plays mostly late night and just does my own thing mostly, I've experienced being Karma bombed and what sucks is when you're griefed in this way, you -- as the person who was minding your own business -- literally have no course of action you can take without losing something.  Even if you did not instigate a conflict and were, literally, minding your own business, you can be griefed by a Karma Bomber and can't do anything without losing something.  This is where mob-feeding comes into play, because mob-feeding (which can be another form of griefing) then becomes a last-resort option to defend oneself from being griefed.  Kinda sucks though, since Sorc isn't a great class at doing this (no grab).  And it sucks to have to resort to being a griefer yourself just to defend yourself from being griefed.  And, while all the spots I currently grind have mobs that actually do damage, not all grind spots' mobs do, so this isn't always a viable tangible option.

I understand BDO is a sandbox and OWPVP is possible -- and that's great and one reason I love BDO -- BUT it is Karma Bombing, the literal weaponizing of the Karma System, that holds OWPVP back.

Zeroden -- I went against your request of watching your video first.  But before I watch it (I will, don't worry), I'd like to ask you a question first:

What do you think about a system that functions similarly to a Guild Dec, but ONLY between two players?  With certain limits to prevent abuse, of course, such as when either player swap server, this individual player "dec" is automatically cancelled.  This system remains strictly between two players.

The devs mentioned this at 2021 Calpheon Ball

"As for the Karma system, we have no plans to change the system in any major way. This is because Black Desert exists as one huge field. We feel that the Karma system is a "standard" where we can distinguish between "PvP" and "PK." We will maintain a somewhat free PvP system on the field, but we want to discourage PK. 

However, we've heard stories from certain regions where the Karma system is being abused. We are currently looking into an operational solution to improve on this issue."

They mentioned an "operational solution" because they heard "the Karma system is being abused".  So that just solidifies the claim that - yes -- Karma system IS exploitable.  So to any dissenters saying "Karma bombing is a ficticious construct" -- you can shut it with your "go to Arsha" or "Karma Bombing doesn't exist" rhetoric -- the Devs know it, players know it, you're litearlly talking fake news / dismissing the issue by saying that.

IMHO, I feel a system where players can send an individual dec to other individual players -- regardless of guild status -- is the best, most efficient solution.  Maybe remove the 15 minute timer like GVG's have so immediate action can be taken, or reduce the time.  Place limits on it so this cannot be abused, like, limit the numer of active "Vendetta's" or "individual player decs" (I like the term "Vendetta System" for this idea lol) to one active at a time.  And maybe limit the number of Vendetta's players can send to a few per week, resetting after every maintenance. 

Something like this, I feel, will 100% eliminate being Karma Bombed with literally nothing you can do about it but mob-feed, in order not to lose out on farm, exp, the spot, or Karma -- just because some toxic troll deceided they wanted to F with you.

Last Edit : Jan 9, 2023, 20:04 (UTC)
# 22
On: Jan 9, 2023, 18:51 (UTC), Written by PriseElectrique

I can't even understand that kind of egoistical behavior.

The stubborness is on the player who kills until he can steal a spot. Can't defend that.

With your scenario, the rich remain rich, the poor remain poor, the strong remain strong and the weak remain weak.

Your scenario is definitely toxic for all those who discover the game and try to grind and go as far as possible.

I'm happy of the actual karma system, especially for players like you. Good karma system! Bravo!

You're entering a realm of tilt here. I haven't resorted to name calling. The more angry you become, the less rational or valid your message seems. If you have a valid point to make, I'd love to hear it, and as such, I am responding to your statements accordingly.

With the current system, regardless of how you feel, the person being Karma bombed only has two options available to them. Either they mob feed you, potentially costing you billions of silver, or they grind over you, sacrificing efficiency of both of you.

You are looking at this from strictly the perspective of a new player. If a new player came into my rotation and started grinding over me, I would first ask them to move elsewhere. If it escalates, I would flag and kill them. If they return without flagging, I would Alt + C and grip them until a hungry mob took a bite, and I would repeat this ad-nauseum until that player realized he's griefing himself.

That's the only options left to me short of leaving with all my buffs. With a deminishing returns system, some manners come into play. Could the system be exploited where someone gets griefed for an hour? Yes, but you also have to make a conscious decision to continously return for each griefing, and no matter what, you will not lose your crystals or downgrade your gear.

Even if the concept doesn't appeal to you, the reality is objectively better for all parties if you consider the total sum of the circumstances. 

Lv Private
Zeroden
Last Edit : Jan 9, 2023, 20:10 (UTC)
# 23
On: Jan 9, 2023, 19:21 (UTC), Written by PeaceInChaos

Glad someone who's more recognized in the community is speaking up about this.  I comment in the forum a lot when I'm at work; have been since Kakao days.  And I've been in many, many discussions/threads regarding the huge flaws and holes in the current karma system that are ripe for exploitation.  As someone who plays mostly late night and just does my own thing mostly, I've experienced being Karma bombed and what sucks is when you're griefed in this way, you -- as the person who was minding your own business -- literally have no course of action you can take without losing something.  Even if you did not instigate a conflict and were, literally, minding your own business, you can be griefed by a Karma Bomber and can't do anything without losing something.  This is where mob-feeding comes into play, because mob-feeding (which can be another form of griefing) then becomes a last-resort option to defend oneself from being griefed.  Kinda sucks though, since Sorc isn't a great class at doing this (no grab).  And it sucks to have to resort to being a griefer yourself just to defend yourself from being griefed.  And, while all the spots I currently grind have mobs that actually do damage, not all grind spots' mobs do, so this isn't always a viable tangible option.

I understand BDO is a sandbox and OWPVP is possible -- and that's great and one reason I love BDO -- BUT it is Karma Bombing, the literal weaponizing of the Karma System, that holds OWPVP back.

Zeroden -- I went against your request of watching your video first.  But before I watch it (I will, don't worry), I'd like to ask you a question first:

What do you think about a system that functions similarly to a Guild Dec, but ONLY between two players?  With certain limits to prevent abuse, of course, such as when either player swap server, this individual player "dec" is automatically cancelled.  This system remains strictly between two players.

The devs mentioned this at 2021 Calpheon Ball

"As for the Karma system, we have no plans to change the system in any major way. This is because Black Desert exists as one huge field. We feel that the Karma system is a "standard" where we can distinguish between "PvP" and "PK." We will maintain a somewhat free PvP system on the field, but we want to discourage PK. 

However, we've heard stories from certain regions where the Karma system is being abused. We are currently looking into an operational solution to improve on this issue."

They mentioned an "operational solution" because they heard "the Karma system is being abused".  So that just solidifies the claim that - yes -- Karma system IS exploitable.  So to any dissenters saying "Karma bombing is a ficticious construct" -- you can shut it with your "go to Arsha" or "Karma Bombing doesn't exist" rhetoric -- the Devs know it, players know it, you're litearlly talking fake news / dismissing the issue by saying that.

IMHO, I feel a system where players can send an individual dec to other individual players -- regardless of guild status -- is the best, most efficient solution.  Maybe remove the 15 minute timer like GVG's have so immediate action can be taken, or reduce the time.  Place limits on it so this cannot be abused, like, limit the numer of active "Vendetta's" or "individual player decs" (I like the term "Vendetta System" for this idea lol) to one active at a time.  And maybe limit the number of Vendetta's players can send to a few per week, resetting after every maintenance. 

Something like this, I feel, will 100% eliminate being Karma Bombed with literally nothing you can do about it but mob-feed, in order not to lose out on farm, exp, the spot, or Karma -- just because some toxic troll deceided they wanted to F with you.

Hey PeaceInChaos, no need to introduce yourself friend! I remember you from several threads I've posted here. I think an individual dec system would be abysmal to a player who is just looking to move on or play the game. Nothing stops 5 people from individually decing one person to grief them with a party. Also, even if only one person could hold the dec at a time, nothing stops me from having my friend dec me so I can grind in peace, and we're right back to the old system.

I am 100% behind you on shorter activation for GvG's. Perhaps 10 minutes instead of 15 is appropriate.

Deminishing returns as recommended in the video resolves the PK problem because it doesn't allow you to PK multiple players without having to leave and regain karma.

Lv Private
Zeroden
Last Edit : Jan 9, 2023, 20:40 (UTC)
# 24

@Zeroden My points are valid and you should be able to understand them.

And I'm not angry but thank you to worry about my state! 😅

Now, let's be serious because you haven't read my answer seriously.

On: Jan 9, 2023, 20:04 (UTC), Written by Zeroden

With the current system, regardless of how you feel, the person being Karma bombed only has two options available to them. Either they mob feed you, potentially costing you billions of silver, or they grind over you, sacrificing efficiency of both of you.

So anybody coming on your grinding spot is toxic, whatever choice he makes. Ok. On that I agree. And the karma system is there to avoid this kind of bullying behavior, which is called "griefer".

Btw mob feeding is risky for both parts so it's not a solution either.

On: Jan 9, 2023, 20:04 (UTC), Written by Zeroden

You are looking at this from strictly the perspective of a new player.

Actually not, I took that example, but it's among many other examples. People, in general, who are quietly grinding on their spot, should not suffer any griefer, noob or old.

On: Jan 9, 2023, 20:04 (UTC), Written by Zeroden

If a new player came into my rotation and started grinding over me, I would first ask them to move elsewhere. If it escalates, I would flag and kill them. If they return without flagging, I would Alt + C and grip them until a hungry mob took a bite, and I would repeat this ad-nauseum until that player realized he's griefing himself.

On that part we agree, people coming to ruin your farm should be the ones punished. That's why there should be some system of grinding zone booking for 1h, some protection for your farm going on. That way, no griefer could come and ruin your buffs and everything.

Marni's doesn't cover the group zones and is only 1h a day. I'm talking about the regular game there.

Now, the lonely questionable point there: do we agree on what a griefer is? You seem to confirm that it's someone coming to ruin your farm. So we should be speaking the same language. No?

Last Edit : Jan 9, 2023, 21:46 (UTC)
# 25
On: Jan 9, 2023, 19:08 (UTC), Written by ArchaicTriad

PVP player who wants to PVP to steal grind spots: "Can I please be a bully and just get my way because I have more gear than this other guy?"

x

PA: "No"

x

PVP player who wants to PVP to steal grind spots: "But I can only kill this guy so many times before I run out a karma! I wanna be a worse person than this, help me out"

x

PA: "The Karma system is there to stop the bullying. How about you establish an ettiquette system and try to appeal to the playerbase instead of crying for bad changes."

Last step :

Player : "well, if you don't want to take action, I'll simply feed my opponent to mobs and maybe, with the penalties, he may finally decide to leave the spot"

That's where we are now. Sounds nice, sure. 

Could we also stop with the manichean version of the filthy PKer and the virtuous bodythrower? 

Last Edit : Jan 9, 2023, 22:01 (UTC)
# 26

I read this the other day in forums and I agree with it. Let the karma system be calculated based on the highest gear you had in a conflict. This means if at any time you get hit is at a higher gear, then no matter if you take your gear off or not, that will be the gear that karma is calculated in. 

Last Edit : Jan 9, 2023, 22:47 (UTC)
# 27
On: Jan 9, 2023, 20:10 (UTC), Written by Zeroden

Hey PeaceInChaos, no need to introduce yourself friend! I remember you from several threads I've posted here. I think an individual dec system would be abysmal to a player who is just looking to move on or play the game. Nothing stops 5 people from individually decing one person to grief them with a party. Also, even if only one person could hold the dec at a time, nothing stops me from having my friend dec me so I can grind in peace, and we're right back to the old system.

I am 100% behind you on shorter activation for GvG's. Perhaps 10 minutes instead of 15 is appropriate.

Deminishing returns as recommended in the video resolves the PK problem because it doesn't allow you to PK multiple players without having to leave and regain karma.

Awesome, finally some viable counters to the individual dec thing.  Up until this point, no one has given a reasonable response opposed to it and I'm glad you did.  I was actually waiting until someone could because, while I really thought it was the "best" option in my eyes, I wanted to see anything wrong with it and couldn't think of one.  So right on for pointing it out.

> About the 5 people dec'ing one person issue, however, with the proposed "Vendetta System" (individual dec), the person dec'd would just simply need to server swap and it would cancel the dec on all parties.  The parties who sent the dec would then be down a dec each, since there would be a limit to the number of decs that could be given out per week, kinda shooting themselves in the foot, in a sense.  The "one dec at a time" concept would funciton, in that, you can only issue one dec to one other person at a time, so someone could potentially have multiple individual decs from other individual parties.

I'm sure there's still lots holes in it despite these limitations.  And I think the solution of diminishing returns on Karma loss would be really effective in deterring Karma Bombing.  At the end of the day, the big issue is the Karma System is open to exploitation and that needs addressing.  I watched your video and you bring up very important points and I hope the devs pay close attention to it.  Not only are you a well-known community member, but you speak for the rest of us who aren't as "out there" and known, but still share the same negative experience Karma Exploiters / griefers can do to others.

Giving us a "tool" -- or an actual recourse of action -- against Karma Bombers, IMO, is the ideal thing, which is why I thought of this "Individual Dec" System.  I figure if we could actually defend ourselves, without needing a guild to help, would give at least ONE viable option when defending ourselves from griefers.  As of now, there's literally zero things we can do -- without losing something -- to defend ourselves from Karma Exploiters and I'd love it if we at least had something.  Thanks for the video and post!

Last Edit : Jan 9, 2023, 22:53 (UTC)
# 28
On: Jan 9, 2023, 22:01 (UTC), Written by Parvat

I read this the other day in forums and I agree with it. Let the karma system be calculated based on the highest gear you had in a conflict. This means if at any time you get hit is at a higher gear, then no matter if you take your gear off or not, that will be the gear that karma is calculated in. 

I actually like this one, it's pretty smart. Only make it character-limited, not family wide. I.e. based on the highest gear worn by the character.

Lv Private
Zeroden
Last Edit : Jan 9, 2023, 23:08 (UTC)
# 29
On: Jan 9, 2023, 20:40 (UTC), Written by PriseElectrique

@Zeroden My points are valid and you should be able to understand them.

And I'm not angry but thank you to worry about my state! 😅

Now, let's be serious because you haven't read my answer seriously.

So anybody coming on your grinding spot is toxic, whatever choice he makes. Ok. On that I agree. And the karma system is there to avoid this kind of bullying behavior, which is called "griefer".

Btw mob feeding is risky for both parts so it's not a solution either.

No, "anybody coming on your grinding spot" is not automatically "toxic whatever choice he makes".  No one owns a grind spot in BDO -- grind spots are "occupied' -- there is a big difference there.  When a spot is "occupied", it is common sense and courtesy, that the occupation of the grind spot be respected -- but respecting it isn't exactly mandatory.  Competing over grind spots is allowed, and in some cases, encouraged.  HOWEVER, it becomes "toxic" when someone abuses the systems in place to push their weight around or negatively affect another player's gameplay.  And that's where Karma Bombing and the issue Zeroden is pointing out come into play.

Example:  You have been grinding a spot for 30 minutes and another player enters the spot you've been occupying who is guildless.  If the two of you grind it together, both of you will experience a reduction in silver income, a reduction in potential EXP gain, a reduction in rare drop chance, and an overall reduction in your grind efficiency.  You approach the other person and calmly explain to them you'd like to occupy the spot in peace.  They completely ignore you, so you just keep grinding.  The "intruder" then follows you around -- literally kill-stealing mobs directly in front of you.  They are guildless and on a faster grinding class than you, so they are taking lots of mobs away from you.  You are then left with 5 options, each resulting in YOU losing out on something, even though you didn't start a beef, was minding your own business in the first place, and even tried calm diplomacy.

Option 1: Keep killing them until they get bored.  This will cause you to go into negative karma and the punishments are simply too severe to make this a viable option, especially since the griefer loses nothing and can then freely attack and harass you when you are in negative karma.

Option 2: Attempt to party with the player.  Unfortunately, whilst this option makes the most sense in an MMO, it is the mechanics themselves which discourage it. There isn’t enough benefit to grinding in a party and unless all members pull their weight, the strongest player is the one missing out. It is just not efficient enough due to the way the game is set up.

Option 3: Ignore them and attempt to out farm them.  This option is not ideal because you will be the one missing out. Some classes, such as Valkyrie, also farm slower and it can be very hard to out farm another player even if they are a lot stronger.

Option 4: Change channel. This is the option that most players will take. You let the griefer win and they get the rotation despite you being stronger and “earning” it. You come away with less karma and have to risk changing into a populated channel, perhaps even becoming the griefer on that one.

Option 5: Fight griefing with more griefing.  I feel embarrassed and ashamed that this is even an option, but due to broken mechanics it makes more sense for you to actually flag up and just harass the player, perhaps even letting them die to monsters and losing 1%. This is the only effective way to keep the spot, despite being stronger. 

As you can see, the current karma/flagging system not only makes griefing acceptable, but actually encourages it. This is what needs to change!

Exerpt from Tansie's article on BD Foundry, full article found here:

https://www.blackdesertfoundry.com/karma-bombing-broken-mechanics-make-griefing-the-best-option/

Actually not, I took that example, but it's among many other examples. People, in general, who are quietly grinding on their spot, should not suffer any griefer, noob or old.

On that part we agree, people coming to ruin your farm should be the ones punished. That's why there should be some system of grinding zone booking for 1h, some protection for your farm going on. That way, no griefer could come and ruin your buffs and everything.

Marni's doesn't cover the group zones and is only 1h a day. I'm talking about the regular game there.

There already is a "grinding zone booking for 1h", Marni's Realm.  About the regular game, how would you "book" a spot without compromising the game's "wide open field" approach to the open world?  We need solutions, not band-aids.  Take care of the issue from the root -- take the tools away from Exploiters, and that "tool" is knowing that if they Karma Bomb someone, that someone will have to lose something to defend themself (as explained by Tansie in the exerpt above).

Now, the lonely questionable point there: do we agree on what a griefer is? You seem to confirm that it's someone coming to ruin your farm. So we should be speaking the same language. No?

Griefer = A player in a video game who purposefully abuses / exploits in-game systems to negatively affect another player's gameplay experience in ways that are contrary to intended game mechanics.

My responses in orange

Last Edit : Jan 10, 2023, 01:20 (UTC)
# 30
On: Jan 9, 2023, 23:08 (UTC), Written by PeaceInChaos

No, "anybody coming on your grinding spot" is not automatically "toxic whatever choice he makes".  No one owns a grind spot in BDO -- grind spots are "occupied' -- there is a big difference there.

Actually yes, it is the spot of the person on it.

If I wanna park my car, I'm not gonna find the guy to tell him "I want that spot and my car is bigger and faster so move out!"

The spot is taken so it's my problem to find another one, as it's civilized to park somewhere else and not dfs another driver.

Same mechanics as in life: first come first serve.

So I will definitely not agree with this lack of courtesy in the game you're talking about.

On: Jan 9, 2023, 23:08 (UTC), Written by PeaceInChaos

There already is a "grinding zone booking for 1h", Marni's Realm.  About the regular game, how would you "book" a spot without compromising the game's "wide open field" approach to the open world?  We need solutions, not band-aids.

I already mentionned Marni's. Please read more carefully.

I proposed another system in addition where every player could validate a grinding zone for 1 hour. It would be renewable since it would not be in an instance but in the open world. So for every hour that a guy (or a group) wanna farm, he would have to validate his zone every hour.

It's not band-aids, it's a definitive solution against players who wanna come and steal the spot of the one already farming without annoying anybody.

On: Jan 9, 2023, 23:08 (UTC), Written by PeaceInChaos

Griefer = A player in a video game who purposefully abuses / exploits in-game systems to negatively affect another player's gameplay experience in ways that are contrary to intended game mechanics.

By Wiktionary: One who griefs: a player who plays a game primarily to reduce other players’ enjoyment of it.

By Wikipedia: A griefer derives pleasure primarily, or exclusively, from the act of annoying other users, and as such, is a particular nuisance in online gaming communities. Griefing usually involves using aspects of the game in unintended ways to annoy other players.

-> "using aspects of the game": you talk about karma bombing because it arranges you but the truth is people overgeared use their overgear to take away the spot and the fun of another player. THAT is the 1st aspect of the game you use permanently, by pking and harassing! And the 2nd aspect u use, it's blackmailing: "accept dfs or gvg!" So people like you use even more the mechanics of the games toward innocent players trying to play quietly by their side after they took the time already to find a free spot, maybe to avoid any conflict or pvp (which YOU bring!) or perhaps because they don't wanna ruin the farm of other players so they took the necessary time for that, the time YOU won't take! You stop other players to have fun and trying to get a better gear because YOU have decided so and you let them no choice! It's you who annoy them when you kill them during their grinding time and YOU ARE the griefer there, not the other way around, destroying their game, their buffs, their farm and their play time.

By reverso: According to Oxford Dictionaries, a "griefer" is "a person who harasses or deliberately provokes other players or members [of an online game or community] in order to spoil their enjoyment."

-> once again, exactly what does a guy coming on purpose to ruin the farm of another player, without any consideration other than their own.

In real life nobody would be toxic that way. Nor while parking a car, neither in the supermarket where a smaller person is before you. Would you dfs him so you would take his spot and go out faster of the shop?

If you're civilized usually, how come you're not in the game?

Griefers like that are toxic. Definitely. Let the people farm quietly and kindly on their spots already. And if you don't, call yourself a griefer!

Karma system is there to avoid that and it's a good thing. No wonder why PA made it... They even made it harder with time. Maybe you should wonder why.

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