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UTC 9 : 40 May 5, 2024
CEST 11 : 40 May 5, 2024
PDT 2 : 40 May 5, 2024
EDT 5 : 40 May 5, 2024
Musa needs serious help
Feb 5, 2021, 20:46 (UTC)
4102 18
Last Edit : Feb 23, 2021, 04:21 (UTC)
# 11

see username

 

nothing will be improved

 

quit bdo today

Last Edit : Feb 27, 2021, 21:34 (UTC)
# 12
On: Feb 6, 2021, 00:20 (UTC), Written by Lovaic

Both Musa and Mae need some serious love.

I personally can't name much off the top of my head because it's been awhile since I mained Musa but I would love to see the stamina nerfs reverted, a good I frame outside of the meme Chase one that works maybe twice a year, fix the E buff that removes SA off Crosscut if they haven't already, give them some passive accuracy like you said and buff their PvE. Hopefully they start showing them some love cause they do need it.

Its not so much that they need love but the Witchards need to not always  being able to just spam huge AOE CC.

All melee classes have it rough litterally because of this. I still see Musa and Mehwa sometimes but when I do they usually will get a kill and die shortly after or they will pick off some lone target. Musa and Meh are not really assassins like the others they are more melee fighters but when melee cant even go in  its just yikes for both of them.

Last Edit : Feb 28, 2021, 00:57 (UTC)
# 13
On: Feb 17, 2021, 15:36 (UTC), Written by Ikraz

I havent seen any musa in months now. 

20/21 and 19/21 The higher rated spec is the one that's put on the sheet.  That means awak musa actually scores the same or lower.

This was deleted by the writer.
Last Edit : Mar 9, 2021, 21:28 (UTC)
# 15

I seriously hope someone from PA read this. I completely agree with what is written here.

Lv Private
NotNokkun
Last Edit : Mar 10, 2021, 04:28 (UTC)
# 16

He's supposed to be a skirmisher, but he really isn't much of anything atm.

 

Small/minor fixes to bandaid a few problems.

 

Give actual accuracy modifiers to Musa for his moves: 

  -Short, simple, and sweet. Give Musa what most everyone else has.

Make Chase stamina free with no CD on iframes:

   -Full iframes on Chase makes Musa god-slippery, and so he can dodge grabs and AoEs.

   -This will just be a bandaid, however. More iframe brute forcing than actual counterplay material. Can potentially make him         OP in the future if more buffs are given, leading to a nerf back to square 1.

Reduce Awakening CD

  -Reduce CD overall on Awakening moves such as BtB, Crossccut, etc. 

  -Succ is just better than Awakening (aside from low level farm), despite conceptually being sidegrades.

 

These just address some issues with Musa, although they still leave much to be desired. This will likely be what happens (maybe not the chase change), although I don't have much hope. PA hasn't shown much initiative (for buffs) with Musa or Maehwa tbh.

 

Brainstormed Reworked

 

"Full/Controlled Offensive/Harrying Tactics" Stances (new passive, replace Maneuver Training): 

  -Upon landing a melee hit on enemy, enter "Full Offensive" Stance, or "Controlled Offensive" if Succ

         -Full Offensive : Attack/Move Speed +25%, Accuracy +35%, AP +15% for 15 secs, on entering Stance

         -Controlled Offensive: Attack/Move Speed+20%, Accuracy +30%, AP +10% for 15 secs, on entering Stance

         -Counter Assasination has 3 separate CD in Full Offensive/Controlled Offensive Stance.

         -Switch to "Harrying Tactics" Stance.

              -One Step Back/Backstep Slash

                       -3.5x distance traveled during Full/Controlled Offensive

                       -1.5x iframes

              -Stance Skill on QS

  -Upon landing ranged hit on enemy, enter "Harrying Tactics" Stance

       -Harrying Tactics: Accuracy +10%, Attack Speed +10%, DP -25%, Move Speed +40% for 15 secs, on entering Stance

       -Increase Arrow range +4m

       -Charged Stub Arrow: +25% Damage, Affects all Variants

       -Stub Arrow: +20% Damage, 5 sec CD, Stiffness replaced by Slow, Affects all Variants

       -Switch to "Full/Controlled Offensive" Stance

             -Fiery Angel

                      -Posseses DR FG

             -Stance Skill on QS

Chase stamina free with DR SA

   -Chase will be a better engage tool with DR, won't get instaclapped trying to engage.

 

Counter Assassination (3 separate CD):

   -Counter Assassination (with 2 separate CD uses) would let Musa counter grabs/ heavy attacks properly. Initial hit damage to 450% x 1.

           -If iframe successfully avoids an attack, boost follow-up hit to 1500% x 3 with 100% crit. 

   -Counter Assasination can cancel: BtB, Crust Crusher, Foul Play, and Projection. Can be used via QS in Succ.

 

Reduce Awakening CD

  -Reduce CD overall on Awakening moves such as BtB, Crossccut, etc. 

  -Succ is just better than Awakening (aside from low level farm), despite conceptually being sidegrades.

 

These skill changes gives Musa quick engagement/disengagement, reliable burst, and some range harassment. The Offensive stance lets him engage and go ham, while the tactical stance lets him fall back and soften/finish the target before engaging. The changes to Counter Assassination should also allow him to defend against grabs to a degree, or can even be used offensively to iframe and counter a big attack. (if latency allows, lmao). Also Awakening needed some love too.

 

For all this, he'll still be a squishy. If he gets forced into a lengthy melee, the boost wears off and he ain't gonna do so hot. If he's not careful while harassing and gets closed in on, he's deadmeat from the reduced DP. If he doesn't keep on his feet switching it up, he''ll lose his advantage because the buffs have a timer. What do you guys think, would you play it?

Last Edit : Apr 18, 2021, 19:43 (UTC)
# 17
On: Mar 10, 2021, 04:24 (UTC), Written by Fullbloom

He's supposed to be a skirmisher, but he really isn't much of anything atm.

 

Small/minor fixes to bandaid a few problems.

 

Give actual accuracy modifiers to Musa for his moves: 

  -Short, simple, and sweet. Give Musa what most everyone else has.

Make Chase stamina free with no CD on iframes:

   -Full iframes on Chase makes Musa god-slippery, and so he can dodge grabs and AoEs.

   -This will just be a bandaid, however. More iframe brute forcing than actual counterplay material. Can potentially make him         OP in the future if more buffs are given, leading to a nerf back to square 1.

Reduce Awakening CD

  -Reduce CD overall on Awakening moves such as BtB, Crossccut, etc. 

  -Succ is just better than Awakening (aside from low level farm), despite conceptually being sidegrades.

 

These just address some issues with Musa, although they still leave much to be desired. This will likely be what happens (maybe not the chase change), although I don't have much hope. PA hasn't shown much initiative (for buffs) with Musa or Maehwa tbh.

 

Brainstormed Reworked

 

"Full/Controlled Offensive/Harrying Tactics" Stances (new passive, replace Maneuver Training): 

  -Upon landing a melee hit on enemy, enter "Full Offensive" Stance, or "Controlled Offensive" if Succ

         -Full Offensive : Attack/Move Speed +25%, Accuracy +35%, AP +15% for 15 secs, on entering Stance

         -Controlled Offensive: Attack/Move Speed+20%, Accuracy +30%, AP +10% for 15 secs, on entering Stance

         -Counter Assasination has 3 separate CD in Full Offensive/Controlled Offensive Stance.

         -Switch to "Harrying Tactics" Stance.

              -One Step Back/Backstep Slash

                       -3.5x distance traveled during Full/Controlled Offensive

                       -1.5x iframes

              -Stance Skill on QS

  -Upon landing ranged hit on enemy, enter "Harrying Tactics" Stance

       -Harrying Tactics: Accuracy +10%, Attack Speed +10%, DP -25%, Move Speed +40% for 15 secs, on entering Stance

       -Increase Arrow range +4m

       -Charged Stub Arrow: +25% Damage, Affects all Variants

       -Stub Arrow: +20% Damage, 5 sec CD, Stiffness replaced by Slow, Affects all Variants

       -Switch to "Full/Controlled Offensive" Stance

             -Fiery Angel

                      -Posseses DR FG

             -Stance Skill on QS

Chase stamina free with DR SA

   -Chase will be a better engage tool with DR, won't get instaclapped trying to engage.

 

Counter Assassination (3 separate CD):

   -Counter Assassination (with 2 separate CD uses) would let Musa counter grabs/ heavy attacks properly. Initial hit damage to 450% x 1.

           -If iframe successfully avoids an attack, boost follow-up hit to 1500% x 3 with 100% crit. 

   -Counter Assasination can cancel: BtB, Crust Crusher, Foul Play, and Projection. Can be used via QS in Succ.

 

Reduce Awakening CD

  -Reduce CD overall on Awakening moves such as BtB, Crossccut, etc. 

  -Succ is just better than Awakening (aside from low level farm), despite conceptually being sidegrades.

 

These skill changes gives Musa quick engagement/disengagement, reliable burst, and some range harassment. The Offensive stance lets him engage and go ham, while the tactical stance lets him fall back and soften/finish the target before engaging. The changes to Counter Assassination should also allow him to defend against grabs to a degree, or can even be used offensively to iframe and counter a big attack. (if latency allows, lmao). Also Awakening needed some love too.

 

For all this, he'll still be a squishy. If he gets forced into a lengthy melee, the boost wears off and he ain't gonna do so hot. If he's not careful while harassing and gets closed in on, he's deadmeat from the reduced DP. If he doesn't keep on his feet switching it up, he''ll lose his advantage because the buffs have a timer. What do you guys think, would you play it?

LOL NO! You'd just make Musa into a completely broken class with these changes. Stamina-less chase? Minor fix my ass. Yeah, no melee except Nova would ever be able to keep up with him, and then he'd end up outrunning Nova because she'd run out of stamina. Permanent uptime on 25% move + attack speed boost, 35% accuracy (that's higher than most skills get access to and you want it on a buff that would have permanent uptime), and 15% ap? Do you know what those numbers do to people? Think of how much a 30% slow can cripple you, now imagine reversing that and giving almost double that to a musa's chase since it scales off both attack and movement speed. You are literally crazy and asking for the impossible.

Last Edit : Apr 26, 2021, 23:32 (UTC)
# 18

I'd be happy if they'd just bring Musa's PvE damage in line with other Meta classes.  I mean WTF?  Even with the recent damage buffs to some of Musa's skills, the damage Musa puts out compared to other classes like Gladiator is F**King pathetic.  I mean what the F**K is PA developers smoking over there?  Did they actually do any real life testing?  Can't they see how F**King pathetic the PvE damage of Musa is compared to other classes?

Last Edit : Aug 24, 2021, 14:10 (UTC)
# 19

Just an opnion, take it or leave it.

 

succ musa.

1.Increase aoe of gale.

2. cyclone slash increase aoe.

3. Crush Crusher remove the req that you need to land the first hit so SA triggers.

4. forward blind thrust, add forward guard or SA preferably.

5. blind slash add SA

6. Arrow grapple increase range add forward guard.

7. Add evasion to blue buff 3-7%.

8. Increase damage on Blaze so atleast be similar to abilities casted by other classes.

9. Modify blooming so the entire attack effect is a single attack so it can trigger addons, and not just the first hit.

10.Modify carver so the armor debuff is on first hit instead of 2nd.

11. Modify the kicks or just out right remove them, unprotected high stam cost , low damage.

12. Add attack spd buff to carver.

 

Awk musa.

1.Heavy reduction on over all cd's. Fastest class with super long cd's.

2. Comparing awk musa to awk guardian you can see where most of the issues are. The classes have similar firing lenghts but their damage ,tankyness and over all ability to SA trade is totally different. Additionally even though there are cd's on guardian mobility for a short burst it will out run a musa.

3. The fact the class needs to use so many of its pre-awk kit to be effective inst normal on other classes in BDO.

The pve combo is absurd on awk musa. So in my opnion again should compare to awk guardian and see how different their kit is.

 

The changes above keep class pretty similar to what it is today but fixes their PVE. In pvp they would be able to atleast use more than 3 -4 skills to SA trade.

 

For pvp fixes the list would be very complex and to be honest with the current meta, the class would need higher cd's on chase so after the third chase you cant chase for 1s or something unless succ, and put the grab on awk to mimic awk sage. This would give them a method to deal with perma SA rotations.

 

As for Iframe and dsync it is a bigger issue of BDO where frames = dps and shorter gaps which is super wrong.

Not that it matters, or it wont be fixed but frames should be capped at 60fps to stop the 400fps dsync that you cant react to. I honestly don't think PA can suceed on balance when players are fps abusing.

 

 

Last Edit : Aug 31, 2021, 05:15 (UTC)
# 20

Quick ideas to buff musa/maewha

 

-a single target, "anti grab" skill with a reasonable duration:CD ration (maybe 10s duration, 30s cd?)

 

-secondary movement abilities with low stamina/SP cost or faster/further distance at the cost of being unprotected

 

-"moving damage" skills (like spiral cannon) on musa

 

-"piercing damage" skills (like 20% damage ignores block) on maewha

 

-turning grapple arrow into  "pin" skill that prevents movement but still allows skill usage (kind of like vacuum, but single target and doesn't actually cause the target to move)

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