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UTC 22 : 9 May 2, 2024
CEST 0 : 9 May 3, 2024
PDT 15 : 9 May 2, 2024
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#Suggestions
Problems with Drying
Jan 9, 2023, 18:52 (UTC)
484 1
Last Edit : Jan 9, 2023, 18:52 (UTC)
# 1

Title: Problems with Drying
Family Name: 
Archaic_Triad
Region (NA/EU): NA
Suggestion/Comments: I have spent a considerable amount of time fishing and gathering in water zones. And my biggest hardship is drying all the types of fish and shellfish that you get out in the ocean. 

x

I would normally ask for mass drying, but that is already in the game. However it only works for items that stack on the same item tile, or tradionally "stackable" items. Fish and shellfish types do not stack, they cannot use the mass drying function, and need to be processed piece by piece. This takes a gigantic amount of time, no matter the processing ability. 

x

I propose that either:

x

1) Drying these single items one by one be heavily reduced in time to process, with a multiplier on your processing lifeskill level. 

x

2) Enable a multislotted drying window, where all drying items can be placed and processed in one menu action. (much like the lightstone exchange window)

x

I am asking for attention in this area because underwater gathering is basically dead because of this processing wall.

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