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#Suggestions
Issues of the new nodewar system
Jan 11, 2023, 04:26 (UTC)
1487 13
1 2
Last Edit : Jan 11, 2023, 16:43 (UTC)
# 1

Title: Issues of the new nodewar system
Family Name:
Vannie

Region (NA/EU): EU

Suggestion/Comments: Here is a list of issues caused by the new nodewar system that kill the fun in nodewar for many guilds who actively enjoyed this content before:

- Out of 6 nodes per day 5 are capped, on sundays 7/10. This devalues the hard grind of people who actually play this game, because high end gear gets irrelevant when you have no other option but choose a capped node if your guild can't compete with siege guilds on 70+ man nodes. The gearcaps also kill classes who rely on certain builds, for example Shai and Striker. Tankyness is a meme even on classes that need it. We now have less class variety and less gear personalization, because there is very few things you can push and that only benefits a few builds.


- Nodewars with low gearcaps have been and will always be unpopular because certain stats are not capped. This only benefits experienced players who prey on noobs and have high enough gear to exchange some for special equipment that has certain uncapped stats while still hitting all caps. It's not good for newcomers and not interesting for guilds who actively want to fight.


- The gearcaps can be dodged by shooting from outside the nodewar zone, stuff like this shouldn't be possible.


- There is not enough nodes. On EU we have at least 15 guilds/alliances who liked to participate in 50 man uncapped nodes. Currently there is only two 50 man t4 nodes, and even if you add the 40-55 man t3 nodes that's only 10 options... spread over the whole week. On most days you can't even choose because there is only one node of that size if you don't want to go super low gearcapped nodes, it's simply not enough for all the guilds doing nodewar multiple times a week.


- With so many guilds cramped into a few nodes every nodewar is basically a siege and siege will have very few attending guilds because even siege guilds struggle to finish a fight. If you don't already have a fight setup with multiple other guilds you'll just get run over by the guilds who did, there is no random free for all fights anymore and you have to place immediately after daily reset for a good fort position. This puts extra stress on people who organize fights.


- Because it's impossible to see how many forts are already placed before building phase ends even planned fights can get bombed by having to take out too many guilds before starting the actual fight. Newcomers will struggle to ever find a fun fight because even the most tryhard siege alliances build on low tier nodes once in a while to make sure they can participate in siege.


- There is 6 regions and 6 nodewars per day, but not a nodewar in each region every day. The selection of nodes feels pretty random and the most popular nodewars being in the same region on the same day really doesn't help server performance. There is also very popular nodewar areas locked to low tier nodes, for example Polly's Forest.


- Nodewar is not rewarding and your guild funds can drop dry quite fast if you do nodewar but don't get nodes frequently. People do it anyways because it's the only enjoyable endgame medium to large scale PvP in BDO, but many guilds don't even consider trying out this content because it's a lot of work for not much reward. The reason why so many snipes appeared in the last few months was the free money from siege rewards for every player in the guild, not particularly because people don't enjoy pvp.


Solutions:

 

- Give us more nodes and make sure they are spread evenly over all regions on all days. The old system of having nodes with different tier and membercap on the same node area over different days was amazing, please bring that back.

 

- Uncap gear on T3 and focus the member cap around 30-50 people, also add more 50-60 man nodes to T4 and reduce the amount of 70+ nodes. There's siege for that kind of large scale and not many guilds/alliances can show up with those numbers every day. More uncapped smaller nodes open up nodewar for more guilds without forcing them to form alliances. 

 

- Change gearcaps for T1 and T2 so the starting point of capped nodewar is achievable with full PEN Tuvala and the end of caps is comparable to someone with around 660 gs. Also cap stats like HP, stamina, special attack damage and resistances for low T1 so beginner tier nodewars are actually playable by beginners. Please keep in mind that nodewar should not be aimed to please people with less than PEN Tuvala gear, if someone reaches over caps with lifeskill gear the cap is just a meme. Everyone with even the slightest interest in this game is able to reach full PEN Tuvala stats. People active on T3 nodes usually have an average of about 680 gs while the hardcore guilds only recruit 700+ gs and special builds like Shai. Because of this, T1 nodewar should be a safe training ground for newcomer guilds and T2 closer to the gear people actually fight with. Please don't take the average of alt accounts as a measurement for low tier gear caps, this is not the people who participate in nodewars.

- Lock the gear of capped nodewar participants so no matter where on the map they are the gear stays capped until the nodewar ends. If there's something like shooting from outside the capped zone that can be abused, people will abuse it.



- Adjust rewards for node tiers so high end players go to high tier nodes. The war shop was a great idea and works as motivation, but there should be some silver for each player too. It doesn't need to be much, but at least 100 mil per player to compensate getting buffed up and guild funds to supply the need of buildings would be nice. More for wins, less for loses, mercs already get a small version of that. Higher reward for higher tier nodes so guilds try to fight for the highest they can match. All rewards should only be available to the people who actually participated, this could be confirmed with the same participation request function that's being introduced to global labs for easy payout management (or just automatically by checking if the player has been in the nodewar area for a certain amount of time). It's not like you can spam doing nodewars per day and people get billions by grinding easily anyways, so actively fighting for your guild should give something too.


- Show how many forts are placed on a node during the building phase. It has been like that before and it was good because you could avoid snipes and stuffed nodes without having to contact every guild on the server. Not being able to see how many guilds placed somewhere just unnecessarily leaves some nodes empty while others have too many guilds on to finish the fight. Being able to see if there's already a fort also allows later fort placement because you don't have to worry all good locations are gone.




There probably is other feedback about nodewar by now, sry it took me a while to type all of this. English isn't my first language so please correct errors.

If you have more suggestions please note them in the comments so they can be added to the list. ^^

Greetings, Vannie

Last Edit : Jan 11, 2023, 11:21 (UTC)
# 2

thanks for this post, I was waiting on someone to write a good one.

I agree with all of your statements! T2 should be full pen tuvala gear and T3 should be without caps again. More 50 Node would be nice too, cause at least on EU that's were the most guilds like to fight.

Also there are so many bugs on T3 right now, like being able to attack ppl inside a capped zone from outside while not being capped. Building dmg doesn't seem to be limited or at least not right.

People switch to other gear like back attack earrings and green offhands with special att dmg to get around the gear caps, so it doesn't even help newer players fight on equal footing there. 

And yes, Shais are fucked on any cap anyway, cause there is no way to choose to have a different cap that allows DP builds with an even lower Ap cap instead. Its Sieges all over again. Ppl fight capped Sieges mostly cause there only is 1 uncapped Siege and that one gets dominated by like top 2 Guilds every week...lets not the same happen to Nodewars, 

Last Edit : Jan 11, 2023, 13:04 (UTC)
# 3
On: Jan 11, 2023, 11:21 (UTC), Written by Winterklinge

I agree with all of your statements! T2 should be full pen tuvala gear and T3 should be without caps again

More precisely ALL the capped PvP content should be exactly full pen tuvala+quest acessories+logs and everything else should be uncaped.

And the chimera earrings and other exploits should be deleted.

PA already don't balance the game, we don't nedd 21442 different gear levels where they not going to balance it, it's just makes the life harder for the players, so does make the balance even worse.

But this was already told them back when the NW changes was in work, and they did not care, surely they will now.

244 4634
Lv 63
Hnnie
Last Edit : Jan 11, 2023, 13:34 (UTC)
# 4

we have finally fight with that concentration in NA.

Increasing the number will just force people to spread more and just sniping like its was before.  80% of all node was snipe in NA for the last 3-4 month.
To have fights we had to implore the other guild to come….

6 guild in 1 node is better that 1 like its was 99% if the time before.

It's only the cap on T3 that bother me, its ruins hybrid build and DR people that have hard time getting the Eva Cap, while the DR one is so low that Eva people reach it with ease.
But we can go to T4 at any time, so it's maybe a false issue.

And these still sniping guild. So the penalty need to get way higher that no medal.

Politic need to be part in Node War and siege. That how you get something that is living.

Last Edit : Jan 11, 2023, 14:16 (UTC)
# 5
On: Jan 11, 2023, 13:22 (UTC), Written by Catastigma

we have finally fight with that concentration in NA.

Increasing the number will just force people to spread more and just sniping like its was before.  80% of all node was snipe in NA for the last 3-4 month.
To have fights we had to implore the other guild to come….

6 guild in 1 node is better that 1 like its was 99% if the time before.

It's only the cap on T3 that bother me, its ruins hybrid build and DR people that have hard time getting the Eva Cap, while the DR one is so low that Eva people reach it with ease.
But we can go to T4 at any time, so it's maybe a false issue.

And these still sniping guild. So the penalty need to get way higher that no medal.

Politic need to be part in Node War and siege. That how you get something that is living.

This tuesday we had 14 forts built on the 55 man t3, 7 forts on the 75 man t4, a big siege alliance on the 70 man t3 and another siege guild on 50 man t2. I don't know how inactive NA nodewar is, but EU definitely needs more options to build on. More smaller nodes available will probably lead to more snipes, which is why people should only gain something from it if they participate. But tbh having a few snipes around isn't even close to be as bad as having this amount of active guilds on a node because you just have nothing to choose from.

Last Edit : Jan 11, 2023, 15:32 (UTC)
# 6

I finally got to a gearscore where I tought I would be usefull, finally had some luck and got 312 AP. I do the PvE content to go for the PvP content in BDO because I think the PvP in this game is different in a good way. But now with the changes done all my gear i got is actually trash and can not be used in Nodewars, that is just wrong. I do not want to be forced in a hardcore PvP Guild to have fun playing the PvP content in this game.
With all these changes you are limiting all of the PvP content for new Players and those Players that do not want to do hardcore content and get to 700+ GS. 

I hope some of the above statet solutions will go live and will not just be ignored. The Calpheon Ball already showed a big misunderstanding of the developers, who focused on some minor "problems" where a lvl Cap of 15 or so was talked over etc. Please take the time to understand what your loyal Playerbase really wants and dont take the fun away for the "normal" Players.

Last Edit : Jan 11, 2023, 17:37 (UTC)
# 7
On: Jan 11, 2023, 14:16 (UTC), Written by Vannie

This tuesday we had 14 forts built on the 55 man t3, 7 forts on the 75 man t4, a big siege alliance on the 70 man t3 and another siege guild on 50 man t2. I don't know how inactive NA nodewar is, but EU definitely needs more options to build on. More smaller nodes available will probably lead to more snipes, which is why people should only gain something from it if they participate. But tbh having a few snipes around isn't even close to be as bad as having this amount of active guilds on a node because you just have nothing to choose from.

In what world that negative ?


Node war are not 1v1. Node war is Domination,Politic and Drama.
https://www.youtube.com/watch?v=Oncc6FF9KvY
Without that its boring content.

What you literarily ask are literacy prearrange fight. It's completely against the idea of node war. Node war and siege are supposed to be wild pvp. Not an ounce of consent there are supposed to be. It's a fight for domination. The small guild ending up in alliance has the idea of destroying the opposing alliance and dramas destroy these alliances and the cycle continues.


1v1 is sterile and boring and totaly opposed to Sandpark PVP. We want twisted blows, troublemakers.

13 on a node should be the bare minimum, not something to avoid.

You literary ask for what the previous node war system is a faillure, caused the death of the PVP scene. Node war people want massive fight and the most unpredictable possible.

Last Edit : Jan 11, 2023, 18:01 (UTC)
# 8
On: Jan 11, 2023, 17:14 (UTC), Written by Catastigma

In what world that negative ?


Node war are not 1v1. Node war is Domination,Politic and Drama.
https://www.youtube.com/watch?v=Oncc6FF9KvY
Without that its boring content.

What you literarily ask are literacy prearrange fight. It's completely against the idea of node war. Node war and siege are supposed to be wild pvp. Not an ounce of consent there are supposed to be. It's a fight for domination. The small guild ending up in alliance has the idea of destroying the opposing alliance and dramas destroy these alliances and the cycle continues.


1v1 is sterile and boring and totaly opposed to Sandpark PVP. We want twisted blows, troublemakers.

13 on a node should be the bare minimum, not something to avoid.

You literary ask for what the previous node war system is a faillure, caused the death of the PVP scene. Node war people want massive fight and the most unpredictable possible.

That is your personal opinion. As an active nodewar player and diplo on EU, no, 14 random guilds on a node is absolutely not desireable every day. Big fights do have an appeal once in a while if you have planned allies and know who's on the node. But you can organize fights like that anytime you want with all the guilds that are in, it just sucks to not have other node options if you don't want to have a siege in nodewar everytime. The situation in NA might be different, but if your guilds put in some effort you can have big fights too. Keeping the amount of available nodes this tight just ruins the game for everyone who enjoys nodewars in a non-siege scale, and at least on EU the majority of active nodewar guilds was focussed on 1v1 or 2v2 fights for 50 man nodes.

Last Edit : Jan 11, 2023, 23:21 (UTC)
# 9
On: Jan 11, 2023, 11:21 (UTC), Written by Winterklinge

I agree with all of your statements! T2 should be full pen tuvala gear and T3 should be without caps again. More 50 Node would be nice too, cause at least on EU that's were the most guilds like to fight.

T1 should be full pen tuvala, T2 full obsidian blackstar+tri godr eyed weps or so values and T3-4 totally uncapped.

also they need to go through nodes and srub out cancer base locations spots.

they need to fix bugs like cannons in the trees, infinite flags abuse, invisible doom horse attackers, out of node cap ignoring attacks,  and they REALLY need to put some sort of limit on evasion effectiveness above specific level on uncapped content.

also sieges (and t4) should be max 70 participants per guild.
t3 60

t2 50

t1 40

Last Edit : Jan 12, 2023, 23:46 (UTC)
# 10

Woke Post.


I'd also suggest removing caps for T3 and introducing a few more node options for each day.
You could also consider having a specific node be for example T4 on one day and a different tier on another day. That would introduce a lot more variety. 

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