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UTC 12 : 23 May 16, 2024
CEST 14 : 23 May 16, 2024
PDT 5 : 23 May 16, 2024
EDT 8 : 23 May 16, 2024
#Suggestions
Issues of the new nodewar system
Jan 11, 2023, 04:26 (UTC)
1507 13
Last Edit : Jan 13, 2023, 00:28 (UTC)
# 11

I don't totally agree with you but the post you made has some good points. Capping T3 was a mistake, not to mention that capped stats are totally random and they don't make any sense at all. The amount of nodes in my opinion is fine, maybe I'd change some days as you mentioned. I think it's kinda refreshing seeing a lot of guilds that dropped on a node just fight each other.

I want to add though some points that should probably need a further look :

Allowing unfun fort position is something that should be considered. I don't think people have fun fighting when the enemy fort is on a mountain with a lot of rocks around. You'd probably get stuck/sucked in and 60% of your skills won't hit cause the terrain would just eat them. That's why kama nodes, where the terrain is mostly flat, are one of the most fun nodes to fight on. 

There's also another point that it should be discussed: nodewars (but also sieges), since they buffed flame towers and hwatchas, are only around players bodythrowing those two structures.

Unironicaly in T3 capped it's not a big problem because they are actually not tanky at all, but the nodewars, from the minute 1, just evolves around bodythrowing flame towers and hwatchas until they get destroyed. I think it's one of the most boring thing ever (yes, it's also boring sitting on your cannons), not counting the absurd damage they have and on top of that the ridiculous cc system, being there since ever. Maybe a look into it is needed, I wouldn't mind the damage at all, plus the special skill, if the CC was removed.

They should probably think about reworking the entire system, how nodewars work, adding more players vs players action, instead of players vs structures, starting from the base idea of what we have now, reworking some obnoxious and unfun mechanichs (like hwatchas and flame towers).

This, instead, is not about the new nodewar system but it's about sieges. 

Bring back Balenos and Serendia siege.

Last point, again just a rant about the state of PvP in this game, the small amount of people actually pvping on Arsha or any other channels. There's no real incentive in doing owpvp, and I could also say the state of class balance right now is not great at all, could actually be one of the worst period.

And if there's no fun in doing owpvp there's also no real incentive to actually grind for gear, theorycrafting and actually using what you grinded for, since everything is capped.

Get gear just to grind more mobs (that have also capped stats).

TLDR : devs capped everything, uncap T3s, improve the distribution of nodes throughout the week, make nw more fun with more player vs player action rather than player bodythrowing structures, remove cc on hwatchas and flametowers, give us back Balenos and Serendia sieges, incentive owpvp and gear progression.

Lv Private
Agarus
Last Edit : Jan 14, 2023, 17:46 (UTC)
# 12

Im so mad that I wrote this text -.-

0 4
Lv Private
Milrian
Last Edit : Jan 14, 2023, 19:11 (UTC)
# 13

One important aspect of the game is to increase your gear. And if you have gear you need content for that gear. A game needs more content than just running in circles on a higher spot. Nodewar was one of few contents where you had to play the game. The main endgame of BDO. The reason to push your gear. It is common for every mmorpg to get gear for endcontent. I know some people don't like to achieve something, wanna buy everything and skip every content, but they as well need to be able to do something once they reached the gear they wanted. This game lacks of endcontent and if you reduce the already small amount of endcontent you just make the situation worse and destroy the game entirely. 

You also need content for beginners with less gear. If you destroy the content for higher tiers they go t1 or t2 and beat the ass out of new people. Is that really good for BDO? This makes people quit the game. Old and important guilds for the community disappear because of decisions like this. One important aspect to play mmorpgs is the social aspect. If people don't have friends to play with or the guild they are in turns inactive because their main content is bad now, they have a reason to quit the game. Maybe in NA it's already too late but here in EU many people enjoyed nodewars. Guilds can't avoid snipes because they don't see if there is just 1 fort on a node before its too late to place somewhere else. Guilds will still try to avoid the dominating alliances and need to ask other guilds for a good fight. This siege only 9 alliances total were able to actually participate and nobody fought Conquer. All problems you wanted to solve with the new system just got worse. We get everything Korea server gets even if it's bad changes for EU or NA. And that is one of the main problems we have. Different regions need a different amount of options available suiting the activity of the server.

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