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UTC 19 : 10 May 16, 2024
CEST 21 : 10 May 16, 2024
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#Warrior
Awakening Warrior, a duelist, in a large scale meta
Jan 13, 2023, 13:15 (UTC)
2127 24
Last Edit : Jan 14, 2023, 13:32 (UTC)
# 11
On: Jan 14, 2023, 10:16 (UTC), Written by CatDK

Yeah unprotected kappa

go ahead and propperly explain your opinion, but you probably cant as you know nothing about our kit and or how to fight us.

And regardign the wizard above, your matchup vs us in by design scuffed, just like it is vs any grabclass. But neverless if you´d spend time fighting warriors and knowing their kits youd get shocked just how unprotected we are and what we need to do to make up for it. Tho that is purely for duels, not Largescale which is the topic of thisd post and also the aspect we are in dire need of buffs.
What to sacrifice? There is plenty to be gotten rid of or replaced that either noone makes use of or just doesnt make sense to be had on skill X , give us a point of the others posts and we can tell you what can be replaced or how to make it possible, tho some things are just straight up essentials  most classes have but not us 

Last Edit : Jan 14, 2023, 16:43 (UTC)
# 12

Hand in your SA/FG in awakening block, your janky animations (think forward slash movement things etc) and your incessant Q cancels... sure :)

Last Edit : Jan 15, 2023, 14:57 (UTC)
# 13
On: Jan 14, 2023, 16:43 (UTC), Written by Helegnes

Hand in your SA/FG in awakening block, your janky animations (think forward slash movement things etc) and your incessant Q cancels... sure :)

yeah ok. what to be expected. lmao

No idea what Forwardslash has to do with this, a skill that when used for movement drains your stamina insanly fast and is unprotected 
then there is Charging thrust, fg, where when hit from the front makes our char stop movign as the attacks push against our block and slow us to a hlat
frenzied charge, unprotected too, got FG 2 glab patches ago, most likely getting same issue as charging thrust
anything else either moves us 5cm or is a mainskill for dmg that we are forced to burn, so....

Smol edit: There is also our "iframe" 2sec cd, unprotected on cd. its rng to use, the actual protection is in the middle, start and end unprotected so you get cc´d in it alot, making it unreliable. And its distance beign like 2m 
there ya go, incase maybe forwad slash wasnt what you meant, if oyu did mean movement skills, i listed them all

our block in awake, while same as preawake beign SA+FG, it is way WAY less tanky and gets evaporated in a split second, if we block in preawake, we get cc´d in our c-swaps as we have almost no skills to make us change stance when using

and im not even sure what you try to convey with the "janky animation" part
and as said i nthe other post, no Block > no Q cancels, ontop of having to use it to make the kit work ( in largescale Q cancels arent really good to begin with since block beign paper)

Last Edit : Jan 16, 2023, 01:27 (UTC)
# 14

At the same time can they remove framerate making warriors performance increase , since that is half the issue with players commenting an forgetting warrior becomes strong when high frame rate occurs(the class scales really well with high fps for anyone who doesnt know an is  more attuned to it then other classes which it affects all classes just warrior more than others usually). Remove the frame rate attached to damage and cancels an these buffs will put him on par with other classes ngl. The issue people thinking hes fully protected is related to his cancels + framerate  making it where these gaps are inhumane timming  to catch because of how the stupid game engine works. As soon as frame rate hits a certian threshold is where these comments seem to come from. 

I would comment on other things like ignore grapple resist passive (which imo no class should have).But that is a complete different topic

Edit: We dont want another class landing up like awaken kuno right now cause PA are incompetent because they dont play the game.

Last Edit : Jan 16, 2023, 11:38 (UTC)
# 15
On: Jan 16, 2023, 01:25 (UTC), Written by TitanOfWar

At the same time can they remove framerate making warriors performance increase , since that is half the issue with players commenting an forgetting warrior becomes strong when high frame rate occurs(the class scales really well with high fps for anyone who doesnt know an is  more attuned to it then other classes which it affects all classes just warrior more than others usually). Remove the frame rate attached to damage and cancels an these buffs will put him on par with other classes ngl. The issue people thinking hes fully protected is related to his cancels + framerate  making it where these gaps are inhumane timming  to catch because of how the stupid game engine works. As soon as frame rate hits a certian threshold is where these comments seem to come from. 

I would comment on other things like ignore grapple resist passive (which imo no class should have).But that is a complete different topic

Edit: We dont want another class landing up like awaken kuno right now cause PA are incompetent because they dont play the game.

Yeah that is true that you need to know how to play (read abuse engine) in order to be good on warrior, but after you learn it, he is not in a state that would needs any buffs.

244 4634
Lv 63
Hnnie
Last Edit : Jan 16, 2023, 14:14 (UTC)
# 16
On: Jan 16, 2023, 11:38 (UTC), Written by CatDK

Yeah that is true that you need to know how to play (read abuse engine) in order to be good on warrior, but after you learn it, he is not in a state that would needs any buffs.

Nomatter the mastery of the class, it still needs some buffs purely for large scale which was explained why.
PVE could need a bit more dmg, but 1v1 certainly doesnt need any buffs
Yet you fail to once again bring up points why you think we dont, so stop makign a clown of yourself and be unhelpfull somewhere else.

On: Jan 16, 2023, 01:25 (UTC), Written by TitanOfWar

At the same time can they remove framerate making warriors performance increase , since that is half the issue with players commenting an forgetting warrior becomes strong when high frame rate occurs(the class scales really well with high fps for anyone who doesnt know an is  more attuned to it then other classes which it affects all classes just warrior more than others usually). Remove the frame rate attached to damage and cancels an these buffs will put him on par with other classes ngl. The issue people thinking hes fully protected is related to his cancels + framerate  making it where these gaps are inhumane timming  to catch because of how the stupid game engine works. As soon as frame rate hits a certian threshold is where these comments seem to come from. 

I would comment on other things like ignore grapple resist passive (which imo no class should have).But that is a complete different topic

Edit: We dont want another class landing up like awaken kuno right now cause PA are incompetent because they dont play the game.


 The framrerate thing doesnt affect Largescale as in that setting almost noone has such high fps that it would make a huge diffrence.
That and cancels mainly affect pve and 1v1 and to some extend smallscale to a certain size, in which we need 0 buffs so that point is kinda w/e, tho its fair to say the "op" pov from none warriors can be or is to some extend a result of this, something even warriors arent too fond of as not everyone can have such fps. On the other hand those cancels are a part of our kit to make our class usable with the amount of gaps, dead frames ( parts of the skill purely for design / animation sake, and the amount of unprotected skills we are forced to use as a "combo class" 
But ppl either refuse or are unable to understand how significant the diffrence between duels and nodewars is and that most of our kit is irrelevant there  or just dont care

Last Edit : Jan 16, 2023, 20:28 (UTC)
# 17
On: Jan 16, 2023, 14:14 (UTC), Written by Juli030

Nomatter the mastery of the class, it still needs some buffs purely for large scale which was explained why.
PVE could need a bit more dmg, but 1v1 certainly doesnt need any buffs
Yet you fail to once again bring up points why you think we dont, so stop makign a clown of yourself and be unhelpfull somewhere else.


 The framrerate thing doesnt affect Largescale as in that setting almost noone has such high fps that it would make a huge diffrence.
That and cancels mainly affect pve and 1v1 and to some extend smallscale to a certain size, in which we need 0 buffs so that point is kinda w/e, tho its fair to say the "op" pov from none warriors can be or is to some extend a result of this, something even warriors arent too fond of as not everyone can have such fps. On the other hand those cancels are a part of our kit to make our class usable with the amount of gaps, dead frames ( parts of the skill purely for design / animation sake, and the amount of unprotected skills we are forced to use as a "combo class" 
But ppl either refuse or are unable to understand how significant the diffrence between duels and nodewars is and that most of our kit is irrelevant there  or just dont care

Its still abusable in large scale for flex teams, cannon team where 1v1s are every common.

Imo they should just scrap the game engine an switch to something that can handle more than 5 people on screen without being buggy asf. Either way devs probably wont read this an still insist on using the current game engine which i believe is why the balance is so awful an why some classes arent getting the attention the deserve. 

Game engine is part of why damage and "protections" is so obscene

Last Edit : Aug 15, 2023, 17:43 (UTC)
# 18

hello i totally agree for the s.a on the whole reckless flux spell, however i think other changes are needed.

I think we need to remove the precision buff on the guard shot. Half the time our opponent is immune and the buff lasts too little time, and it's not strong enough.  You should put the precision buff on Fiery Will, put a duration of 10 seconds and 10% precision.

For the evasion debuff I think it needs to be increased, 10% would be good, I would like it to be on the armor break 

but it is not an obligation.

I also think the class lacks protection on these moves, invincibility every 5 moves and forward guards on our main move spells these dummies. I propose to leave the invisibility on persecution , but to add an s.a on the second moves so we can chain a moves in invincibility + a dash in s.a that gives us 2 dashes out of 5 to protect.  It would also be necessary to put a s.a on charged impale

, to combine forward guard and s.a, I find this important because we cannot always have our block at 100% especially in mass Pvp.

In addition I think that we should give us our totals dr up to 50 dr, currently to compete with the escape classes it seems obligatory to me.

Finally I think that we have to modify our 100% which is zero, putting the 100% on Reckless Blow would be very interesting whether in mass Pvp or 1v1 but also in pve. Of course, the entire spell must be in s.a.

19 80
Lv 66
Oubar
Last Edit : Aug 18, 2023, 14:31 (UTC)
# 19

I feel you at some point and most of the suggestions feel legit, but you are doing better than you even think with the Warrior's current kit.

Maybe it's not the best for large-scale PvP,

and maybe it's not the best against other meta classes,

but it's the beast kit against at least half of the classes in the game.

Imagine ...
... being without 360-block,
... your great DP/DR scaling would be gone and you would withstand incomparably less like most of the other classes,
... and CCs get unprotected across your whole kit.

Well, that's the feeling of a couple of other classes out there.

12 73
Lv 65
Frixs
Last Edit : Aug 18, 2023, 15:07 (UTC)
# 20
Écrit le : 18 août 2023, 14:29 (UTC), par : Frixs

I feel you at some point and most of the suggestions feel legit, but you are doing better than you even think with the Warrior's current kit.

Maybe it's not the best for large-scale PvP,

and maybe it's not the best against other meta classes,

but it's the beast kit against at least half of the classes in the game.

Imagine ...
... being without 360-block,
... your great DP/DR scaling would be gone and you would withstand incomparably less like most of the other classes,
... and CCs get unprotected across your whole kit.

Well, that's the feeling of a couple of other classes out there.

you're a bit outdated

awak block is the worst block of the game, doesn't matter if it's 360 or not, two hits and it's dead plus you cannot move with it, and even if you don't get CC, you still can be damage in the back, also 360 block is the biggest protection of warrior in mass PVP so he kinda needs it

DR scaling is gone since a year and half now

only ground smash is a real protected CC and it's in pre awak, rest are dangerous "protected CC" chopping kick has a gap, shield charge is FG so high risk of being CC from behind, awak core skill useless you'll moslty use SA solar to engage disengage, even it makes a protected with a stiff, it'll barely CC a player since most class has now insane amount of protections without needing a block lmao

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