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Forums

UTC 11 : 31 May 16, 2024
CEST 13 : 31 May 16, 2024
PDT 4 : 31 May 16, 2024
EDT 7 : 31 May 16, 2024
#Suggestions
[Suggestion] Revisit the size and functionality of the big ships
Jan 17, 2023, 13:06 (UTC)
909 12
Last Edit : Jan 20, 2023, 13:55 (UTC)
# 11

I was holding my breath until they released the dreadnaught preview. And when they said "bigger", it felt like the ceiling dropped on my head. Why?! Do they never see the clusterf**k at Vell and in the ports? Who told them that bigger - and, extrapolating - even emptier is what players "truly desire", to quote a nice dude with red eyes? :D

Make the carrack smaller. Allow team mates to go below decks, in the cannons rooms and maybe even pass the control to them. Bring sailors on the deck. Make sailors that can repair the boat, at 20% of your speed or something, as long as you have the right materials in the boat's inventory. And show'em doing that. Put more oil in those lamps, so they can at least cast a bit of shadow, if not straight up illuminate the deck. Open the other masts to more ppl climbing them. Populate the deck with some props. Let the grates open and make workshops in those rooms. Repair, fish-to-rations conversion, etc. 

Ooor... just release more (sometimes broken) classes (even while also stating that there's a hardware limit on character slots), with broken mechanics and low quality outfits. That works too, I guess...

Last Edit : Jan 20, 2023, 18:17 (UTC)
# 12

two things i wish they added that's stupid simple....

If the player is in a party or platoon and they are in a safe zone or vell, prioritize the party or platoon's ships instead of getting kidnapped onto other ships. This can be very easy to implement in theory and would resolve most problems with getting kidnapped. Likewise, automatically tick off "do not board other player ships" when you start fishing. Why is this not ticked by default? A lot of players do not know what this does or why it's important.

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