If you read my posts here and there, you'll see that I don't like to be forced either in duels.
My point of view is not that different from yours, I just try to keep an open mind since it's an open world.
You can't expect everybody to play the same way.
My priority is to grant tranquility during the buffed time (mostly while farming) otherwise it's a waste of money and energy.
Aside of that, I'm against body throwing or things like that. I'm also against toxicity brought because of different ways of playing the game, mainly like forced dfs, as I already explained.
Now, you criticise a lot but would you have any idea youself? Or don't you want to change anything? This thread is ideal to debate about it and I'm pretty sure that a fair solution can be found for everybody!
Well, his goals is simply to bomb any potential discussion on these forums. We simply have to wait for his ban and things will be quieter.
Do not hesitate to use the report functions, "spam", "repetitive" and "inappropriate content" do wonders.
Now, you criticise a lot but would you have any idea youself? Or don't you want to change anything? This thread is ideal to debate about it and I'm pretty sure that a fair solution can be found for everybody!
You can't find a solution that fits everyone's playstyle. But maybe a way to prevent abuse of systems. I mean, karmabombing sucks, mob feeding sucks and wardec spam sucks. The way dfs are conducted is a tragicommedy at best, with some players just looking for an excuse to dec you over it, if they lose. Or, at times just ignoring the outcome and griefing you anyway.
Most of the time, all the above boil down to a breakdown in communication skills, I guess, but it is what it is. It's why I thought, that a flag system that can... uhmm... regulate some of the shortcomings of our nature could help. And I really think that debuffing the challenger to have 0 drops while under its effect would work even better against karmabombers and griefers (not gonna point fingers, even if I'm suspecting one's lurking around here). Would also work for zoomy classes that could just cover a whole node area with the abilities (looking at you awa valks!).
As far as my input on the topic, I think it does sound like a pretty decent system. My main critique is that it is probably too complicated for it to be a realistic implementation. This kind of overhaul is something that would likely take reconfiguration of the system as Im not aware of any mob claiming mechanics that exist in the game. Its simply that the player that gets the last hit recieves the loot.
As far as my input on the topic, I think it does sound like a pretty decent system. My main critique is that it is probably too complicated for it to be a realistic implementation. This kind of overhaul is something that would likely take reconfiguration of the system as Im not aware of any mob claiming mechanics that exist in the game. Its simply that the player that gets the last hit recieves the loot.
Well, there are mechanics that affect the loot you get from mobs. Usually related to a level difference. So some lever exists.
As to how complicated reshuffling mobs in some areas, adding new mechanics to loot and pvp and all that is?... well, as of late, fixing a graphical derp introduced 2 years ago, that turnst the entire world into piles of potatoes seems an impossible task... So I'm not holding my breath.
Would be nice to have something in place, at some point, that could coerce players into being a bit more... civilised :D
As far as my input on the topic, I think it does sound like a pretty decent system. My main critique is that it is probably too complicated for it to be a realistic implementation. This kind of overhaul is something that would likely take reconfiguration of the system as Im not aware of any mob claiming mechanics that exist in the game. Its simply that the player that gets the last hit recieves the loot.
Exactly, there's no real mechanic about grinding mobs except "last hit takes the loot".
So making a real system would mean a great work. If PA plans to do something about it any day, it'd rather be something that the players want... for once!
Arsha or war dec.
how exactly do you envision this stopping people from doing war decs? the same sequence of events will happen even if this sytem was implemented
Don't feed the creatures under the bridge. I mean...
Wardec abuse is exactly the problem I'd like to see fixed. But somehow I'm lying and dishonest... Yet in the next sentence, he goes and says what he does. He doesn't like to have the karmabombing taken away from him, I guess. Must be...
Lets hope at best case you are being intentionally ignorant.
You are trying to pretend that giving everyone on the server permanent war declaration on each other is somehow a solution to exploiting the dec system to avoid Karma.
Meanwhile of course you avoid the fact that you can LITERALLY already play with perma decs everywhere by just going to Arsha. You proposal makes absolutely no sense and only tries to create a hostile environement where EVERY server is Arsha.
If you read my posts here and there, you'll see that I don't like to be forced either in duels.
My point of view is not that different from yours, I just try to keep an open mind since it's an open world.
You can't expect everybody to play the same way.
My priority is to grant tranquility during the buffed time (mostly while farming) otherwise it's a waste of money and energy.
Aside of that, I'm against body throwing or things like that. I'm also against toxicity brought because of different ways of playing the game, mainly like forced dfs, as I already explained.
Now, you criticise a lot but would you have any idea youself? Or don't you want to change anything? This thread is ideal to debate about it and I'm pretty sure that a fair solution can be found for everybody!
The solution was already done 30 years ago. For those that WANT a PVP based system you allocate PVP servers. While the majorty of players have ALWAYS overwhelming gone to PVE servers. This way you stop a few toxic players from ruining the experience of your customer base.
You have to undestand human nature at a much higher level to even have any competent discussion here. All these people pretending people will just behave are LIARS and you need to know that to properly evaluate what to do.
That has been proven for decades in every single game. These proposals are as dumb as saying we don't need prison guards or people monitoring children in day care. Any intelligent and honest person knows better than to even entertain such a bad idea.
Do you have any idea how many of these LIARS tries to say Arsha would regulate itself. That the players would respect each other and they could grind in peace because everyone would respect their rotations? Now all you hear is how they can't handle it because no one respects each other and it's just body throwing even on Arsha.
But guess what THAT'S ALSO A LIE. Do you think these people will EVER tell you the truth? Do you think they will ever tell you they can't cut it on Arsha? You think ANY of these forum trolls will tell you they are not skilled enough to handle the top players? Of course NOT. They will lie and make up excuses their entire life before they will admit to anything like that.
Body flinging isn't an issue on Arsha. The issue is they get their ^^ pushed in and can't handle it.
They want to abuse weaker players. Just like EVERY single coward that tries to tell you they want PVP.
Do you REALLY think these people are just tearing it up on Arsha, but their problem is opponents coming back to body throw (while their opponents just get trashed and gets nothing). They just pew pew pew !!! Beast Mode everyone on Arsha and take down everyone. Their l33t skills just pwn the server, but it's to just to many people body flinging lol. Come on get real. THESE people CAN'T cut it on Arsha.
Don't be naive.
And lets NOT FORGET that MAGICALLY even with NO KARMA loss they can't mob feed their opponents ROFL.
They CAN'T MOB FEED because they can't defeat their opponents ;)
how exactly do you envision this stopping people from doing war decs? the same sequence of events will happen even if this sytem was implemented
Each time there's someone asking for harsher restrictions on war decs, the counterarguments is "but griefers and karmabombers!". So, give players a... tool to prevent that. Then, raise the requirements on unilateral war decs. I wouldn't know what's the best way of going about that bit though.