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UTC 22 : 3 May 13, 2024
CEST 0 : 3 May 14, 2024
PDT 15 : 3 May 13, 2024
EDT 18 : 3 May 13, 2024
Maegus Broken?
Jan 21, 2023, 04:05 (UTC)
2272 24
Last Edit : Jan 28, 2023, 07:55 (UTC)
# 21

Maegus doesn't consistently be at the first flag from the opponent spawn fighting 10 peeps in it like some other classes.

Last Edit : Jan 28, 2023, 22:48 (UTC)
# 22
Écrit le : 25 janv. 2023, 15:16 (UTC), par : Imposion

I see u want to abuse it

Abuse with a clone that does not move or make damage or CC just see Woosa has a little neuge who can cc it's woosa is cc stop too much whining

Last Edit : Jan 28, 2023, 22:59 (UTC)
# 23
Écrit le : 25 janv. 2023, 18:41 (UTC), par : AZzalor

C'est tellement faux. Oui, vous pouvez distinguer les clones, mais si vous devez prendre des décisions en quelques millisecondes et que le maegu se téléporte simplement sur l'autre clone, cela le rend très fort et vous ne pouvez rien faire contre lui.
De plus, la mini-carte ne montre que le vrai maegu dans AoS, mais dans un monde ouvert ou BA, les clones et Maegu ne sont que des points blancs. 

Si vous pouviez tuer les clones (peut-être que les clones ont 10% de maegu hp), ce serait bien. Ou si Maegu obtiendrait une petite quantité de dmg lorsque leurs clones sont touchés, faisant des clones une utilisation plus tactique où le maegu doit également faire attention où les jouer.

Je ne pense pas que la mécanique du clone doive être supprimée, mais elle doit être retravaillée. Au moins, il doit y avoir un long temps de recharge (20 secondes ou plus) entre les échanges de clones.

10% hp so it's the maegu at 4K hp the clone at 400 hp just with the wind it clones it boom and what is this thing to lose the hp with the clone that does not move or make cc or damage wtf

Last Edit : Feb 1, 2023, 19:09 (UTC)
# 24

Make the Clone Take damage, so its a give and take risk factor for the class.
And not a braindead throw out like most of her skills are.

So by havingt the clone taking dmg, it will reflect off the Original Maegu's HP and her HP take a % of the dmg due to the clone's death or dmg placed on the said clone. THAT way, the Maegu class is more "TACTICAL and STRAT Based" Than a simple "Throw and sih dmg out" class.

Its pathetic how folks simply Get on a class, do skills and get rewards based off it. Put Gaps back in the kits again and make the PLAYER play the class and be forced to stratigize before using a risky skill. And for god sakes, not EVERY thing needs protection, or LINGERING protection at that. Kids get on the game Shift left click and its a 3 second lingering SA skill WITH CC and WITH High Dmg. What in the fk are we playing right now? A Meanhead Slugfest???? Get me outta here.

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