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UTC 14 : 33 Apr 26, 2024
CEST 16 : 33 Apr 26, 2024
PDT 7 : 33 Apr 26, 2024
EDT 10 : 33 Apr 26, 2024
Remove stamina recovery in Super Armor
Jan 28, 2023, 14:02 (UTC)
994 10
Last Edit : Jan 28, 2023, 14:02 (UTC)
# 1

Fundamental Adjustment for PvP

Current issue

The current state of player versus player (PvP) in this game is unfortunately unbalanced. One of the primary factors contributing to this imbalance is the excessive use of Super Armor skills with a 100% uptime by various classes. To rectify this issue, I propose the removal of stamina recovery for Super Armor skills. This change would be a significant step towards achieving a healthy and balanced PvP environment.

What would change

The implementation of this change would have a significant impact on gameplay during PvP encounters. Firstly, players would no longer have the ability to recover their stamina using Super Armor skills in the middle of a fight. This would necessitate the use of Frontal Guard skills to manage their stamina resource, which would bring a new level of strategy and skill to the game. Furthermore, this change would also decrease the effectiveness of grabs in the game. The Frontal Guard skills, unlike Super Armor skills, are counterable by every class, not just a select few. This would lead to an increased use of Frontal Guard skills, which would require a higher level of awareness and skill to execute effectively.

Conclusion

In conclusion, it is essential to make fundamental adjustments to core mechanics in order to achieve a truly balanced and engaging PvP experience. The excessive use of Super Armor skills with 100% uptime is a significant problem that must be addressed. By removing the stamina recovery for Super Armor skills, we can promote the use of Frontal Guard skills and decrease the effectiveness of grabs, leading to a more balanced and dynamic PvP environment.

Last Edit : Jan 28, 2023, 15:10 (UTC)
# 2

Proper stamina managment would be an improvement, but this generall change would achieve varying result. Not every class have spamable SA, and usually stamina managment issues comes from issues with stamina cost on skills. Like zerk hardly use stamina despite can literately outrun a horse? dfq?

They should first fix the issues with some movement abilities not using stamina. They should normalize stamina usage on the board so classes would use around the same amount of stamina to move x distance. That would be a good start, but we all know PA don't give af...

244 4634
Lv 63
Hnnie
Last Edit : Jan 28, 2023, 19:58 (UTC)
# 3

Too much shit in the game that just goes around FG's that aren't block jumps

Last Edit : Jan 28, 2023, 20:46 (UTC)
# 4

This can work only after they make everyone consume the same stamina per meter walked/dashed etc. and a decent number of FG to everyone. My class has 1 only FG and it lasts 0.1 seconds and can't dash more than 3 times because of stamina. Everything else is SA. It would definitely kill it.

If you add this feature right now you endup getting some classes killed and some unaffected

14 261
Lv Private
WONDERMAID
Last Edit : Jan 30, 2023, 21:31 (UTC)
# 5

Add it to more classes instead.  The game is already becoming slower and slower for whatever reason...

Last Edit : Jan 31, 2023, 10:50 (UTC)
# 6

Just no. It actually is going to make it worse.

Last Edit : Jan 31, 2023, 20:53 (UTC)
# 7

A change like this wouldn't solve the issue of permanent Super Armor. A lot of classes would feel worse to play while some would be hurt far less than others. If we really want permanent Super Armor to not be a thing, then Super Armor needs to be limited in a similar way to Forward Guards by having a meter. Even that would need more changes because just copy/pasting how Forward Guard meters work would cause some issues.

Lv Private
Aybi
Last Edit : Jan 31, 2023, 21:18 (UTC)
# 8
On: Jan 31, 2023, 20:53 (UTC), Written by Cursed

A change like this wouldn't solve the issue of permanent Super Armor. A lot of classes would feel worse to play while some would be hurt far less than others. If we really want permanent Super Armor to not be a thing, then Super Armor needs to be limited in a similar way to Forward Guards by having a meter. Even that would need more changes because just copy/pasting how Forward Guard meters work would cause some issues.

They could make it so SA is countered by a another type cc but not by grabs, so ppl would actually need to use their brain and use the right skills, but that not going to happen, and it's not like PA would think the protections are an issue.

244 4634
Lv 63
Hnnie
Last Edit : Jan 31, 2023, 22:44 (UTC)
# 9

Yeah sure this works but only if they revamp the entire combat system from the bottom up, with a completely different team of people made up of experienced pvpers, and not the balance teams we've had for the past 5 years. Can't just slap on these types of changes like bandaids, that's what got us here in the first place. 

Lv Private
Cows
Last Edit : Feb 2, 2023, 05:12 (UTC)
# 10

 One of the primary factors contributing to this imbalance is the excessive use of Super Armor skills with a 100% uptime by various classes. To rectify this issue, I propose the removal of stamina recovery for Super Armor skills


Where did the bad Maegu touch you?

(or any other class with seemingly infinite protections)

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