Title: Remove 20% base resistance on characters.
Family Name: Vi_Darquise
Region (NA/EU): EU
No thanks. I was getting stunned enough while grinding before they nerfed the crystals we could use. I'd rather not lose what little resistance I have left. Why can't they just eliminate Stun/ etc... in the PvP parameters of skills if it's such a huge issue, and leave the base stats alone, so PvE is left alone?
i feel like just removing stun from most pve monsters would be nice tbh, at the minimum make monsters have to follow the cc cap rules that players do instead of potentially locking us down for like 5 knockdowns in a row. as far as pvp goes i think resist is just a bad mechanic, if you get hit by a cc then you got hit by a cc, take it. otherwise avoid it.
What they actual F is that ? 2 crystals for what ? For reach 30% hard cap resistance in PVP ? 30% chance to resist vs skill with 10 hits ?
Here is solution for your problem.
Your real enemy is Super Armor that provide CC immunity.
id love for monsters instead to get actually cc'ed. Why are most monster immune to 90% of cc ingame? Its PVE ffs.