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UTC 2 : 10 May 14, 2024
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#Suggestions
Request: Multi-Tag and Item Copy
Mar 25, 2021, 09:35 (UTC)
1596 10
Last Edit : Mar 28, 2021, 09:57 (UTC)
# 1

I like the tagging system and how we can copy our gear onto another character or class we like to play from our main at a hefty, but reasonable price. Really great for someone like myself who likes having a lot of alts. But considering how many classes there are in the game and how much more might come out in the future, I don't think being able to share gear only between two characters, especially high-level gear, is enough for those that want to play a lot of the classes.

So what I was thinking is maybe allow us to tag more characters and allow us to use the Item Copy between them all. Even just one or two more would go a long way I think. But it would also come at an heavier cost, like requiring 50% more Marni's Unstable Fuel than what the first copy used initially, stacking up. So if you spent 100 Marni's Unstable Fuel to copy gear to the first tagged character, the second would require 150. If there happens to be a third, 225, 50% more from the second. Final number here can be adjusted, just trying to get the general idea across. 

Also, I'd like to see Trade restrictions removed, especially for Imperial Cooking/Delivery. Is there even a point to that to begin with?

Anyways, just wanted to throw this idea out there since I personally want to be able to use my alts in harder grind zones like Elvia or O'dyllita without having to un-tag, re-tag, and spend a hefty amount of silver again and again. 

EDIT: Alternatively, a much more simpler solution I just thought of would be this: Have item copy gear not be destroyed after untagging, but, for obvious reasons, it is bound to the character and cannot be registered on the Marketplace. 

Last Edit : Mar 25, 2021, 21:34 (UTC)
# 2
On: Mar 25, 2021, 09:35 (UTC), Written by Eretain

I like the tagging system and how we can copy our gear onto another character or class we like to play from our main at a hefty, but reasonable price. Really great for someone like myself who likes having a lot of alts. But considering how many classes there are in the game and how much more might come out in the future, I don't think being able to share gear only between two characters, especially high-level gear, is enough for those that want to play a lot of the classes.

So what I was thinking is maybe allow us to tag more characters and allow us to use the Item Copy between them all. Even just one or two more would go a long way I think. But it would also come at an heavier cost, like requiring 50% more Marni's Unstable Fuel than what the first copy used initially, stacking up. So if you spent 100 Marni's Unstable Fuel to copy gear to the first tagged character, the second would require 150. If there happens to be a third, 225, 50% more from the second. Final number here can be adjusted, just trying to get the general idea across. 

Also, I'd like to see Trade restrictions removed, especially for Imperial Cooking/Delivery. Is there even a point to that to begin with?

Anyways, just wanted to throw this idea out there since I personally want to be able to use my alts in harder grind zones like Elvia or O'dyllita without having to un-tag, re-tag, and spend a hefty amount of silver again and again. 

I would agree except for the increased cost.  BDO is a long way off from utilizing the games character selection properly.  While it's easy to make a 56-60 alt of any class it's unbearable to gear it appropriately without a system like this.  It's even far worse now with the tag system.  You used to be able to move all armor & accessories to another character.  When you tag a single character you can no longer do that.

 

As the meta pushes towards PEN accessories and FGA it's just getting worse.  It would be fun to test out so many classes in end game locations where you can make the appropriate gains while testing out characters.  There are so many things people will simply NEVER experience due to the absurd costs.

 

Given the proper setup I would probably play over 50% of the current classes just for the diversity.

15 919
Last Edit : Mar 25, 2021, 22:39 (UTC)
# 3
On: Mar 25, 2021, 21:31 (UTC), Written by Retteo

I would agree except for the increased cost.  BDO is a long way off from utilizing the games character selection properly.  While it's easy to make a 56-60 alt of any class it's unbearable to gear it appropriately without a system like this.  It's even far worse now with the tag system.  You used to be able to move all armor & accessories to another character.  When you tag a single character you can no longer do that.

True. Definitely can't move gear when characters are tagged. And I would want it without the increased cost as well. I mainly included the idea in the event that picking a character to tag and copy gear to is meant to be a meaningful choice and something to stick with for awhile, with the cost in silver being substantial, but still infinitely cheaper than trying to get another full set of high gear like full PEN boss armor or TET Blackstar.

On: Mar 25, 2021, 21:31 (UTC), Written by Retteo

As the meta pushes towards PEN accessories and FGA it's just getting worse.  It would be fun to test out so many classes in end game locations where you can make the appropriate gains while testing out characters.  There are so many things people will simply NEVER experience due to the absurd costs.

 

Given the proper setup I would probably play over 50% of the current classes just for the diversity.

I also agree. There are a lot of classes I want to try/play at a high gear level out in the world for endgame. Just for fun to boot, not caring about meta or anything. But getting the same gear my main has for another character without tagging would take months if not a year. 

Last Edit : Mar 25, 2021, 23:04 (UTC)
# 4
On: Mar 25, 2021, 22:39 (UTC), Written by Eretain

True. Definitely can't move gear when characters are tagged. And I would want it without the increased cost as well. I mainly included the idea in the event that picking a character to tag and copy gear to is meant to be a meaningful choice and something to stick with for awhile, with the cost in silver being substantial, but still infinitely cheaper than trying to get another full set of high gear like full PEN boss armor or TET Blackstar.

I also agree. There are a lot of classes I want to try/play at a high gear level out in the world for endgame. Just for fun to boot, not caring about meta or anything. But getting the same gear my main has for another character without tagging would take months if not a year. 

Keep this in mind about the cost.  End game players are spending sometimes 2-3 Billion per tag.  Hypothetically, if they allowed unlimited tags people would spend 9B - 50B+ on tagging.  So even if you made the cap 4 for example overall that would be quite a considerable money sink.

 

Thinking of it that way unlimited doesn't even sound that bad.  And there shouldn't be that much advantage even if you had every single class geared.  You could only play 1 at a time and you can already choose 2 classes already.  So if it's unbalanced for Succ Wizard for example, that doesn't make any different.  People will already tag it.  You will also need to know how to play the class to be proficient.  Just because you dump 2.5B into tagging a class doesn't mean you know how to properly PVP, do combo's, rotations, etc.

 

If they want to protect new classes.  They could put a tag restriction for (x) time until it's allowed.  I'm not sure they should really do that anyway.  Technically, you could move ALL PEN Accessories and Armor to a brand new class anyway.

 

15 919
Last Edit : Mar 26, 2021, 00:30 (UTC)
# 5
On: Mar 25, 2021, 23:01 (UTC), Written by Retteo

Keep this in mind about the cost.  End game players are spending sometimes 2-3 Billion per tag.  Hypothetically, if they allowed unlimited tags people would spend 9B - 50B+ on tagging.  So even if you made the cap 4 for example overall that would be quite a considerable money sink.

 

Thinking of it that way unlimited doesn't even sound that bad.  And there shouldn't be that much advantage even if you had every single class geared.  You could only play 1 at a time and you can already choose 2 classes already.  So if it's unbalanced for Succ Wizard for example, that doesn't make any different.  People will already tag it.  You will also need to know how to play the class to be proficient.  Just because you dump 2.5B into tagging a class doesn't mean you know how to properly PVP, do combo's, rotations, etc.

 

If they want to protect new classes.  They could put a tag restriction for (x) time until it's allowed.  I'm not sure they should really do that anyway.  Technically, you could move ALL PEN Accessories and Armor to a brand new class anyway.

 

True. I had to pay about 800-900 million as it is for my own gear. Fair point. 

Yeah, this is my primary concern here if I had to play devil's advocate for my own idea. But you have a point, just because one tags a class and gives it gear, they do still have to know how to play the class if they want to PvP. 

Last Edit : Mar 26, 2021, 16:23 (UTC)
# 6
On: Mar 26, 2021, 00:28 (UTC), Written by Eretain

True. I had to pay about 800-900 million as it is for my own gear. Fair point. 

Yeah, this is my primary concern here if I had to play devil's advocate for my own idea. But you have a point, just because one tags a class and gives it gear, they do still have to know how to play the class if they want to PvP. 

I think the bigger issue (and this would greatly increase with your suggestion) is that not everything upgrades.  If you eventually move from TET Tungrade Ring to a PEN, none of the tagged chars will have that upgrade.

 

You would need to enchant it yourself.  That is one of weakest points of the tag system.  I don't know that anyone has a solution for this.  With items you could at least to some extent use Caphra's.  Although in the current system that's not generally practical either.  It's often more effecient to do your upgrade then retag again.

 

This may also be problematic with FGA.  I would rather never deal with the absurd enchanting system, but that would require purchasing items like this off the market.  You can exchange a +10 PEN to get the FGA and I believe that will remain on the tagged.  However, you would be forced to enchant it yourself under that condition.

 

Additionally, if a new item is released it breaks the system as well.  New accessories won't be part of the tag system.

 

They need some type of update tag system.  Or once a character is tagged you can retag the same class with minimal or no cost.

15 919
Last Edit : Mar 26, 2021, 21:38 (UTC)
# 7
On: Mar 26, 2021, 16:23 (UTC), Written by Retteo

I think the bigger issue (and this would greatly increase with your suggestion) is that not everything upgrades.  If you eventually move from TET Tungrade Ring to a PEN, none of the tagged chars will have that upgrade.

 

You would need to enchant it yourself.  That is one of weakest points of the tag system.  I don't know that anyone has a solution for this.  With items you could at least to some extent use Caphra's.  Although in the current system that's not generally practical either.  It's often more effecient to do your upgrade then retag again.

 

This may also be problematic with FGA.  I would rather never deal with the absurd enchanting system, but that would require purchasing items like this off the market.  You can exchange a +10 PEN to get the FGA and I believe that will remain on the tagged.  However, you would be forced to enchant it yourself under that condition.

 

Additionally, if a new item is released it breaks the system as well.  New accessories won't be part of the tag system.

 

They need some type of update tag system.  Or once a character is tagged you can retag the same class with minimal or no cost.

True, but at the same time, something like a PEN accessory is almost impossible to earn (Enhancement, get very very lucky) or takes forever (Buying from the marketplace). 

Ironically, the solution to this issue is already in the game... Partially. Aka, us being able to remove/copy individual items... But it's monetized. For $10 for one gear piece. Which, honestly, is just ridiculous. 

Last Edit : Mar 26, 2021, 22:28 (UTC)
# 8
On: Mar 26, 2021, 21:38 (UTC), Written by Eretain

True, but at the same time, something like a PEN accessory is almost impossible to earn (Enhancement, get very very lucky) or takes forever (Buying from the marketplace). 

Ironically, the solution to this issue is already in the game... Partially. Aka, us being able to remove/copy individual items... But it's monetized. For $10 for one gear piece. Which, honestly, is just ridiculous. 

It would apply to TET accessories, new items, or things like FGA.  Also for people that area already in  full TET accessories genearlly don't have that hard of a time obtaining a PEN accessory.  Granted it may take some a few months, that's not that big of an issue.  The game has been around for years already.

 

It's feasible now to average 1-2B per day without even really hardcore grinding. (Which I would consider being 8-14+ hours a day for the more hardcore players)

I already make 250M+ a day for merely exisitng with passive income, imperial, worker empire, free dailies, events.

15 919
Last Edit : Mar 26, 2021, 23:36 (UTC)
# 9
 
On: Mar 26, 2021, 22:24 (UTC), Written by Retteo

It would apply to TET accessories, new items, or things like FGA.  Also for people that area already in  full TET accessories genearlly don't have that hard of a time obtaining a PEN accessory.  Granted it may take some a few months, that's not that big of an issue.  The game has been around for years already.

 

It's feasible now to average 1-2B per day without even really hardcore grinding. (Which I would consider being 8-14+ hours a day for the more hardcore players)

I already make 250M+ a day for merely exisitng with passive income, imperial, worker empire, free dailies, events.

That's actually one reason why I proposed the increased cost of item copying the more characters tagged to begin with, with final numbers being adjusted as necessary by Pearl Abyss based on what data they have.

 

If silver is so easy to earn as it is, it can serve as another silver sink, especially so for players that have most stuff in the game that costs a ton of silver as it is (i.e. Dream horse/s, PEN accessories/gear, Manos life skill gear, and so on), but still being way faster than having to get enough silver or luck for another high gearscore set. 

Last Edit : Mar 28, 2021, 23:41 (UTC)
# 10

Editted the OP already, but going to elaborate.

Have item copy gear not be destroyed after untagging. Can't believe I didn't think of it earlier. It's probably much simpler to implement as all the systems for it are already in the game.

 

Currently, item copy gear in the game, as it is right now, is Bound to the character, can't be put into Storage, can't be put into Marketplace, and so on. Furthermore, this would mean a major overhaul or revamp of the tagging system also wouldn't be needed. The only worry I have at the moment is how it may potentially affect the in-game economy in regards to gear, but beyond that, nothing else I can think of. I don't think it could really be exploited in any way either. 

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