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#Wizard #Witch #Shai
Wizard/Witch - The 3 support buffs - Duration/timers improvements
Feb 25, 2023, 13:47 (UTC)
1423 18
1 2
Last Edit : Feb 25, 2023, 13:47 (UTC)
# 1

Hi,

Could the Wizard/Witch get some improvements on the duration of the 3 support buffs they got ?

Right now the Wizard/Witch has:

1. Spellbound Heart V - Cooldown 30 sec / Duration 10 min

2. Speed Spell III - Cooldown 50 sec / Duration 30 sec

3. Magical Shield IV - Cooldown 1m / Duration 30 sec

Note: this is ridiculous how cooldown is bigger than duration of skills, I'm playing wizz since I play this game and I'm using the buffs every time I have the chance to use them. Imagine using them like that under the current conditions... even Shai got improvements from 30 sec duration for players to 1 min.

Proposal would be:

1. Spellbound Heart V - Cooldown 30 sec / Duration 30 min

2. Speed Spell III - Cooldown 30 sec / Duration 10 min

3. Magical Shield IV - Cooldown 30 sec / Duration 10 min

Note: even if the proposed timers are too big (I would imagine dev's would think off...); at least even the timers to be like the shai's are, make them at least 1 min duration PLEASE!

The honest feeling some times for buffs with Wizard/Witch/Shai are like you spend more time buffing and paying attention on it then fighting ...

Thx, and keep the good job going!

Lv Private
Ryukul
Last Edit : Feb 25, 2023, 23:24 (UTC)
# 2

So while I agree these buffs would be nice, they should apply To Caster Only.

Also, Magical Shield needs some changes; Either its mana drain rate needs to be lower, or we need a larger mana pool.

11 142
Lv 64
Piag
Last Edit : Feb 26, 2023, 10:15 (UTC)
# 3
On: Feb 25, 2023, 23:24 (UTC), Written by Piag

So while I agree these buffs would be nice, they should apply To Caster Only.

Also, Magical Shield needs some changes; Either its mana drain rate needs to be lower, or we need a larger mana pool.

speedspell - i agree with duration increase should be for caster only. and 10 minutes is overkill in either case. make duration of selfbuff same as cooldown.

make mana shield have higher uptime for sure.  either lower CD or increase duration. im also gonna go out and say it - for awakened spec only. as we legit NEED it to stay in meleish rnge to even have a chance to bang with other classes.

also, increase mana pool for at least awakened spec via some lore passive without us needing to be locked in specific lightstone set for pvp.

Last Edit : Mar 1, 2023, 23:50 (UTC)
# 4

Yeah, I'd be on board with this if Casters also had a reduction of 10% damage across the board and became an actual utility class. What's next Sage ebuff, since he has zero utility and slowest casting, non-cancellable skills has his Reset reduced from 10 min to 5?

No, casters are doing fine and have the potential ALREADY to pull some of the highest numbers at Hexe, Crypt and Quint with current levels. Several in top 100 in AOS...I think they're doing just fine...ESPECIALLY for a Support class with this much damage. We don't need another Caster Meta, that shit was cancer. I can't even take this post serious....literally giving top level Defense/Cast speeds in the entire game for 10 min...jesus. The cooldowns exist for balance...and so you're not using with 100% up time, how can you not grasp that? If you need more Defense/Cast speed, use Addons like everyone else.

The honest feeling some times for buffs with Wizard/Witch/Shai are like you spend more time buffing and paying attention on it then fighting ...

No shit, you're a support class, you're not supposed to be in the frey fighting LMFAO

Last Edit : Mar 1, 2023, 23:41 (UTC)
# 5
On: Mar 1, 2023, 23:37 (UTC), Written by Jenisiz

Yeah, I'd be on board with this if Casters also had a reduction of 10% damage across the board and became an actual utility class. What's next Sage ebuff, since he has zero utility and slowest casting, non-cancellable skills has his Reset reduced from 10 min to 5?

No, casters are doing fine and have the potential ALREADY to pull some of the highest numbers at Hexe with current levels. Several in top 100 in AOS...I think they're doing just fine...ESPECIALLY for a Support class with this much damage. We don't need another Caster Meta, that shit was cancer.

but we already have serious (pun intended) damage reductions via class mods vs quite a few classes (which should honest to god be looked into, our class vs class mods are just horrible unfair vs some classes)? and what we ask is increase in buff uptime for ourselves, not the allies, for all i care further nerf it for allies.

Last Edit : Mar 2, 2023, 00:01 (UTC)
# 6
On: Mar 1, 2023, 23:40 (UTC), Written by WhySoSeeryus

but we already have serious (pun intended) damage reductions via class mods vs quite a few classes (which should honest to god be looked into, our class vs class mods are just horrible unfair vs some classes)? and what we ask is increase in buff uptime for ourselves, not the allies, for all i care further nerf it for allies.

As you should, Witchards are not supposed to be in the mix, they're support classes that AREN'T supposed to Nuke folks, as they already do in endgame and AOS. To even suggest keeping, what EVERY OTHER, class has 10 sec and weaker buffs of, up full time...on a support class is about as daft as it gets. No, they don't need more damage...and no they do not need more speed, protection and regen...it's rediculous to even suggest it

I mean look at the reasoning - The honest feeling some times for buffs with Wizard/Witch/Shai are like you spend more time buffing and paying attention on it then fighting ... like no shit, you're not supposed to be in the frey, you're supposed to be in the back supporting lol

You legit think a class should have a 20 casting speed buff up full time? a 15% All Resistance Full Time? This is better then ENTIRE class passives on almost every single class in game...as standalone skills on Wizards. This has been a MAJOR issue with Castors in this game, the overselling of how bad a state you're in reaches levels of DK/Sorc justification for buffs and nerf avoidance.

Last Edit : Mar 2, 2023, 17:17 (UTC)
# 7
On: Mar 1, 2023, 23:52 (UTC), Written by Jenisiz

As you should, Witchards are not supposed to be in the mix, they're support classes that AREN'T supposed to Nuke folks, as they already do in endgame and AOS. To even suggest keeping, what EVERY OTHER, class has 10 sec and weaker buffs of, up full time...on a support class is about as daft as it gets. No, they don't need more damage...and no they do not need more speed, protection and regen...it's rediculous to even suggest it

I mean look at the reasoning - The honest feeling some times for buffs with Wizard/Witch/Shai are like you spend more time buffing and paying attention on it then fighting ... like no shit, you're not supposed to be in the frey, you're supposed to be in the back supporting lol

You legit think a class should have a 20 casting speed buff up full time? a 15% All Resistance Full Time? This is better then ENTIRE class passives on almost every single class in game...as standalone skills on Wizards. This has been a MAJOR issue with Castors in this game, the overselling of how bad a state you're in reaches levels of DK/Sorc justification for buffs and nerf avoidance.

You are funny how personal you took this post, it's almost like you hate the class like it's something personal there.

What is a support class that you are talking about ? In a game that is mostly thinked to be solo gameplay with very limited co-op content.

Also there are wizzards that are playing awakening which require close combat not "staying behind" for "support" ...

And maybe you didn't read the entire post (maybe you don't have to... since you maybe hate the class..) but that was a sugestion ! Obviously this type of game will never have long time duration buffs like other MMO's, it's not thinked like that.

Which is why I did say if tou look carefully "at least even the timers to be like the shai's are, make them at least 1 min duration".

As a final resolutiom I'm just trying to point out that the buffs from wizz/witch could be improved like shai's are, even make then personal not for party members as others sugested in comments.

Lv Private
Ryukul
Last Edit : Mar 2, 2023, 17:35 (UTC)
# 8
On: Mar 2, 2023, 17:17 (UTC), Written by Ryukul

You are funny how personal you took this post, it's almost like you hate the class like it's something personal there.

What is a support class that you are talking about ? In a game that is mostly thinked to be solo gameplay with very limited co-op content.

Also there are wizzards that are playing awakening which require close combat not "staying behind" for "support" ...

And maybe you didn't read the entire post (maybe you don't have to... since you maybe hate the class..) but that was a sugestion ! Obviously this type of game will never have long time duration buffs like other MMO's, it's not thinked like that.

Which is why I did say if tou look carefully "at least even the timers to be like the shai's are, make them at least 1 min duration".

As a final resolutiom I'm just trying to point out that the buffs from wizz/witch could be improved like shai's are, even make then personal not for party members as others sugested in comments.

Shai has a reason her buffs last so long, shais do ALOT less damage than a caster(one meteor does the same damage as all just about all of shais kit combined) , atm shes the closest we have to a support class, casters also are the main class for siege and any mass pvp content, because of their buff potential being broken in these scenes , the dont need buffing in this area at all. Its not hate either . People know what casters can do. They are known even when they were broken to want more buffs (2017 era with PA being totally broken as a skill)

Last Edit : Mar 2, 2023, 18:00 (UTC)
# 9
On: Mar 1, 2023, 23:52 (UTC), Written by Jenisiz

As you should, Witchards are not supposed to be in the mix, they're support classes that AREN'T supposed to Nuke folks, as they already do in endgame and AOS. To even suggest keeping, what EVERY OTHER, class has 10 sec and weaker buffs of, up full time...on a support class is about as daft as it gets. No, they don't need more damage...and no they do not need more speed, protection and regen...it's rediculous to even suggest it

I mean look at the reasoning - The honest feeling some times for buffs with Wizard/Witch/Shai are like you spend more time buffing and paying attention on it then fighting ... like no shit, you're not supposed to be in the frey, you're supposed to be in the back supporting lol

You legit think a class should have a 20 casting speed buff up full time? a 15% All Resistance Full Time? This is better then ENTIRE class passives on almost every single class in game...as standalone skills on Wizards. This has been a MAJOR issue with Castors in this game, the overselling of how bad a state you're in reaches levels of DK/Sorc justification for buffs and nerf avoidance.

broski, theres many classes with aoe party buffs with quite impactful numbers....

some of them are (lol): Tamer, Sorc, Warrior, Drakania, Corsair among others.... Dont see them getting shortended due to having party buffs. Lets not even go itno Valkyrie that does everything supportive BETTER (and more) while still being brick wall and not being almost a freebie in 1v1, quite the opposite.

so... tell us which evil awakened caster ruined your day? and how exactly do u support "from behind" with basically meleeish kit without neutral safe game or spammable safe mobility?

u use your unprotected heal? 30 sec cd?

throw unprotected preawakened skills with gga precast, low damage and no accuracy even if u by some miracle hit someone with it?

high cd "support" skills? meteor 1:30min cd if u want protection, blizzard(unprotected during actual deployment) - 1:20min?

with amount of maegus spamming shiet everywhere, zerkers raining from ever angle, gazzilion rats int-engaging backline like no tomorrow?  and awakened casters most used movement is actual W running. yes, "auto"running unprotected crap. then we have elementalization (distance shortened by enemy skills)which giga sucks and gets you killed at almsot comical % after usage. mag eva with 4sec cd, gets shortened by enemy skills. then theres teleport. only actually reliable mobility in the kit. 7 sec cd tho(and u arent traveling for some time either staying protected from harm for a while like some .... other classes). and u need it... well... always. not that im askign for that, ofc. but i do feel like reducing CD by even 1 lousy second for awakened spec would help alot.

theres a reason bascially noone plays awakened casters lately. stop stomping on semi dead spec pls.

Last Edit : Mar 2, 2023, 19:56 (UTC)
# 10
On: Mar 2, 2023, 17:39 (UTC), Written by WhySoSeeryus

broski, theres many classes with aoe party buffs with quite impactful numbers....

some of them are (lol): Tamer, Sorc, Warrior, Drakania, Corsair among others.... Dont see them getting shortended due to having party buffs. Lets not even go itno Valkyrie that does everything supportive BETTER (and more) while still being brick wall and not being almost a freebie in 1v1, quite the opposite.

so... tell us which evil awakened caster ruined your day? and how exactly do u support "from behind" with basically meleeish kit without neutral safe game or spammable safe mobility?

u use your unprotected heal? 30 sec cd?

throw unprotected preawakened skills with gga precast, low damage and no accuracy even if u by some miracle hit someone with it?

high cd "support" skills? meteor 1:30min cd if u want protection, blizzard(unprotected during actual deployment) - 1:20min?

with amount of maegus spamming shiet everywhere, zerkers raining from ever angle, gazzilion rats int-engaging backline like no tomorrow?  and awakened casters most used movement is actual W running. yes, "auto"running unprotected crap. then we have elementalization (distance shortened by enemy skills)which giga sucks and gets you killed at almsot comical % after usage. mag eva with 4sec cd, gets shortened by enemy skills. then theres teleport. only actually reliable mobility in the kit. 7 sec cd tho(and u arent traveling for some time either staying protected from harm for a while like some .... other classes). and u need it... well... always. not that im askign for that, ofc. but i do feel like reducing CD by even 1 lousy second for awakened spec would help alot.

theres a reason bascially noone plays awakened casters lately. stop stomping on semi dead spec pls.

Several have ruined my day, when instead of trying to master their class, they find it more reasonable to cry about how bad a state their class is in, instead of actually learning it and increasing skill. Unprotected Heal lmfao....when most classes have no heal at all, just shitty sustain on hit...actually complaining about having standalone cast ones? LOL PA and a fuck ton of other utility? And it's still not enough....ok

It's rather a simple reveal, nothing complicated to see at all. You're asking for temporary buffs, in the same vein as PA, to support allies for pushes. Not to keep up full time. The very fact you fail to grasp this just gives more ammo to my previous statement....learn the kit. No class is supposed to get a free 20% cast speed up 100% of the time w/o any sacrifice and provide this to all players. No class has a flat 15% All Resistance to keep up full time. Do you not remember the Passive Nerfs? When classes approaching 15% and 20% cast speed were gutted? Why in the hell would Wizard, a support class, get full up time buffs over classes that actually rely on them in the frey of combat.

Following your logic, it's a hassel for succ sages to have to spam skills non-stop to reduce Ebuff's Reset CD to 3 min AND to keep a 10% casting speed buff up...yeah, have to monitor it every few seconds instead of every 30 seconds unlike Wiz. So, according to you, since Succ Sage relys on this and constantly watching the CD bar, he should also have Ebuff up full time then right? Instead of 30 Sec of 20% extra crit damage every 3min, he should have it for 10 min with a 30 sec cd no? That's fair since he has no Utility Skills, no heal, no PA, No Speed Spell, No Mana Regen, not even a crit chance buff. He does get a grapple resistance in one of the slowest SA movement skills in game for 2 seconds...guess that should be 100% up time then no? It's odd you can't grasp that they're not designed to be 100% up time, the skills are LITERALLY designed to be temporary for pushes...and for support...not to give support full on passives better then the actually classes that have to rely on them and get nothing else LMFAO.

So end of the day, you willing to lose passives, to gain these proposed extra skill ones that are better then almost every other classes standalone ones?

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