Old Namer Animation was:
https://youtu.be/W-RgPyJnePc?t=74
- with arms at her sides
New Animation is:
https://youtu.be/v8LY2VgiikE?t=250
- this is stop motion from the start of the 20th century and looks terrible.
- the woman walking down the stairs with a quilt in her hand is the new animation. it's awful.
It's like she is listless from the death a close family member or lone tsunami survivor.
Why do you change fundamental and foundational elements of who we are? Idle animations, walk animations, and run animations are a huge part of identity. You can't just change these things and expect people to feel happy. It's literally like capturing someone, beating them into a new (crippled state), and then saying you liked them more that way so that's who you will have them be now. Especially when you gave our Heilang Sit command to Maegu while removing it from us. That in itself was extremely unfair. Then you also randomly changed our standing idle after years of it being happy to kind of upset. Why do I have to look permenantly upset now?
Please give us the option to have our characters back to who they were rather than this forced new-ness we didn't ask for and absolutely changed our impression of ourselves permanently day to day. It's really not a great thing.
I don't want to directly accuse them of this, but if I was too lazy or cheap to keep creating new animations for new characters, I'd create a bland, one size fits all walk animation.
So many things were perfect two years ago. I wish they'd stop changing things: it's always for the worse.