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#Suggestions #Game Presentation
[Concept] Class Passives need a Redesign
Mar 11, 2023, 01:28 (UTC)
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This was hidden by admin due to the reports it has received.
Last Edit : May 14, 2023, 13:49 (UTC)
# 42
On: Mar 11, 2023, 01:28 (UTC), Written by Zoroaster

Title: Class Passives Concept

Family Name: Merlyn

Region: World

1. BDO Lacks any skill-build-related meta - everything is gear based.

2. Passives on some classes don't make sense - especially with builds that the game pushes you towards.

3. Allowing on-the-fly passives adjustments will mitigate a lot of gear-checks BDO has both in Pve and Pvp.

Concept 1 (Simple implementation): Everyone can get anything

- Remove duplicate passives and create more (regular) skill presets so that we can set up multiple [passive] builds. If we keep the format of the old passives (where they have dual stats that vary in value at 5-10-15-20, which is really cool), then create new combinations of passives that are missing from the list.

- Prime unlocks only for Succ

- The rest is self-explanatory.

Concept 2 (harder implementation): Independent Revamped Passives (from skills)

- Hopefully, adjusting passives would not be tied to Old Moon Book or other p2w/time delay mechanics as they can monetize "Passive Presets".

- Maybe, special attack damage and movement speed can be added. Perhaps even ignore resistance. Definitely not resistances themselves though.

- In this concept, rebalancing the passives includes: 1)double stats being removed from each of them, and 2)added to the single point passive (lv15-20) that every class has so that the uniqueness of a passive being tied to each class still remains 3)prime points unlock for succ and give more stats per point than regular.

- Everything else is up to PA to figure out, they have more insight into the backend balance and possibilities of the game.

.

We can debate endlessly about the disbalance this would bring to an already imbalanced game, at least debate in good faith. I just prefer more customization and believe this would mitigate some of the gear (see:accuracy) checks in the game and create a whole new layer of meta to the game. I was also very bored and had extra time on my hands.

Wonderful idea and exactly what the game needs. 

"but the balance!" argument isn't really relevant: there isn't any balance at the moment, and this could actually work to bring more equilibrium to classes.

Last Edit : May 14, 2023, 18:44 (UTC)
# 43

I hope this reaches the feedback board :) 

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WONDERMAID
Last Edit : May 14, 2023, 23:22 (UTC)
# 44

As an idea, this sounds great until you think about how it actually applies in-game uncapped PvP; evasion heavy sages, full Attack speed archers, accuracy on Hashashin, Eva meme valks, DR on succ zerker, crit damage on DK,  etc etc. Really makes certain classes go nuts when they can spec into the stat they are missing. 

However, for capped sieges, t2/3, lifeskilling, and PvE this is immaculate. So many classes are screwed because of their passives. AP doesn't work on caps, some classes get to just ignore evasion on t3 and some classes deal 25% less damage because they don't have the hit rate, evasion hardly matters for PvE in these higher-end spots, Movement speed/crit rate are really the only stats that matter for life skilling -- I love the idea of being able to bend my character to the situation instead of being stuck with useless passives.

Adjusting classes individually instead of on a large scale like this sounds much more enticing but the game is all out of whack as it is so I say throw caution to the wind +1.

Last Edit : May 19, 2023, 13:38 (UTC)
# 45

I guess copy-pasta events, cucking AoS for months, buffing classes that didn't need it, and nerfing classes that didn't need it either = PA's idea of good content.

The least they/CMs could do is go on topics such as these and just lay it on to us honestly "We are not revisiting Class Passives in the next 2 years" so that we can at least st*u about it.

Players would buy a shitton of slots for Passive builds which could be another source of revenue for them (would also make Book of the old moon much more necessary) - Yet PA can't even monetize shit well. They needed the community to tell them that the new skin should be Warrior too....how could they have not seen that internally? -_- I really want to be smoking what they are smoking.

Last Edit : Aug 4, 2023, 15:31 (UTC)
# 46

Maybe one day...the dream still lives.

Last Edit : Jun 13, 2023, 16:52 (UTC)
# 47

love the idea. would give another point to personilzes how you play your character. But pls...give this realy to ALL classes...dont ignore Shai again "cause no normal class" with this one. We beg for years now for a better passive.

Last Edit : Jun 13, 2023, 21:16 (UTC)
# 48
On: Jun 13, 2023, 16:52 (UTC), Written by Winterklinge

love the idea. would give another point to personilzes how you play your character. But pls...give this realy to ALL classes...dont ignore Shai again "cause no normal class" with this one. We beg for years now for a better passive.

I feel ya.

Last Edit : Jul 24, 2023, 19:09 (UTC)
# 49

Hey CMs/GMs,

I've already mentioned this on several of my and other people's posts, can you start getting clear anwsers from PA about whether stuff will get even be considered in the next year?

If they don't, start commenting and closing threads so that we know not to beat on a dead horse anymore. Is it so hard to get this info and comment: "PA is happy with the current state of X and don't plan on adjusting it in the foreseeable future."

This would save so much pain and grief both for the community, as well as your sanity as custodians of this forum.

Last Edit : Aug 4, 2023, 15:31 (UTC)
# 50

Hey CMs/GMs, 

What does one need to do to get on the Feedback board?

Is it over 100k Upvotes, or is it just that we need to bingo what's already in production and you can pretend that we were heard?

Peace.

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