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UTC 9 : 6 Jun 14, 2024
CEST 11 : 6 Jun 14, 2024
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#Suggestions
Excessive -DP stacking
Mar 20, 2023, 09:54 (UTC)
1322 15
1 2
Last Edit : Mar 20, 2023, 09:54 (UTC)
# 1

Anyone who played highend grindspots should be aware that with certain class combinations it's possible to exploit the given spot by stacking -DP effects on the mobs.

This should definetly not be the case, as stacking this high amount of -DP on these mobs makes them literately a joke to kill.

There should be no more than a single (the highest) DP reduction from skills and one from skill addons should apply, the rest should not stack at all.

244 4634
Lv 63
Hnnie
Last Edit : Mar 20, 2023, 12:30 (UTC)
# 2

So you are suggesting that PA revise the entire debuff system? 

If yes, then good suggestion I stand behind you completely. 

Maybe this time around you can hover your mouse over each one to see.... what it even is....

+ add a small timer underneath each one to know when it expires. 

+ add a size variant to the icons so you know which ones are inflicted by you. 

+ add a color graded system so we know what tier of debuff it is.

Last Edit : Mar 20, 2023, 12:42 (UTC)
# 3

Hmm, I'd be up for that. However, I'd let each different effect still stack, as in. -DP + - Magic DP, otherwise, you'd make a lot of abilities's extra effects useless, and it's a different effect. However, several -Magic DP or several -DP at the same time should only count the highest one, same as they already do with some buffs (Example, shift+E awa wizard buff and Sorc's +20 AP buff, the Sorc buff takes priority due to how much AP it gives, they do not stack, unless they fixed it since last time I was with a Sorc)

However, to counter the effects of the slow grind cause, this will definitely make a lot of grinding super slow in some areas, PA should also remove ALL AP caps on ALL PvE areas. PvE AP caps make no sense...specially once mobs start not dying in 1 hit like in elvia and stuff, some players have the gear to blow up these mobs, but can't use it's full potential cause PA capped the zone, which is just silly imo.

Last Edit : Mar 20, 2023, 19:32 (UTC)
# 4

2023 still cant see debuff duration and effect, PA  literally boomer developers stuck in 20 years ago UI

44 1701
Lv 61
Adonaj
Last Edit : Mar 20, 2023, 19:40 (UTC)
# 5
On: Mar 20, 2023, 19:32 (UTC), Written by Adonaj

2023 still cant see debuff duration and effect, PA  literally boomer developers stuck in 20 years ago UI

PA doing its intentionally, 20 years ago everything was crystal clear w/o any hidden crap to maximize your cash grab and god oh god, developers was fixing bugs instead claiming you need to find out yourself if its a bug or intended mechanic.

Last Edit : Mar 20, 2023, 20:21 (UTC)
# 6
On: Mar 20, 2023, 12:42 (UTC), Written by HatBOI

However, to counter the effects of the slow grind cause, this will definitely make a lot of grinding super slow in some areas, PA should also remove ALL AP caps on ALL PvE areas. PvE AP caps make no sense...specially once mobs start not dying in 1 hit like in elvia and stuff, some players have the gear to blow up these mobs, but can't use it's full potential cause PA capped the zone, which is just silly imo.

Well the setup in the image literately blows up the highest endgame PvE group spot like it would be some random low tier trash spot, and it's not even irony. Compared to an avarage random party of geared palyers, a properly stacked FOTM party deals significantly higher damage and that should not be the case.

If a spot takes time, then they can nerf mob HP, but having mandatory classes is not a good game design.

These debuffs can be exploited so hard, that they had to make bosses on second and third dungons immunie to debuffs after players was exploiting it in the first dungeon. Obviously PA picked the lazyest bandaid fix there instead of fixing the broken skills instead and it's unrealistic to expect them to fix it since they don't really give af anyway.

244 4634
Lv 63
Hnnie
Last Edit : Mar 21, 2023, 01:31 (UTC)
# 7
On: Mar 20, 2023, 20:21 (UTC), Written by CatDK

Well the setup in the image literately blows up the highest endgame PvE group spot like it would be some random low tier trash spot, and it's not even irony. Compared to an avarage random party of geared palyers, a properly stacked FOTM party deals significantly higher damage and that should not be the case.

If a spot takes time, then they can nerf mob HP, but having mandatory classes is not a good game design.

These debuffs can be exploited so hard, that they had to make bosses on second and third dungons immunie to debuffs after players was exploiting it in the first dungeon. Obviously PA picked the lazyest bandaid fix there instead of fixing the broken skills instead and it's unrealistic to expect them to fix it since they don't really give af anyway.

Shais were brutally nerfed due to having misty haze which has a powerful -dr debuff and evasion but that doesn't help in most pve nearly as much since shai only has a 29% class accuracy maximum and at the time of the nerf only had 19% maximum so they took away 25% dr/evasion shred and gave back 10% accuracy. Then nerfed our overall dps by around 20%.

So in short, they do nerf for -dr but only if you're a shai. I haven't quite found the correlation but that seems to be the way of it.

Last Edit : Mar 21, 2023, 03:04 (UTC)
# 8

I mean, it may be a issue but, isnt there other things that are more needed of a change?

Last Edit : Sep 26, 2023, 16:55 (UTC)
# 9

So now after woosa got uglily bandaidfixed, can we finnaly get looked at the root cause and remove damage specific -DR buffs altogether? It doesn't contribute anything to the game just adds a potentional exploit for certain classes and class combinations.

Just convert those into (non stackable) all -DP on classes that need it, and remove from the rest.

244 4634
Lv 63
Hnnie
Last Edit : Sep 27, 2023, 20:36 (UTC)
# 10
On: Sep 26, 2023, 16:55 (UTC), Written by CatDK

So now after woosa got uglily bandaidfixed, can we finnaly get looked at the root cause and remove damage specific -DR buffs altogether? It doesn't contribute anything to the game just adds a potentional exploit for certain classes and class combinations.

Just convert those into (non stackable) all -DP on classes that need it, and remove from the rest.

This would solve nothing. -DP debuffs are good in 2 situations: 1. AP cap or 2. high initial AP requirements.

In PvE they need to turn the 5% AP caps to 30% AP caps for elvia spots. And the high initial AP requirements for Dekhia and Ulukita spots down to 500-600 AP but make the Mobs actually tanky by increasing HP (similar to Crypt of Resting Thoughts)

As for capped PvP they can also cap buffs / debuffs, like -DP debuffs to -20 DP in total.

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