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UTC 10 : 36 May 16, 2024
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#Suggestions
Increase Monetary Reward for Red Battle Field (RBF)
Apr 25, 2023, 00:42 (UTC)
13818 324
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Last Edit : May 12, 2023, 04:26 (UTC)
# 251
On: May 9, 2023, 12:45 (UTC), Written by MonkeyWithGuns

I want to add some opposition to this idea as it seems most people just see more money and go 'Hell Yes!'. Although I believe marginally increasing the rewards for RBF would be good for the game, making it a sustainable option for progression would have negative effects on the game as a whole. My reasons being...

1 : Inflation is already at an all time high in the game.

This one is self explanatory. Items are hitting all time highs in price to the point that the playerbase can't sustain the demand based on current market caps. Adding more silver to the game will simply make these issues worse than they are. We are in a situation where casual players already have plenty of options to push for 100bil+ items and even tie up large portions of silver in market preorders.

2: BDO is an MMORPG, not a match based combat fantasy game. 

MMORPG's thrive on their economys. Your progression in the game and the time it takes, is completely dependent on market prices and how much time or effort it will take you to obtain those items or the currency to buy them. As you progress more, your time becomes more valuable and going back to do something in the early game for items inhibits your progress. Later game players thrive on being able to purchase early game items as needed. It is important that new players come in and progress naturally from the beginning to fulfill that market and allow players in the late game to stay in the late game. Your suggestion would essentially allow a player to come into the world of Black Desert, create a trial, and have a sustainable option to progress without ever committing to adding items to the economy. 

3: Time spent in RBF should not exceed the value of Node War participation

The key word in that is participation. Rewards for RBF should not exceed the smallest portion awarded for participating in a node war. Node Wars already provide signficant amounts of money for someone looking to monetize their pvp, I'm sure some of you will disagree, but referring to the 2 points above this one, more silver for players without participation in the market will make progression overall worse. Node wars will also suffer, more than they are right now, due to time spent in RBF being worth more money than fighting for a node. RBF is better than war? Why war?

4. Botting

Look, botting isn't an issue and even with these changes would most likely not become an issue, but I just want you to think about how easy it would be to use this version of RBF to create an account worth monetary value. Right now BDO has a great solution to botting, and that is simply integrating afk activities into the game. There is no incentive to bot, when the game already has plenty of outlits for a player to set up and let the game play itself. Because RBF can be entered on trials, there is a high probability that bots will find their way into the game mode if there is an ample amount of progression to be had. Just think about it, Start menu > Trial Menu > Select character > In game Menu > RBF > Basic inputs to avoid afk timer > Teleport to BA > RBF > and so on. All a bot would have to be programmed to do is select through a few menus, and do any basic inputs to avoid the afk timer. If you think people won't do it or wont be able to beat Easy Anti-Cheat, I would say your wrong. Once there is an easy way to achieve a goal, someone, somewhere, will find a way. 

Now, all of that being said, I do agree that the current rewards for RBF are not on par with the current state of the game. Those rewards should become more significant but should revolve more around making your time outside of RBF better rather than raw silver. Here are my suggestions to make that happen...

1: Add 3 dailies that scale up and require you to win in order to accept the quest for the next daily

   a. (Victory in the Red Battlefield #1)

      Requirement : Win a match in Red Battlefield 

      Reward: [Month - Year] Red Battlefield Spoils of War
      (This would be a loot box that PA could change the loot table each month to taylor to the current economy. Think small injections of             alchemy ingrediants, certain undesirable gatherables, enhancement materials, anything sold out on the market that logically shouldn't           be sold out)

   b. (Victory in the Red Battlefield #2)

      Requirement : Win a second match in Red Battlefield

      Reward: 1-3x Loot scrolls

   c. (Victory in the Red Battlefield #3)

      Requirement : Win a third match in Red Battlefield

      Reward: 1-2x Golden Blessings of Agris

2: Do exactly what choice is suggesting but with WAY LESS raw silver and no loot scrolls (again.... we need that drop rate going to the economy and it's lack of items, not silver)

1st place winning team (Max people, Max Time, etc.) : $100,000,000

1st place losing team (Max people, Max Time, etc.) : $50,000,000

Simply scale it down from those numbers. Assuming you collect all 3 of the dailies in the suggestion above, your potential monetary gain should be relatively close to the income Choice is suggesting to be a reward. 

3. RBF Seasons

Why can't we have accolades and leaderboards for RBF and reward players for achieving those accomplishments. It would be really cool to see some one of a kind temporary titles and cosmetics awarded to people who ahieved 1st place in specific leaderboards
You could do endless thing with this. (Most kills in a single match, Greatest CC score in a single match, Most Caps in a single match, Most points earned in a single match, etc.) Add a condition that 'x' amount of players have to play 'y' amount of time for any of the stats to hit the leaderboards. 

There is a lot to unpack here, so let me do that one at a time. 

1 : Inflation is already at an all time high in the game.
Players with 281 AP can go grind orcs, and the average silver made per hour there is practically all raw silver. If we take 5 orc grinders and they prefer RBF instead, there is no difference in silver injected into the game, in fact my suggestion is less on average.

If you are worried about inflation that is its own subject, this post is more about rewarding PvP. If you're passionate about inflation, 99% of it comes from grind spots, daily silver in your black spirit safe, guild payouts, etc. Adding this has a virtually net zero effect on inflation because you're pulling grinders who are inflating silver with trash to instead do RBF. Also, a key point that cant be glossed over in my post: 

"3. Rewards max out at 331.5m in value, with minimum reward being 50m in value. (This can be consumables, crystal materials, silver, accessories, whatever is balanced by PA)"

I don't claim rewards should be 1b in raw silver. It is just a table suggesting values that should be obtainable.

2: BDO is an MMORPG, not a match based combat fantasy game.

Because of RBF's uncapped nature in pvp, new players will not be incentivised to start on a trial and progress through RBF alone. the bottom half of every RBF get such insignificant money compared to grinding centaurs on season which is 400m+ an hour, compared to around 200m for RBF. Trial characters will certainly be amongst the bottom in RBF. The overall effect will likely be much smaller than you think, and i highly doubt new players will have fun getting slaughtered over and over in RBF. most people will likely grind up some gear and practice on mobs before doing RBF anyways, which still provides the new player materials that might get sold out otherwise. Even if everything sells out, its a small price to pay to award people who prefer pvping to progress and is overall better for the health of the playerbase if new solutions need to be added to combat the unavailability of these items.


3: Time spent in RBF should not exceed the value of Node War participation

Controversial take, maybe PvE shouldn't exceed the value of node war/siege participation either. Building a guilds membership up, getting a shot caller, getting a defense lead, a base builder, a cannon team, getting elephants, getting guild skills, getting consumables, showing up at specific times, listing to calls and practicing, competing directly for either a big reward or zero reward against other guilds, etc. sounds way more taxing and difficult and requires way more effort than killing monsters. Most siege guilds get a castle MAYBE once a month, after participating in 4 sieges that last 2 hours. Their reward? 3-4b in total rewards minus consumables. If you instead grinded for 8 hours, you'd get 8b for PvEing. The benchmark for time spent in this game is how much u make pveing, so buff node/siege too. I am just pointing out how terribly rewarded pvp is in this game in all aspects.

4. Botting

Speedhacking programs exist and people can make 8 billion silver an hour doing PvE, should we remove all mobs from the game? Also the pure fact these programs exist and aren't used speaks volumes as to how unworth it is to speed hack in a closed economy game. Nobody does it because they get banned before they can even do anything with the gear they obtain, and they cant sell items to their mains anymore due to the market place queue. This will likely not be a problem, and if it is, cheaters can be used as a reason to not release anything in this game, this reason alone shouldn't be why pvpers dont get rewarded.

---

Your ideas for RBF:

1: Add 3 dailies that scale up and require you to win in order to accept the quest for the next daily

Imagine if you are a PvE player and only 1 grind spot exists in the game, but once you complete your daily at that grind spot, you get no loot for the mobs you kill. Thats what you're telling pvp players with this suggestion. Why can PvE players endlessly grind 20 hours and make 20b in a day, yet you want PvP players to be limited to 1 hour of progress a day?

2: Do exactly what choice is suggesting but with WAY LESS raw silver and no loot scrolls (again.... we need that drop rate going to the economy and it's lack of items, not silver)

Once again, why should the max reward per hour for a 750 GS player with 2 trillion silver worth of gear be 300m an hour for effortful PvP when PvE players can load up a brand new seasonal with zero silver worth of gear (tuvala) and hold 2 buttons on valk and make 400m an hour at centaurs? Make it make sense. Also, as per my suggestion, this isnt going to be all raw silver, its whatever items PA deems required in the market that pvpers can provide.
"(This can be consumables, crystal materials, silver, accessories, whatever is balanced by PA)"



3. RBF Seasons

Great idea, this would be really cool to see in addition to rewarding PvPers. Recognition is not enough, Imagine if I said that pearl abyss should remove all rewards from PvEing because players get titles for killing mobs, and they get combat xp and that medal appears on the leaderboard, and they get a higher monster kill count to flex with. Why should they need more?

it sounds ridiculous, thats what you're asking PvP players to deal with by only rewarding them with cosmetic stuff. Also thats what solare is for. Flexing your PvP accomplishments outside of gear capped and in a super controlled PvP enviroment is already hardly a flex. Even people who make montages are made fun of for including RBF clips, its just a party game mode and nothing to brag about.

Last Edit : May 12, 2023, 13:48 (UTC)
# 252

Giga chad Choice makes a giga chad suggestion post that is the most upvoted suggestion on the feedback forums BY FAR more than doubling the amount of upvotes of the second most upvoted post while also annihilating his adversaries in a debate that ensued in the said post. PA you don't want to be at odds with that guy so your response better be good and make all these people happy. Also I agree with the suggestion.

Last Edit : May 12, 2023, 15:58 (UTC)
# 253
On: May 12, 2023, 03:45 (UTC), Written by EUChoice

Pets are given out quite frequently, i paid next to nothing for pets on my EU account and i have 1x t5, 2x t4, and 2x t3 pets and they are the least of my worries. 

Sounds like you ain't clearing fast enough big boy..
Idgaff about your Solare rating, what does it even have to do with the convo about silver in RBF?
Oh wait, did I strike a nerve with the gear carried comment? Sorry bro, didn't mean to slap that epeen..
That being said, good job glossing over the entire point of my comment.
If you want silver, go grind.
If you want PVP notoriety, screenshot your solare rating for all the uwu's to see.(got that nailed it seems..)

Lv Private
XxValakxX
Last Edit : May 12, 2023, 16:29 (UTC)
# 254
On: May 12, 2023, 15:58 (UTC), Written by XxValakxX

Sounds like you ain't clearing fast enough big boy..
Idgaff about your Solare rating, what does it even have to do with the convo about silver in RBF?
Oh wait, did I strike a nerve with the gear carried comment? Sorry bro, didn't mean to slap that epeen..
That being said, good job glossing over the entire point of my comment.
If you want silver, go grind.
If you want PVP notoriety, screenshot your solare rating for all the uwu's to see.(got that nailed it seems..)

He posted it because you implied he is gear carried and is afraid of capped gear pvp which his screenshot disproves as Arena of Solare is gear capped. You got outplayed now you are mad lmao. Your points are weak, your response is goofy stay mad.

Last Edit : May 12, 2023, 16:42 (UTC)
# 255
On: May 12, 2023, 03:45 (UTC), Written by EUChoice

Pets are given out quite frequently, i paid next to nothing for pets on my EU account and i have 1x t5, 2x t4, and 2x t3 pets and they are the least of my worries. 

Also

I think you misunderstood the statemat that was made regarding PvE money per hour is gear relatet. Pets where used as an example, that other factors may also affect money/h than gear in pve.

While it is gear relatet, it is only to a little extent. A person who just went out of season can pull 700M / h, yes a person who is around 700Gs+ can pull 1B/ hour at some spots, with luck. So the overall gear difference is not effecting money /h so much as in the new suggested RBF ranking system. Thats probably the point made, regarding more gear means more money.

I also think the reward for high ranked players in the RBF ranking is too much different from the lower ranked ones, for reasos why, see my post a little earlier.

Also, I dont know what your AoS rank has to do with all this. I think it only adds salt to the discussion and doesnt help the discussion one bit.

But again as said in my other earlier post, I greatly appreciate your push in the right direction to make RBF artactive for making money.

Last Edit : May 12, 2023, 16:48 (UTC)
# 256
On: May 12, 2023, 16:11 (UTC), Written by Garuwashi

He posted it because you implied he is gear carried and is afraid of capped gear pvp which his screenshot disproves as Arena of Solare is gear capped. You got outplayed now you are mad lmao. Your points are weak, your response is goofy stay mad.

What exactly am I mad at and what exactly am I playing? 
Oh yea, this is that typical gamer trash talk. By all means, keep chortling his berries underling. Be sure to like and subscribe to..
./yawn



Lv Private
XxValakxX
Last Edit : May 12, 2023, 17:01 (UTC)
# 257
On: May 12, 2023, 16:42 (UTC), Written by EleanorKuro

I think you misunderstood the statemat that was made regarding PvE money per hour is gear relatet. Pets where used as an example, that other factors may also affect money/h than gear in pve.

While it is gear relatet, it is only to a little extent. A person who just went out of season can pull 700M / h, yes a person who is around 700Gs+ can pull 1B/ hour at some spots, with luck. So the overall gear difference is not effecting money /h so much as in the new suggested RBF ranking system. Thats probably the point made, regarding more gear means more money.

I also think the reward for high ranked players in the RBF ranking is too much different from the lower ranked ones, for reasos why, see my post a little earlier.

Also, I dont know what your AoS rank has to do with all this. I think it only adds salt to the discussion and doesnt help the discussion one bit.

But again as said in my other earlier post, I greatly appreciate your push in the right direction to make RBF artactive for making money.

The point I was making is that his comparison to "it scaling like PVE does" is just flat wrong. There are several lower AP spots where if you weren't restricted by pet loot speed(even with  all tier 5 and tier 4s) you would perform better from a silver/hr persepective than going to the higher end spots. 
RBF is nothing more than a small red vs blue mock NW.
Neither of them were put into the game to make money, they were put there for pvp.
He linked his AoS in some attempt to prove that he spent alot of time in 3v3 capped fighting and won more than he lost; because I said something mean about gear carried streamers not wanting to waste time in capped RBF. Which was proven when they tried gear restricting RBF in the past and no one did it. Heaven forbid you besmirch the hallowed ego of BDO players.. 



Lv Private
XxValakxX
Last Edit : May 12, 2023, 19:04 (UTC)
# 258
On: May 12, 2023, 17:01 (UTC), Written by XxValakxX

The point I was making is that his comparison to "it scaling like PVE does" is just flat wrong. There are several lower AP spots where if you weren't restricted by pet loot speed(even with  all tier 5 and tier 4s) you would perform better from a silver/hr persepective than going to the higher end spots. 
RBF is nothing more than a small red vs blue mock NW.
Neither of them were put into the game to make money, they were put there for pvp.
He linked his AoS in some attempt to prove that he spent alot of time in 3v3 capped fighting and won more than he lost; because I said something mean about gear carried streamers not wanting to waste time in capped RBF. Which was proven when they tried gear restricting RBF in the past and no one did it. Heaven forbid you besmirch the hallowed ego of BDO players.. 



one player with brain can win whole rbf match AND play for objectives way more than some geared idiot who cant keep an eye out on blinking colors in battleground. 

https://streamable.com/g6stv5

people cant even stay in circle even if it means win. or stall in circle even if it means their own death for the team win.

https://streamable.com/bpxmbl

https://streamable.com/r4b2ug

https://streamable.com/ppn0gg

https://streamable.com/5hgufz

https://streamable.com/iuy47r

https://streamable.com/xc42uk

https://streamable.com/lo7hs8

Last Edit : May 12, 2023, 19:43 (UTC)
# 259
On: May 12, 2023, 16:48 (UTC), Written by XxValakxX

What exactly am I mad at and what exactly am I playing? 
Oh yea, this is that typical gamer trash talk. By all means, keep chortling his berries underling. Be sure to like and subscribe to..
./yawn



You have nothing of substance to say except for goofy insults so it would be beneficial to everyone including you to stop, unless you want to keep making a clown out of yourself which you are doing great at.

Last Edit : May 12, 2023, 20:41 (UTC)
# 260
On: May 12, 2023, 19:43 (UTC), Written by Garuwashi

You have nothing of substance to say except for goofy insults so it would be beneficial to everyone including you to stop, unless you want to keep making a clown out of yourself which you are doing great at.

I did provide something of substance, which didn't mention you at all. The OP glossed over the point and tried to flex.
Then you felt the need to interject yourself into a conversation that didn't involve you, which I assume is because you need to back up your e-daddy. So like I said, chortle on.. gawk gawk 3000 style..

Lv Private
XxValakxX
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