my grandmother would implement this popular request faster than you, devs? whats up?
I agree the reward silver should be increased, but I can think of at least a dozen ways to exploit or cheese this system. A straight 10m per minute on a win and 1m per minute on a lost spent in the RBF would be enough. It would make people try to win without making it better than grinding. While offsetting the sting of a loss by a little bit.
I would also add RBF Draughts and Perfumes to be purchaseable by all characters not just trial characters. Make the RBF draughts and Perfumes be a 1 minute duration to prevent them being used in a non RBF scenario.
Q: How will DP/Healer players make money in RBF? They can't kill anyone.
A: Time spent contesting a point gives points, and capturing a point also gives points. DP players have a greater efficiency in contesting points so it should even out since they can't kill anyone.
You could also implement a system that rewards assists, or "takedowns" meaning if you contribute to a kill happening you receive partial reward.
PA pls hellooooo, we know you read the forums
PA pls hellooooo, we know you read the forums
They don't tho? They just duped people into thinking that they listened to them when they guess something that was already in the production pipeline.
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Edit: They might listen for things that their unpaid intern rotation can do by themselves - the only developers left working on BDO.
They don't tho? They just duped people into thinking that they listened to them when they guess something that was already in the production pipeline.
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Edit: They might listen for things that their unpaid intern rotation can do by themselves - the only developers left working on BDO.
yea you're probably right
FINALLY!!!!!!! You're the man, Choice!
RBF is dead, my main content and hitting rocks instead now, thanks J