Choice, thank you for gracing us with your presence {and bringing 5300+ of your acolytes} on this forum. Thank you for bringing these ideas too. They are good - but awesomely average.
Any change/improvement to PvP gains in Bdo would be a net gain, so if this has to be it, so be it. Main problems I could see deriving from your system is that it is heavily skewed towards rewarding Gear/Class selection and doesn't focus on the actual Goals of certain activities (past a certain point) or the interactions that take place during those activities.
Regarding those activities and interactions, there are so many better ideas than this Concept for rewarding in Pvp (for RBF, but other content as well). If you were going to bring attention to this topic, it would've been spiffy if you used the Search function here and on Reddit, and read through some of those ideas when creating your concept. I could do that for you, but this ain't my article. If you weren't going to utilize those ideas, you could've at least listed them below your concept as an alternative & brought them to focus to your 5300+ acolytes, as well as the BDO devs who seem to be only li(c)king Streamer/KR ideas and ignore the rest of their community.
Correct.
Look who is speaking here and upvoting this stupid idea: choice bots army, they all set up accounts on the forum today (including choice itself).
Luckily PA is not that stupid and naive and will not let such a "choice" get hundreds of millions for nothing.
FUN NOT ALLOWED!!!
/s
100% a welcome change. Would also be cool to have a post-match stat report showing things like kills, deaths, points captured, etc. with the MVP / Ace thing from AoS. This suggestion would add so much more meaning into the game, since IMO, a good chunk of meaningful progress was lost due to AP caps/green offhands/Nesser for PvE pursuits (devaluing high-Caphra-level Kutums and PEN Blackstar) and ~90% of organized PvP being gear capped in regards to PvP pursuits.
This would be a step in the right direction in reviving and/or providing more avenues for purposeful, meaningful, and impactful gear gains. Not to mention, the (dreaded, apparently) F word ----- F U N.
Concern: My only concern is how raw silver payouts via PvP might negatively impact the economy. I realize a lot of spots payout a ton of raw silver these days (Orcs and Hexe for example) but PvE, as a whole, provides the economy with at least something. IE: Crystalized Despair, Caphra's, accessories, etc. While, on an individual level, some players may/may not sell these drops, this at least gives something back to the economy for playing the game, in a general sense. RBF'ing all day and making raw silver has no potential to give back to the economy, but potential to take from it (spending the raw silver in CM) so my question here is -- if players are RBF'ing all day and making gains via PvP -- will the economy be negatively impacted in any way? If so, how can this impact be mitigated?
Choice, thank you for gracing us with your presence {and bringing 5300+ of your acolytes} on this forum. Thank you for bringing these ideas too. They are good - but awesomely average.
Any change/improvement to PvP gains in Bdo would be a net gain, so if this has to be it, so be it. Main problems I could see deriving from your system is that it is heavily skewed towards rewarding Gear/Class selection and doesn't focus on the actual Goals of certain activities (past a certain point) or the interactions that take place during those activities.
Regarding those activities and interactions, there are so many better ideas than this Concept for rewarding in Pvp (for RBF, but other content as well). If you were going to bring attention to this topic, it would've been spiffy if you used the Search function here and on Reddit, and read through some of those ideas when creating your concept. I could do that for you, but this ain't my article. If you weren't going to utilize those ideas, you could've at least listed them below your concept as an alternative & brought them to focus to your 5300+ acolytes, as well as the BDO devs who seem to be only li(c)king Streamer/KR ideas and ignore the rest of their community.
Gear/Class is what is rewarded in both PvE and Lifeskilling, class imbalance exists. There is no question. Due to this imbalance should PvP players just simply not be rewarded? Woosa grinds 25% faster than a corsair and I grind 300% more money than a 550 GS seasonal player. Yes, more gear in pvp should mean more money just like in PvE and even more mastery means more money in life skilling too.
This idea does not ignore the goals of RBF at all, kills are heavily underweighted in my formula and the primary point generator is going to be capturing and contesting points. If you are present for 10 point captures, you already earn more points than the most prolific killers in RBF who usually get 30 kills a game.
basing rewards mainly around kills is not a good idea and unfair to a lot of classes that don't just blast/bomb.
Rewards are mainly around objectives. A full DP player who spends most of an RBF match contesting and capturing points can earn over 100 points, while the most prolific killers are only going to gain 30 kills aka 30 points a match.
Amazing idea! I support it with everything I got :)
Woosa grinds 25% faster than a corsair and I grind 300% more money than a 550 GS seasonal player.
So it needs to be nerfed by 25%. Problem solved.
You want to print money effortlessly, and only for a select few, which is why your idea will never come to fruition.
raw silver payouts via PvP
more dust! more dust!! I love caphras!!! I sleep with a bottle of ancient spirit dust at night!!!!!!
So it needs to be nerfed by 25%. Problem solved.
You want to print money effortlessly, and only for a select few, which is why your idea will never come to fruition.
This guy serious? Has he even read the post at all. Or doing his usual?
As a PvE enjoyer that also has fun in PvP I can say that this sounds great. Give players more incentive to actually explore all aspects of the game instead of just grinding mobs endlessly!
That's ony of the best ideas on this board. It's something that can finally make pvp in this game enjoyable.