Black Desert will begin in a moment.

Install the Black Desert Launcher if the game doesn't start.

Install the Black Desert Launcher to start the game.

The launcher will appear if it's installed.
If it doesn't, try to run your downloaded launcher.

Install Guide

1 Run BlackDesert_Installer_NAEU.exe to install the Black Desert launcher.

2 Start the game once installation is complete.

Forums

UTC 21 : 5 Apr 27, 2024
CEST 23 : 5 Apr 27, 2024
PDT 14 : 5 Apr 27, 2024
EDT 17 : 5 Apr 27, 2024
#Suggestions #Community Support
Sorc succesion Issues
Apr 30, 2023, 14:42 (UTC)
2418 33
Last Edit : May 10, 2023, 14:02 (UTC)
# 21
On: May 9, 2023, 15:57 (UTC), Written by Helegnes

Forget it mashing, people gave up on maintaining classes in a balanced state with regard to feedback when reworks hit. Now its everyone for themselves and whine the loudest so PA makes you the next fotm spec.

Sure.

It's not like the article began with "I would like to start by saying that Sorc Succession is definitely not in a bad place" and every Sorc Succ thread/video is very humble in their requests usually following up with "This is a post with the sole objective of improving the existing problems of our class while being as objective as possible and understanding where our problems come from, far from trying to make our class "the strongest" or anything like that, please understand it and do not create unnecessary drama or toxicity in the comments." or "We'd be ok with a single one of these QoL changes and no tweaks to dmg whatsoever"..

Also, solid feedback regarding the ideas posed, especially the problems perceived by the 23 Sorc Succession players in Na/eu.

Thank you for your input.

Last Edit : May 19, 2023, 02:47 (UTC)
# 22

Coming back to say that our feedback gathered was reposted on the KR forums and there are extended discussions happening there. Lot of KR folks are in agreement with the feedback we put together for succ sorc.

That's good and hopefully will see some changes!

Last Edit : May 19, 2023, 13:42 (UTC)
# 23
On: May 19, 2023, 02:46 (UTC), Written by Mirra

Coming back to say that our feedback gathered was reposted on the KR forums and there are extended discussions happening there. Lot of KR folks are in agreement with the feedback we put together for succ sorc.

That's good and hopefully will see some changes!

I'm sorry to say that they didn't, considering the patch notes.

Here are my 2 cents on the topic: https://www.naeu.playblackdesert.com/en-US/Forum/ForumTopic/Detail?_topicNo=31134&_page=2

They didn't take any of the important issues voiced about succ sorc and just did a random blanket buff / QoL check - hoping that the 4 players that are playing this class in total will not initiate a riot to burn down their offices. Ofc we wont, cus its only 4 of us, and we don't have any critical mass, which is why PA doesn't feel the need to put in any effort in adjusting the class - it's just 4 people complaining, so why waste resources on them?

The biggest insult to injury I gotta say is the nerf to Shadow Wave in pvp (ussually The Skill we need to use after a cced person gets up and tries to kite for HP), potential nerf to instant abyssal (we'll see how more hits plays out with our abysmal accuracy setup), and the fact that they have other classes in the same update with at least more quantity in changes than Succession Sorc.

Last Edit : May 19, 2023, 20:11 (UTC)
# 24
On: May 19, 2023, 09:26 (UTC), Written by Zoroaster

I'm sorry to say that they didn't, considering the patch notes.

Here are my 2 cents on the topic: https://www.naeu.playblackdesert.com/en-US/Forum/ForumTopic/Detail?_topicNo=31134&_page=2

They didn't take any of the important issues voiced about succ sorc and just did a random blanket buff / QoL check - hoping that the 4 players that are playing this class in total will not initiate a riot to burn down their offices. Ofc we wont, cus its only 4 of us, and we don't have any critical mass, which is why PA doesn't feel the need to put in any effort in adjusting the class - it's just 4 people complaining, so why waste resources on them?

The biggest insult to injury I gotta say is the nerf to Shadow Wave in pvp (ussually The Skill we need to use after a cced person gets up and tries to kite for HP), potential nerf to instant abyssal (we'll see how more hits plays out with our abysmal accuracy setup), and the fact that they have other classes in the same update with at least more quantity in changes than Succession Sorc.

I know you are meming, but there are way more than four people playing succession. :P Also, isn't Shadow Wave's change a buff? Won't it actually do more damage if you get the float on somebody, since it's gonna have air attack instead of down attack? But I agree that this glab patch doesn't really address any of our concerns or the core issues that the class has. 

0 12
Lv Private
Iphigeneia
Last Edit : Jun 5, 2023, 14:38 (UTC)
# 25

An interesting discussion. Been looking for a succ sorc thread. Thank you Zoroaster for the links. I'll add some suggestions here as well. I don't hate the class's PVE ascpect apart from the mobility part. In PVP however, she would've been a good class if others weren't so busted. Succ sorc being a balanced class means nothing if she faces broken classes all the time.

Mobility

I'm not suggesting adding a new skill(Although it would be great) but only to optimize her current kit. She won't be one of the fastest classes but better than her current state but some of her skills would come in handy. The skill improvements are mentioned as follows.


Prime: Dark Flame needs an increase travel distance(at least double).
Prime: Ultimate Dark Flame is a stationary skill. It needs to be modified into a front hop skill like Dark Flame. Also it needs to be cancellable with skills like Rushing Crow, Midnight Stinger.

Prime: Violation needs an increase travel distance(at least double). Enable stamina regeneration while using the skill.
Jump Night Crow needs to be able to use shards like regular iFrames when out of stamina. Currently Prime: Violation + Night Crow is a great initiator/ escape skill but if she's out of stamina then it can't be used to get out of a sticky situation even if she has shards.

Prime: Rushing Crow activates two times before going to CD. Each dash costing 5 shards instead of 10.

Prime: Midnight Stinger's shard cost changed to 5 instead of 10.

Protection Changes

The class not only has insufficient super armors but is overflowing with forward guards which is good for PVE but very risky in PVP becuase they will most likely flank from sides and back and the blocks break in an instance. My suggestion is to change the protection type depending on the nature of the skills.


Prime: Dark Flame has slow initiation and transition to it's ultimate and is very easy to outmaneuver, this skill is better suited to be a super armor than being a forward guard.
Prime: Violation faces the same issue like Dark Flame and it also goes through an enemy while being in a forward guard as it exposes the back and sides. So it is more suited to be a super armor, not a forward guard.
Prime: Turn-Back Slash is a skill that looks like it's making a forward energy shield. I feel like this was intended to be a FG skill but since the class has so many of them the devs changed it to a CC. Asthetically aside, many of the combos with other abilities can be fully protected(Example: Crow Flare > TBS > Claws, Violation > Dark Flame > TBS > Calamity etc.) if this skill gets a forward guard. One less float isn't going to matter much.

Prime: Midnight Stinger forward guard or super armor. Remove CC.
Prime: Dream of Doom super armor while charging, similar to Abyssal Flame. This will be equivalent of awakening's Grim Reaper.

Shard Explosion is slow on execution, the particle movement is slow, has below average damage and small radius with no CC. Should add super armor.

So the Protected skills will be as follows:

(Self buffs and rabams excluded )

Forward Guard

1. Prime: Black Wave

2. Prime: Darkness Released

3. Dark Backstep

4. Prime: Midnight Stinger

5. Prime: Claws of Darkness

6. Prime: Crow Flare

7. Prime: Turn-Back Slash

Super Armor

1. Prime: Rushing Crow

2. Prime: Bloody Calamity

3. Prime: Dark Flame & Utimate Dark Flame

4. Prime: Shadow Eruption

5. Prime: Abyssal Flame(Charge Animation only)

6. Prime: Dream of Doom(Charge Animation only)

7. Shard Explosion

8. Prime: Violation

9. Dark Tendril

Buffs
Prime and Absolute: Black Wave should not depend on Absolute Darkness. My suggestion is to remove Absolute Darkness and add it's -15DP debuff and skill accuracy +5% to Black Wave.
Prime: Claws of Darkness is basically a block skill since it doesn't deal much damage. So adding slow debuff or accuracy buff/evasion debuff can make the skill more relevant.

Key Input Changes
1. Make Shard Explosion action key-based, not only hotbar-based.
2. Keep Night Crow input as shift > Direction and change the storming crow input to something like (LMB > Direction after using Night Crow). This way players can use Night Crow and Storming Crow more easily and avoid the mistake of trying to use Bloody Calamity after Storming Crow and jumping in the middle of a fight.

3. Speaking of Bloody Calamity, the input does need to change to anything other than SPACEBAR.

3. Change Dark Flame's input to S+LMB as someone mentioned.

4. Change Black Wave's input to S+RMB as someone mentioned and if Absolute Darkness is removed.

5. Make Shadow Wave also cancellable with Dream of Doom using RMB after DoD similar to Shadow Hellfire. Makes more sense since both are ranged and unprotected attacks.

Last Edit : Jun 4, 2023, 11:31 (UTC)
# 26
On: Jun 4, 2023, 07:53 (UTC), Written by RedeemerSF

An interesting discussion. Been looking for a succ sorc thread. Thank you Zoroaster for the links. I'll add some suggestions here as well.

Np, I'll add some of these to the table in my article. But tbh, after the damage adjustments, we're still a mediocre tier in PvE compared to Zerk, Woosa, Maegu, Hash, Stroker etc.

The damage "buffs" resulted in 3-5% more trash loot (crazy! esp when i can do 30-50% more with Succ Woosa :D ). In some skill rotations, it's even less damage because they shadow nerf/fixed abyssal flame. How? Previously, you could cast AF after Turnback Slash and it would count as a charged attack and do 1499% x 5 for it's damage. Now, it counts it as a non-charged attack after TBS resulting in 1274% x 5

Shadow Eruption and Dark Flame update is an additional insult to injury since it's not like we used those skills to deal dps - Their DPS and the animation on Dark Flame are abhorrent.

We would've been way better off with:

- 5-10% Accuracy on Violation and Black Wave - Just why these skills dont have accuracy is a complete mystery

- T3 Addon on Prime: Imminent Doom (A 18s!!! CD) - This would allow us to rotate in T3 with only a 2s gap

- Casting speed on claws increased from 5% to 10%

- Shard Requirement for distance removed from stinger

everything beyond this would be extra (although moving some of the buffs from kick/beak-kick to Prime skills and changing some Frontal Guards to Super armors would be spiffy too)

Last Edit : Jun 6, 2023, 20:33 (UTC)
# 27
On: Jun 4, 2023, 11:28 (UTC), Written by Zoroaster

Np, I'll add some of these to the table in my article. But tbh, after the damage adjustments, we're still a mediocre tier in PvE compared to Zerk, Woosa, Maegu, Hash, Stroker etc.

The damage "buffs" resulted in 3-5% more trash loot (crazy! esp when i can do 30-50% more with Succ Woosa :D ). In some skill rotations, it's even less damage because they shadow nerf/fixed abyssal flame. How? Previously, you could cast AF after Turnback Slash and it would count as a charged attack and do 1499% x 5 for it's damage. Now, it counts it as a non-charged attack after TBS resulting in 1274% x 5

Shadow Eruption and Dark Flame update is an additional insult to injury since it's not like we used those skills to deal dps - Their DPS and the animation on Dark Flame are abhorrent.

We would've been way better off with:

- 5-10% Accuracy on Violation and Black Wave - Just why these skills dont have accuracy is a complete mystery

- T3 Addon on Prime: Imminent Doom (A 18s!!! CD) - This would allow us to rotate in T3 with only a 2s gap

- Casting speed on claws increased from 5% to 10%

- Shard Requirement for distance removed from stinger

everything beyond this would be extra (although moving some of the buffs from kick/beak-kick to Prime skills and changing some Frontal Guards to Super armors would be spiffy too)

The fact that PA started the glabs notes with "Dream of Doom being a combo start" shows that they have no idea how the class is played.

Also, I agree with most of Redeemer's suggestions except stamina regen during Violation - I want the class to have at least some brainpower requirement to play, especially since we regen stamina during 80% of our spells either way. Losing float on TBS would also be a no-no for me, because if your opponent is already on the ground and resists your KD (usually Darkness Released) you always have E->C cancel for the float re-CC. Not to mention catching people with jump i-frame->TBS is dope AF.

0 12
Lv Private
Iphigeneia
Last Edit : Jun 23, 2023, 11:14 (UTC)
# 28
On: Jun 4, 2023, 07:53 (UTC), Written by RedeemerSF

Prime: Dark Flame needs an increase travel distance(at least double).
Prime: Ultimate Dark Flame is a stationary skill. It needs to be modified into a front hop skill like Dark Flame. Also it needs to be cancellable with skills like Rushing Crow, Midnight Stinger.

Prime: Violation needs an increase travel distance(at least double). Enable stamina regeneration while using the skill.
Jump Night Crow needs to be able to use shards like regular iFrames when out of stamina. Currently Prime: Violation + Night Crow is a great initiator/ escape skill but if she's out of stamina then it can't be used to get out of a sticky situation even if she has shards.

Prime: Rushing Crow activates two times before going to CD. Each dash costing 5 shards instead of 10.

Prime: Midnight Stinger's shard cost changed to 5 instead of 10.

Protection Changes

The class not only has insufficient super armors but is overflowing with forward guards which is good for PVE but very risky in PVP becuase they will most likely flank from sides and back and the blocks break in an instance. My suggestion is to change the protection type depending on the nature of the skills.


Prime: Dark Flame has slow initiation and transition to it's ultimate and is very easy to outmaneuver, this skill is better suited to be a super armor than being a forward guard.
Prime: Violation faces the same issue like Dark Flame and it also goes through an enemy while being in a forward guard as it exposes the back and sides. So it is more suited to be a super armor, not a forward guard.
Prime: Turn-Back Slash is a skill that looks like it's making a forward energy shield. I feel like this was intended to be a FG skill but since the class has so many of them the devs changed it to a CC. Asthetically aside, many of the combos with other abilities can be fully protected(Example: Crow Flare > TBS > Claws, Violation > Dark Flame > TBS > Calamity etc.) if this skill gets a forward guard. One less float isn't going to matter much.

Prime: Midnight Stinger forward guard or super armor. Remove CC.
Prime: Dream of Doom super armor while charging, similar to Abyssal Flame. This will be equivalent of awakening's Grim Reaper.

Shard Explosion is slow on execution, the particle movement is slow, has below average damage and small radius with no CC. Should add super armor.

So the Protected skills will be as follows:

(Self buffs and rabams excluded )

Forward Guard

1. Prime: Black Wave

2. Prime: Darkness Released

3. Dark Backstep

4. Prime: Midnight Stinger

5. Prime: Claws of Darkness

6. Prime: Crow Flare

7. Prime: Turn-Back Slash

Super Armor

1. Prime: Rushing Crow

2. Prime: Bloody Calamity

3. Prime: Dark Flame & Utimate Dark Flame

4. Prime: Shadow Eruption

5. Prime: Abyssal Flame(Charge Animation only)

6. Prime: Dream of Doom(Charge Animation only)

7. Shard Explosion

8. Prime: Violation

9. Dark Tendril

Buffs
Prime and Absolute: Black Wave should not depend on Absolute Darkness. My suggestion is to remove Absolute Darkness and add it's -15DP debuff and skill accuracy +5% to Black Wave.
Prime: Claws of Darkness is basically a block skill since it doesn't deal much damage. So adding slow debuff or accuracy buff/evasion debuff can make the skill more relevant.

Do you not see the IMENSE value that forward guard damage skills have? It's literally one of the main reasons Succ sorcs have been outperforming Awak Sorcs in EU for quite some time in PVP.

Both Dark flame (and ultimate) and violation are not movement skills. If you increase the movement range (which would be only by a small amount of distance), you would only make it so much harder to use the skill for damage for no reason. Moving forwardguard damage skills are a nightmate already, the more distance you cover, the biggest chances of getting CCed randomly.

Also, the last thing succ sorc needs is more protections, together with more damage.

Violation dp debuff is good enough, you shouldn't need another one, much less in black wave, your main damage skill with 4 proccable hits.

Last Edit : Jun 23, 2023, 11:15 (UTC)
# 29
On: Jun 4, 2023, 11:28 (UTC), Written by Zoroaster

- Casting speed on claws increased from 5% to 10%

You get 15% from crow flare, how much more attack speed can you need?

Last Edit : Jun 23, 2023, 11:22 (UTC)
# 30
On: Jun 23, 2023, 11:15 (UTC), Written by MashingBttns

You get 15% from crow flare, how much more attack speed can you need?

it wouldnt stack regardless but awk needs at least that much cast speed. soul harvest is not usable as a self buff while fighting

Reply

Feedback

Share your feedback and suggestions to help us develop Black Desert.

last
Search results will display posts in increments of 10,000.

We use cookies, with your consent, to customize content and advertising.
More information