Black Desert will begin in a moment.

Install the Black Desert Launcher if the game doesn't start.

Install the Black Desert Launcher to start the game.

The launcher will appear if it's installed.
If it doesn't, try to run your downloaded launcher.

Install Guide

1 Run BlackDesert_Installer_NAEU.exe to install the Black Desert launcher.

2 Start the game once installation is complete.

Forums

UTC 18 : 53 May 2, 2024
CEST 20 : 53 May 2, 2024
PDT 11 : 53 May 2, 2024
EDT 14 : 53 May 2, 2024
Will we ever get the bounty system
May 1, 2023, 00:33 (UTC)
1914 27
Last Edit : May 16, 2023, 09:46 (UTC)
# 21
On: May 16, 2023, 03:53 (UTC), Written by LordDagon

There's a less development resource costly solution for the same purpose.

When you turn red Auto-Function that transports you to Arsha Server and locks you inside for as long as you're red.

1. Its immersive. You became a Criminal and the world is now dangerous.

2. Its a choice. Harder content better drops and no Karma to worry about.

3. Anyone who PvEs/ Auto Paths/ Lifeskills from Heidel to Calpheon wont have to worry about Traps and Ambushes by Red Players/ Guilds.

However they'll have to add Bosses on Arsha too or leave Arsha as it is and turn the 6th Server from each channel into Servers for the whole purpose with Bosses.

It would make PvP Servers more interesting and PvE servers less annoying. Everyone wins.

btw. The bounty system wouldn't work.

People aren't interested on the PvE servers to hunt other people otherwise they would join to get rid off the trap laying ambushers outside Heidel only complain about it. Its understandable though since you only want to do content you choose whenever you choosed it.

Arg... Where to begin?

1) for a "less development resource costly solution", it sounds pretty development resource costly. XD

2) so, if a jerk pops on your spot and begins to ks you without a word, in addition you may be eventually sent on another server if you decide to kill him? Bad, bad idea...

3) moreover, being sent on Arsha for becoming an outlaw is precisely not immersive, there's no law on this server. And it's not really more dangerous to go there, players are precisely more civil when they know they can get killed.

Instead, red players should precisely be locked on the server on which they went red, family wide, and protector/bounty hunting NPCs should be roaming around grind spots, with higher power/density on lower level spots. 

4) but who told you that players should be able to pve/autopath/lifeskill without the threat of red players ? I'm playing the devil's advocate here, but BDO is interesting precisely because unexpected conflicts with players can happen.

5) pvp servers, pve servers? Between the permanent, unrestricted servers, there are only pvpve servers. Arsha included. So nobody would win, in fact.

6) you can pk whenever you want, that's even pretty easy to gear up according to that in order to avoid unnecessary loss. Meanwhile, it's not so easy to track down red players, and players won't be waiting around Heidel with all chats activated, hoping to catch some of these jerks (personally, some of these chats are only making my eyes bleed, so I removed them from my main chat tab).

Now, if a system exists in order to help wannabe protectors to do this job, even for purely cosmetic rewards, I'm pretty sure it will work. 

7) "you only want to do content you choose whenever you choosed it" (sic) : this is a trend in mainstream MMORPGS but not an obligation. In BDO you have a wide panel of activities but it does not mean you'll be able to choose what and when at every moment. For example, if someone decides to use pvp, you may get involved. And that's intended, devs confirmed it's part of their vision for the game.

No, really... Players should stop trying to bring marketing concepts from mainstream games and try to blend more into BDO proposal. It's a little different but not necessarily "bad" or "toxic" to stick more to the "sandbox" idea, by creating one type of servers with one set of rules, even if it means forcing players to confront expected situations. I find it really welcome in the current excessive trend of "seperating players to make them do their daily chores depending on their initial game style choice". 

Last Edit : May 16, 2023, 13:11 (UTC)
# 22

I sincerely hope the proposed bounty system never gets added.  I have come up with dozens of ways to exploit it within the first 20 minutes after they announced it.  

What I don't understand is why a game with such great PvP wants to do everything to discourage PvP.

19 375
Lv Private
Unknown
Last Edit : May 16, 2023, 16:07 (UTC)
# 23
On: May 16, 2023, 13:11 (UTC), Written by DumpstrWizard

I sincerely hope the proposed bounty system never gets added.  I have come up with dozens of ways to exploit it within the first 20 minutes after they announced it.  

What I don't understand is why a game with such great PvP wants to do everything to discourage PvP.

Feel free to state these exploits based on the bounty system they showed on glab, it would greatly improve the quality of the discussion. 

https://www.blackdesertfoundry.com/global-lab-updates-7th-may-2021/#Bounty_System

Last Edit : May 19, 2023, 17:15 (UTC)
# 24
On: May 16, 2023, 16:07 (UTC), Written by Sadalsuud

Feel free to state these exploits based on the bounty system they showed on glab, it would greatly improve the quality of the discussion. 

https://www.blackdesertfoundry.com/global-lab-updates-7th-may-2021/#Bounty_System

For one the RMT aspect.  Rack up a big bounty then sell the bounty.

Guilds having agreements to inflate bounties so they could collect them from each other. 

The further incentive to Karma bomb.  

The lack of doing anything meaningful to the OW PvP griefing while punishing any attempt at real OW PvP.

Those are the 4 I remember off the top of my head, I really do not feel like going over it again, it was trash when it was announced it is still going to be trash now.  

19 375
Lv Private
Unknown
Last Edit : May 19, 2023, 18:24 (UTC)
# 25
On: May 19, 2023, 17:15 (UTC), Written by DumpstrWizard

For one the RMT aspect.  Rack up a big bounty then sell the bounty.

Guilds having agreements to inflate bounties so they could collect them from each other. 

The further incentive to Karma bomb.  

The lack of doing anything meaningful to the OW PvP griefing while punishing any attempt at real OW PvP.

Those are the 4 I remember off the top of my head, I really do not feel like going over it again, it was trash when it was announced it is still going to be trash now.  

I asked you to state these exploits based on the bounty system they proposed on glab. Obviously, you didn't read who was getting the bounty. 

1) literally impossible

2) literally impossible

3) ever heard of mob feeding?

4) this could be discussed. But that's not an exploit.

You should have known why I asked you to state these exploits, the glab attempt is not enough, it should also come with temporary penalties for dieing, even in pvp, and remove both bodythrowing and mob feeding at the same time.

But there is certainly not exploit like the ones you mentioned. You CAN'T "trade" any bounty in this system.

Last Edit : May 20, 2023, 15:26 (UTC)
# 26
On: May 19, 2023, 18:23 (UTC), Written by Sadalsuud

I asked you to state these exploits based on the bounty system they proposed on glab. Obviously, you didn't read who was getting the bounty. 

1) literally impossible

2) literally impossible

3) ever heard of mob feeding?

4) this could be discussed. But that's not an exploit.

You should have known why I asked you to state these exploits, the glab attempt is not enough, it should also come with temporary penalties for dieing, even in pvp, and remove both bodythrowing and mob feeding at the same time.

But there is certainly not exploit like the ones you mentioned. You CAN'T "trade" any bounty in this system.

1 & 2 If a bounty gets placed, the bounty can be sold to anyone.  Rack up a big bounty with bot accounts, then allow the person who is buying the bounty to collect said bounty.  There is no way that you could not prevent RMT on any bounty system.  Not "Literally impossible" unless you mean it is impossible to prevent RMT of any bounty system.  I challenge you to come up with a bounty system that does not provide for the ability to RMT.

1) Every single scenario for bounties can allow for bounties to be sold by doing 1 simple path.  Red Player, referred from here as RED, is unguilded, he kills players of a guild, G from here on, that just let him kill them 20 30, 100, 500, 1,000 times or however many it takes to get max rewards.  The player recieving the bounty, refferred to as Blue from now on, then go on to Kill Red or however you are going to collect the bounty.  Blue turns in the bounty on Red.  Red then changes to a 2nd account and kills G until max is acchieved.  Blue then collects bounty from Red's second account and so on.  Blue pays Red via paypal for the collected bounties.  Red gives G their cut.  

2) Slight variations for the solo unguilded person, but easy to do as well with ANY system.  The person collecting never needs to be the one killed.

3)  Mob feeding doesn't work when the mobs don't hit hard enough or you are like me and you grind with 423 DP at all times, if someone comes up to try and mob feed me, I pop on DP gear and go up to 529 DP, no mobs are touching me at that point.  

4)  Yes it's an exploit, any time you use something to gain an advantage that does not follow it's intended purpose it is an exploit.

19 375
Lv Private
Unknown
Last Edit : May 20, 2023, 20:14 (UTC)
# 27
On: May 20, 2023, 15:26 (UTC), Written by DumpstrWizard

1 & 2 If a bounty gets placed, the bounty can be sold to anyone.  Rack up a big bounty with bot accounts, then allow the person who is buying the bounty to collect said bounty.  There is no way that you could not prevent RMT on any bounty system.  Not "Literally impossible" unless you mean it is impossible to prevent RMT of any bounty system.  I challenge you to come up with a bounty system that does not provide for the ability to RMT.

1) Every single scenario for bounties can allow for bounties to be sold by doing 1 simple path.  Red Player, referred from here as RED, is unguilded, he kills players of a guild, G from here on, that just let him kill them 20 30, 100, 500, 1,000 times or however many it takes to get max rewards.  The player recieving the bounty, refferred to as Blue from now on, then go on to Kill Red or however you are going to collect the bounty.  Blue turns in the bounty on Red.  Red then changes to a 2nd account and kills G until max is acchieved.  Blue then collects bounty from Red's second account and so on.  Blue pays Red via paypal for the collected bounties.  Red gives G their cut.  

2) Slight variations for the solo unguilded person, but easy to do as well with ANY system.  The person collecting never needs to be the one killed.

3)  Mob feeding doesn't work when the mobs don't hit hard enough or you are like me and you grind with 423 DP at all times, if someone comes up to try and mob feed me, I pop on DP gear and go up to 529 DP, no mobs are touching me at that point.  

4)  Yes it's an exploit, any time you use something to gain an advantage that does not follow it's intended purpose it is an exploit.

Dude, seriously, I'm asking your opinion based on the system they proposed on glab... Not on how you fantasize it... 

The sheriff can obtain an additional reputation in proportion to the amount of bounties on the target, when the target is defeated.

All the bounties used in the quest will be taken by the Old Moon Guild.

So, 1 and 2 are literally impossible. You can RMT for sheriff reputation (for what it's worth) but not for the bounty...

3) either stop hunting on low level areas, or adjust your rotation, or CC them simply to break their momentum, or declare war if you can... Seriously, as if brainless pk was the only available solution...

But bodythrowing is an old problem anyway, it is not only linked to this sheriff system. 

4) The lack of doing anything meaningful to the OW PvP griefing while punishing any attempt at real OW PvP.

Again, play smarter. But this consideration is not an exploit based on this new system, it is an inherent flaw of the current system, and the only real solution would be to take care of both bodythrowing and mob feeding at the same time : bodythrowing by creating a temporary penalty for dying even in pvp, and mob feeding by forcing a death to be recognized as a pvp death if the victim has been hit or CCed by a player in the last 10 seconds. 

Reply

General Gameplay

All discussion related to BDO Gameplay.

last
Search results will display posts in increments of 10,000.

We use cookies, with your consent, to customize content and advertising.
More information