This is what happen when it miss.
I think the grabs that have success rate % as class passive are the classes people are talking about tbvh, unfortunately they are grouping all grabs with it
My problem with grab is x classes not having grabs (thus, unable to counter SA Block classes).
I'm not gonna even mention S/Q block.
Listen,
if your class doesn't have grab then the best option for you would be to have grab resistance build with knockdown resistance build with tons of human dmg and accuracy.
Ez wins.
Ive always said the problem with grabs is that they lead to a 1 shot. Grabs are really an important tool for pressuring classesd with strong blocks. The problem is that they are the easiest cc in the game to land but they have the same reward as anything else. Instant death.
Ive always thought that your class should lose 50% damage after you land a grab. A debuff called fatigued or off balance or whatever.
That way you can use grabs to pressure your opponent. maybe you need to land a good SA trade then a grab finishes them off. or maybe you need to land 3 grabs to eventually wear them down.
No way you said grab is easiest cc to land. Lmfao. So many protected cc in game that you don't even have to aim cause the AOE is so massive. Grj, all maegue skills, etc.
I said easiest CC to land. Not eastest skill to hit someone with. It is very rare to actually CC someone unless they fuck up because so many classes can stay protected. This is its own problem for sure, but we are discussing grabs in this thread.
Ive always said the problem with grabs is that they lead to a 1 shot. Grabs are really an important tool for pressuring classesd with strong blocks. The problem is that they are the easiest cc in the game to land but they have the same reward as anything else. Instant death.
Ive always thought that your class should lose 50% damage after you land a grab. A debuff called fatigued or off balance or whatever.
That way you can use grabs to pressure your opponent. maybe you need to land a good SA trade then a grab finishes them off. or maybe you need to land 3 grabs to eventually wear them down.
if you ask that then clearly, they should also make sorc's iframes on 3sec CD and SA other times and if sorc lands a CC 0.3 sec after comming from iframe, they should also deal -50% less dmg.
True, grabs are desiged to counter against those who sits and rotates SA & FG all the time. grab is like.. ehh, just another CC which is unprotected, as long as u know the class u are dualing against... u can bait or keep the distance but what's more scary is sorc. This class is so op people now don't even care about complaing about her. She has remained and always will remain +S Tier forever.