Remove class based HP rates too while you're at it.
why not? Just put those on a skill like i suggest later on for passive, and you have to sustain it... I’m cool with that
not an issue for me if the extra bit of hp my classed get is move from a passive to the skill I cast for HP boost, and then I have to sustain cast that buff using skill … that’s fair.
Good to see your onboard with this line of thinking :)