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UTC 20 : 9 Apr 29, 2024
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Remove Safe Zones during Conquest wars (Siege) & Node wars
May 23, 2023, 17:53 (UTC)
1298 11
1 2
Last Edit : May 23, 2023, 17:53 (UTC)
# 1

Hello Everyone,
TLDR: REMOVE SAFE ZONES DURING WAR TIME (Main cities maybe excluded)

Why remove safe zones?
Below I will have images of the Siege areas (Serendia Farmlands included as well incase it returns). Within each of these, besides Valencia you can see that there are several safe zones that impact the way wars work in several ways.

Firstly, safe zones limit where you can place bases which can eliminate a lot of areas from even being considered no matter how good the terrain is. This can make team balancing for setup fights harder to balance or can punish anyone who isnt placing at minute 1 of siege placement time by forcing them to place near a safe zone.

Next, safe zones can really impact the war itself in two major ways. Sometimes you can respawn at safe zones, this can make reversing the offensive pressure that flags are supposed to bring impossible. Otherwise safe zones act as an area where flex teams can sit and harrass, can be a place for a mainball to backdoor with NO real counter. This can create really toxic gameplay that cant really be out played.

The images below show HOW toxic safezones can be simply by looking at the Safe zones & their proximity to "Common Build Locations." Balenos being a little bit of an exception as the entire region is safe zones, you can tell that Siege areas with safe zones people tend to shy away from them & Valencia which has no safe zones allows for people to place practically anywhere.

For Nodewars they act very similarly or can really hinder how wars flow. On Ancado Coast or Moretti Plantation you can see the Villa or Farm safezones being dead center & people tend to abuse these as regroup spots, places for cannons to sit safely or wait to backdoor guilds.

Veteran & New players both benefit from this as its abused in all levels of the game.



Last Edit : May 23, 2023, 18:31 (UTC)
# 2

Valencia is fine

Last Edit : May 24, 2023, 02:34 (UTC)
# 3

Safe Zones make nodewars a nightmare. It severely reduces where you can place a base due to guilds outright abusing the safezone to attack certain areas. This needed to be dealt with long ago.

Last Edit : May 24, 2023, 10:16 (UTC)
# 4

this shoulda have been done literal multile years ago on channels 1 during nw/siege.

Last Edit : May 25, 2023, 09:28 (UTC)
# 5

True get these safe zones out of my node wars.

Last Edit : May 25, 2023, 09:50 (UTC)
# 6

fot nw siege - id also remove town spawns from Glish, Rock Post, Trent, etc....

for all i care Town spawn can be removed from options during nw/siege or it should take you to closest town in other region even.

Last Edit : May 29, 2023, 05:22 (UTC)
# 7

Great suggestion and I absolutely love it

Last Edit : May 29, 2023, 22:57 (UTC)
# 8

As far as I'm concerned Balenos and Serendia regions are unplayable until this change is implemented.

Lv Private
Rageers
Last Edit : Jun 1, 2023, 23:17 (UTC)
# 9

Honestly the #1 servers should just be reserved for siege/NW, remove all mobs, NPCs (unrelated to war) safe zones ect, maybe in doing that it will also help with the lag.

Last Edit : Jun 2, 2023, 00:17 (UTC)
# 10

Good suggestion, hope it gets implemented sooner rather than later.

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