I know the higher fps fix didn't work years ago, but it's been years since and they have released many fps independent classes since then. It is time to revisit that.
I am glad to see this post on here. Every time I go to make this post I get side tracked and lose focus here.
So yes, +1 for me.
This hidden mistake is something PA should fix right away.
When balancing pvp this is one thing that matters most... for me as awaken witch if I dont have V up, and many times even if I do have it (as it dont work with some CCs/you get hit so much you die before V inv starts - or with lag we have during the V inv), any down state CC in pvp means I am dead because the class is a glass cannon (without cannon dmg tho) and does not get up nearly as fast as some other classes do, basically with slow the down state could be kept on forever as the class is so slow getting up the cc timers reset before you get up and you just get re-cc'd til you die.. that is if you are in uncapped with full derp DP gear on.. otherwise as the "mid-range brawler" will just shatter and die from first hit or two depending how FOTM the class is that they are facing
You mean CC Recovery time? If so, more than agreed, this should be the same for every class... I don't understand.
this is a remnant of times before even awakening stances existed and pvp lasted way longer, now its just plain nerf on unfortunate classes with longer recovery.
this is a remnant of times before even awakening stances existed and pvp lasted way longer, now its just plain nerf on unfortunate classes with longer recovery.
I wonder if current dev-team even knows about all little things like this some of us older classes have to suffer.. they hardly playtest even the newer classes. So when they do the PvP overhaul I wish it would fix small things like this... but then again if wishes were horses..
Please explain us why is this still something that exists in BDO 2024???