Maybe.. Maybe? surely one day prayge
Mystic so low even AI doesn't know weather the information he has is correct or not and this AI has an IQ of +200 (source: trust me bro). Now imagine PA trying to fix mystic.
_
Prayge
_
Do you know mystic has 4 dragon summoning skill and dragon doesn't even touches your target most of the time? lmao the 4th dragon summoining skill doesn't even have a PVP nor PVE dmg, just 30% atk&move debuff which we need to put on ground hoping players are dumb af to just walking inside a 1m radius circle.
Yeah, Dragon's Pit is a horrible skill in practice. I originally had more feedback for that skill, but settled on what i have for now. I didn't want people complaining about 2 slows and asking for buffs, but honestly the class having such pitiful damage should justify it being far more annoying and valuable in terms of utility. It looks great on paper in that department to people that don't play the class, but It's massively overrated in the utility IMO.
becomes a new skill. 1500% x 1, 12hits and Banha's dmg 1500% x 2, 5hits. 100% crit rate | Superarmor during skill and iframe when evading backwards | Downattack | 50% PVP dmg recution | 9sec CD . Takes exactly 1sec to complete the whole animation.
That would be nice as a new skill separate from Dragon Strike. There would certainly be a spot for an additional skill if Flow: Sea Burial was merged into its preceding skill.
I pray for the day we The Clan of Water Dragon get at least a bit of our power back!
These are great suggestions that won't make it op, but quite a lot better in both PvE and PvP.
Yeah, Dragon's Pit is a horrible skill in practice. I originally had more feedback for that skill, but settled on what i have for now. I didn't want people complaining about 2 slows and asking for buffs, but honestly the class having such pitiful damage should justify it being far more annoying and valuable in terms of utility. It looks great on paper in that department to people that don't play the class, but It's massively overrated in the utility IMO.
That would be nice as a new skill separate from Dragon Strike. There would certainly be a spot for an additional skill if Flow: Sea Burial was merged into its preceding skill.
i don't mind if we lose our 2nd slow debuff skill Dragon's Pit for a damage trade. Her skills are too outdated. For example, Wave Orb attacks at the direction she is facing and doesn't attack at the direction the camera is facing. I don't like the idea for Sea Burial being a mobility skill and it's flow should be merged together and changing it's animation so that all its hits connects to the targets.
1500% x 1, 12hits and Banha's dmg 1500% x 2, 5hits. 100% crit rate | Superarmor during skill and iframe when evading backwards | Downattack | 50% PVP dmg recution | 9sec CD . Takes exactly 1sec to complete the whole animation. | ||
Remove stiff/floating effect and give it a Forward Guard protection | ||
Merge it with it's flow(). Change it's animation to hit all targets. | ||
Make it so it hits on the direction the camera is facing and remove the Bound CC and make it a full Forward Guard protection. Remove the charging. | ||
Remove slow debuff. Make it's CD to 10 sec and increase it's AOE redius by 30%.
|
It would be a fair trade off to lose the extra slow for damage trading potential, but i don't really think they should do that. Doing so would start taking a bit away from Succession Mystic if Awakening starts to become a damage dumper with too much trade. It would be better at it too since it has Infinite Fortitude and Dragon's Rip.
Remove slow debuff. Make it's CD to 10 sec and increase it's AOE redius by 30%.
|
I think the skill's damage would be pretty decent if it got the damage you listed here, but had its PVP reduction left the same, in addition to having Down Attack added to the skill. The critical rate should stay at 100% if it did get that as well.
It would be a fair trade off to lose the extra slow for damage trading potential, but i don't really think they should do that. Doing so would start taking a bit away from Succession Mystic if Awakening starts to become a damage dumper with too much trade. It would be better at it too since it has Infinite Fortitude and Dragon's Rip.
one must not be the replacement of others. Succ and Awakening both should remain good cause we can either play succ or awak. Some may love succ playstyle and some may love awak playstyle but a awak playstyle lovers shouldn't be put into a pit-trap situation where they force themself to play the playstyle they don't enjoy just to be abit ahead.
As a awak Mystic playstyle enjoyer, i am more happy if i can keep play awak in all situations but if Succ & Awake were to be one spec then yes, that would be a different story.
I think the skill's damage would be pretty decent if it got the damage you listed here, but had its PVP reduction left the same, in addition to having Down Attack added to the skill. The critical rate should stay at 100% if it did get that as well.
It's a summon skill thus dragon mostly stays in one position. Players can easily avoid it if they chose to do so, the skill is more helpful in PVE situation and during PVP combos. Skill is already good; if it relases that way but adding downattack or having 100% crit chance could make it more unfair as they skill will do massive damage.
i purposed this skill so no players should randomly throw it at the start of anycombo so we all have to crit rate & damge buff ourself to get it's maxium effects and also for a situation that it can't be just randomly spammed during SA trade without sacrificing buff skills on CD.
It's a summon skill thus dragon mostly stays in one position. Players can easily avoid it if they chose to do so, the skill is more helpful in PVE situation and during PVP combos. Skill is already good; if it relases that way but adding downattack or having 100% crit chance could make it more unfair as they skill will do massive damage.
It would do less damage overall than what you proposed, and it would have the condition of using it on a downed target for its maximum potential. So it would require you to at least apply Knockdown, Bound, or Float first. With your proposal, 100% crit chance is still easily achievable despite being at 40%. Mountain Aura gives +20% crit chance, you can get +18% crit from +5 crit stats, and another +30% crit chance from T3 skill addons such as Wave Orb.
i purposed this skill so no players should randomly throw it at the start of anycombo so we all have to crit rate & damge buff ourself to get it's maxium effects and also for a situation that it can't be just randomly spammed during SA trade without sacrificing buff skills on CD.
The damage numbers, crit chance, and PvP damage reduction would make it do roughly 44% more damage without even needing to CC, with a much lower cooldown. So it would encourage players to just toss it out there after a Flash Step into Wave Orb engage. It highly rewards damage dumping.
It would do less damage overall than what you proposed, and it would have the condition of using it on a downed target for its maximum potential. So it would require you to at least apply Knockdown, Bound, or Float first. With your proposal, 100% crit chance is still easily achievable despite being at 40%. Mountain Aura gives +20% crit chance, you can get +18% crit from +5 crit stats, and another +30% crit chance from T3 skill addons such as Wave Orb.
The damage numbers, crit chance, and PvP damage reduction would make it do roughly 44% more damage without even needing to CC, with a much lower cooldown. So it would encourage players to just toss it out there after a Flash Step into Wave Orb engage. It highly rewards damage dumping.
Compared to the striker's Echo Spirit, the new Dragon's Pit would do much higher damage and u just put the dragon on ground and keep comboing while dragon also does damage. It will increase her burst-sustain potentiel much higher too. Don't forget the accuracy rate is 50% so the skill wil mostly land most of it's hit.
This is Archer's skill. a total of 1627% x 20 with 100% crit hit but the accuracy on the skill is normal. This skill is far stronger then any other skill i know in game cause it has low CD and fairly quick cast to flow up with combos. |
Mystic is more of a sustain-burst then striker but now even striker and many class have very good sustain and high burst moments. Mystic is just totally outdated in her awak kit and she needs more then just 1 new skills.
🟥: Skills that needs rework | 🟩: Summon skills.
Btw, do note that striker doesn't need martial spirit in awak to do his max dmg where as mystic must have martial spirit for all her summon skills.
EDIT: Dragon's pit doesn't consume martial spirit and Flow:Crosswind isn't an summon skill. I am very sorry for this miss-info.
Your reply has nothing to do with what Cursed said...