Succession Berserker has been the strongest pvp class for the longest time now.
- His mobility is the craziest ingame with literally no stamina cost (asthmatic lahns crying).
- He has protections on his CCs and damage skills that do MASSIVE damage.
- He has multiple grabs.
- He is tanky as hell.
- He has 2 or 3 self heals.
- He has the strongest 100% AND 200% BSR skills
Please PA, what did u think of when you created this kit? Berserker has literally no Weakness and Changing 1 or 2 SA into FG didnt change a bit on that fact. This class is ruling every Kind of pvp for a year now and its time for some adjustment.
Thats a really good question, that might be never answered by PA.
The day that Valk & Zerk will get nerf, will never happen.
zerker class vs class mods look mighty nice, wish i had some of those.
class mods look mighty nice, wish i had some of those.
Imagine doing and receiving 100% multiplier on the damage. Crazy right?
Imagine doing and receiving 100% multiplier on the damage. Crazy right?
imagine our class playing capped content, when our passive and self buffs dont do anything and then good chunk of our damage is pet based and gets crippled further by amazing damage formulas and them not doing decent damage.... and THEN our class mods make us hit like poodles. meanwhile "bruiser class" puts you away in few hits becaue developers are incompetent to remake passives, debuffs and buffs into % values to damage/defense so that these skills actually do soemthing at capped content. but i guess its too har for multibillion company to have such revolutionary ideas.
imagine our class playing capped content, when our passive and self buffs dont do anything and then good chunk of our damage is pet based and gets crippled further by amazing damage formulas and them not doing decent damage.... and THEN our class mods make us hit like poodles. meanwhile "bruiser class" puts you away in few hits becaue developers are incompetent to remake passives, debuffs and buffs into % values to damage/defense so that these skills actually do soemthing at capped content. but i guess its too har for multibillion company to have such revolutionary ideas.
having 4 grabs must be cool... right? together with ignore grab resist skill...
i always wandered how can a zerker be 10 times faster then nova, lahn, Ninja in mobility with that giant body of his! Man just flash around the place like it's no big deal. lmao even hashsasin, lahn & woosa gets asthma chashing him!
What Succ zerkers needs is longer CD's on engage skills like Lava Piercer, at the moment they have an infinite loop to engage with LP and get a catch using multiple fast CC options, if they fail, they simply run off (protected of course) and then run back and re-attempt the catch. They need a change to beast mode so they can't maintain 100% uptime on that skill which boosts their damage massively and PA needs to decide what this class SHOULD be. I remember when it launched and it was a bruiser, that health was for front line brawling in node wars but it didn't have obscene mobility and obscene fast damage output like it does today. It's broken. Too much focus is on Meagu, leaving this wrecking ball out there inbalancing PVP.
Their mobility is probably the best in the game, there damage is higher than other classes and they are tanky. Where are the trade-offs?