To preface this, I have to say I like how the awakening quest unfolds, the story and the way the lore is being delivered. But
1. Text placement during the Hasrah Ruins trip is either too big, too far to the right or both. (at 1080p resolution).
1a. Maegu's banter is stuck on something along the lines of "Is it left or is it right", which doesn't make sense at the end of the stroll either.
2. Tuvala weapons don't render during any of the cutscenes.
3. NPCs'es names are still in Korean, which adds immersion, I guess, for some, but I don't think it's how it was intended.
4. The awakening quest chain seems tied to content we didn't experience (LotML), which makes the whole thing a bit confusing for those that try to follow the story.
I'm hoping these things will be fixed (hopefully by the time we get the BSR buffs that are, after all, the main attraction of the awakening spec).
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4. The awakening quest chain seems tied to content we didn't experience (LotML), which makes the whole thing a bit confusing for those that try to follow the story.
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I was expecting awakening would have been delivered either with or after LotML release. After waiting so long already, what's a couple of weeks to have the right context?
Ok, I suppose we could just wait to do it. "...lalalala what Woosa awakening? lalalala i can't hear you..."