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Forums

UTC 1 : 27 May 2, 2024
CEST 3 : 27 May 2, 2024
PDT 18 : 27 May 1, 2024
EDT 21 : 27 May 1, 2024
#Suggestions
sacks node changes ( remove and just add buffs to the node them self )
May 31, 2023, 16:43 (UTC)
1222 15
Last Edit : Jun 1, 2023, 17:29 (UTC)
# 11

What nodes are considered farming/gathering? 

These needs nodes to list what they count towards now.

Last Edit : Jun 1, 2023, 17:49 (UTC)
# 12
On: Jun 1, 2023, 17:29 (UTC), Written by Ghoulz

What nodes are considered farming/gathering? 

These needs nodes to list what they count towards now.

I believe it depends on the icon that is on the node. So the plant-like icon should be gathering/farming, the pickaxe is mining, the tree is Lumbering, etc. Not sure if this appears on the Wiki, but that's been my empirical reasoning based on the sacks I'm getting.

Last Edit : Jun 1, 2023, 20:37 (UTC)
# 13

One thing you are not realizing.  Once you get remote delivery for the worker being level 40 the total amount of storage necessary will be greatly lessened.

Put all your lumber in one storage, all your crops in another and so on, anything that overlaps will be one less thing you have to have space for.

The worker rework is a net positive for total space needed, because we have 5 sacks, and dozens of overlapping materials across a worker empire.

19 375
Lv Private
Unknown
Last Edit : Jun 1, 2023, 20:40 (UTC)
# 14
On: Jun 1, 2023, 17:29 (UTC), Written by Ghoulz

What nodes are considered farming/gathering? 

These needs nodes to list what they count towards now.

When you send a worker to a location it will tell you what it is doing, it'll say farther, lumber, mine, excavate or whatever.  That is how you know.

19 375
Lv Private
Unknown
Last Edit : Jun 1, 2023, 23:14 (UTC)
# 15
On: Jun 1, 2023, 20:37 (UTC), Written by DumpstrWizard

One thing you are not realizing.  Once you get remote delivery for the worker being level 40 the total amount of storage necessary will be greatly lessened.

Put all your lumber in one storage, all your crops in another and so on, anything that overlaps will be one less thing you have to have space for.

The worker rework is a net positive for total space needed, because we have 5 sacks, and dozens of overlapping materials across a worker empire.

Until a single city has workshops that use ALL types of a material like Lumber, this solution isn't a convenient one and would just add a different type of material shipping and storage micromanaging issues.

They would have to implement a Reverse Delivery or a Fetching skill that lets Worker draw materials from a storage other than their home city.  My workers harvest what they do from where they do because that is the city those materials are going to be used in. 

Until that mechanic changes or every Workshop is updated to make all regions products regardless of regional location of the Workshop, centralized storage of all varieties of a material only creates a different convenience issue.

More materials gathered = Good.  Implementation as it stands = Inconvenient at best.

Last Edit : Jun 2, 2023, 00:35 (UTC)
# 16
On: Jun 1, 2023, 17:49 (UTC), Written by Davie

I believe it depends on the icon that is on the node. So the plant-like icon should be gathering/farming, the pickaxe is mining, the tree is Lumbering, etc. Not sure if this appears on the Wiki, but that's been my empirical reasoning based on the sacks I'm getting.

Doesn't seem to be the cake. Not getting any farmer sacks in my velia storage despite all of the grain nodes...

Last Edit : Jun 2, 2023, 17:40 (UTC)
# 17

I just see it a down fall

when u have to use ur worker to transport items intsead of just putting them back to work,

time just gets wasted there let alone the extra random loot ssacks like really u couldnt buff  the trace nodes them self?

other thing to is thats why we have global stroage just transfer it ur self for free and 0 time wasted from ur worker

other wise the worker changes was dire needed!! 

This was hidden by admin due to the reports it has received.
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