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UTC 19 : 4 Jun 23, 2024
CEST 21 : 4 Jun 23, 2024
PDT 12 : 4 Jun 23, 2024
EDT 15 : 4 Jun 23, 2024
The new Sacks Suck
Jun 2, 2023, 14:38 (UTC)
2098 21
1 2 3
Last Edit : Jun 2, 2023, 14:38 (UTC)
# 1

We have  had the sacks for less than a week already.  I gathered up over 1000 sacks last night, Lets assume that the game lets you click 3 every second that is 5 minutes of clicking to open those sacks.  More realistically and from how long it took to open them you can get 1.5 to 2 sacks opened per second.  This makes 3 days of sack opening an 8-10 minute adventure and over 1000 button clicks to do so.  

Just dump the byproducts into the storage outside of the sacks like lumbering does. 

Piggyback suggestion

For lumbering please add Logs to the potential items returned.

For Mining please add rough stone to the potential items returned.

For Gathering please add weeds and/or wild herbs.

For a node like fleece please add meat and blood to collection.

For Honey nodes, please add the rare chance of a beehive.

19 375
Lv Private
Last Edit : Jun 2, 2023, 15:42 (UTC)
# 2

I just gathered up my sacks together and when I realized I had 1k mining sacks and how long that would take to click through.... There MUST be a better way. I love the idea of inreasing worker node rewards, but there must be a better way to do this.

Last Edit : Jun 2, 2023, 17:37 (UTC)
# 3

Alternative request: Provide a mass exchange like they did for the green gear boxes in the August 10th, 2022 patch (Bares, Yuria main weapon boxes, etc).

This was hidden by admin due to the reports it has received.
Last Edit : Jun 2, 2023, 18:43 (UTC)
# 5

I'd rather they didn't offer ways to mine rough stones and logs, to start with. Having 102940 fruits, traces and gemstones dumped in a storage would be also bad. So -1 on the piggybacking.

But I agree that something has to be done. And yeah, best solution to the issue is an exchange (at Dalishan, Liana, etc), like with so many other bundles.

Last Edit : Jun 2, 2023, 18:52 (UTC)
# 6

+1 I won't even touch those sacks until they give some all in one exchange option at npc or smth - i like my mouse and i won't ruin it by sitting each week and click +1k times, ridiciolous waste of time and fingers. It is nice addon in terms of extra mats, especially for fruits but I would just add an exchange option to npc rather than have those mats going directly to storage since at least i know they will only occupy 3 slots at max in each major town (at least for me and my node set up), before workers reach lvl 40 - to be able to dump them in one place.

So either add option to open all sacks or add exchange option to npc like Liana maybe, since she handles other byproducts exchanges.

Last Edit : Jun 2, 2023, 19:02 (UTC)
# 7

- New life skill: (afk) sack opening.  Just add a "repeat" checkbox.  Probably just a variation on gathering like water scooping or digging.

- New worker skill: sack opening.  Now that they can feed themselves, they can open their own damn sacks.

- New workshop type: sack opening.  Assign a single worker to open all the other workers' sacks.

Or, y'know, just have the NPC exchange.  Directly from storage, people will have hundreds of thousands of the damn things. And maybe also put the results directly into storage.  

Which all kind of leads back to "just skip the sacks and give us the stuff".  Which takes even more slots.  Or just hold it all in Black Spirit's Safe or something similar until we retrieve it.

Or... just doesn't seem to be a good single solution to this sudden windfall of sacks.  Maybe give us options to do some or all of the above?

Lv Private
Last Edit : Jun 2, 2023, 19:11 (UTC)
# 8

what are the sacks for? Why not just increase the already existing ways of getting materials instead of introducing yet another unexplained unnecessary *dev time and PA money wasting* system. PA just keeps tripping over their own feet over and over and like an imbecile and way "why do i keep tripping i just dont get it!!!???"

46 1720
Lv 61
Last Edit : Jun 2, 2023, 20:40 (UTC)
# 9

Hang on - I think I have it: there should only be one (of each type of) sack.  They just keep accumulating stuff from all workers of that type everywhere.  We can open a sack and retrieve what we need.  So basically like one the Clorince's travel bags in how they might be used, except they contain stacked sack items.

Ok, maybe one sack type per storage if centralizing it all offends PA's sense of marketing, but you get the drift...

Lv Private
Last Edit : Jun 3, 2023, 00:34 (UTC)
# 10

All they seem to be able to do anymore is create nonsense stuff.  The best solution is to have an exchange NPC (how about ALL trade NPCs, PA?  Give them  a purpose for their existence again) and exchange them like we do broken bottles from fishing.  Like we do with all byproducts.....

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