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#Suggestions
[Player experience] My take on Boss rush and where its at/going
Jun 19, 2023, 21:25 (UTC)
1765 14
1 2
Last Edit : Jun 19, 2023, 21:37 (UTC)
# 1

Hmm, new boss rush…

Trying to like it, gave it a good run first week, making times, playing along (got a 1st and a 3rd frist week).

Problem is, as there are more mechanics, as you progress, I see more RNG happen in a stage, that means, if you going for the top spot?

One) you have to lean ‘the way’ and that fair enough, that’s gaming, all for that!

Two) you have to hope for the right RNG of events (means if you see an rng event start, that you know will kill your chances of time record, you discard that try, wasted time and you have no imput on the choice).

Errr (and we aren’t even taking mechanics you can play with, just waiting around stuff, while the monster I-frame, an RNG amount of times, and seemingly without a trigger - or AI selects a different minor attack pattern without trigger from the player, so RNG... important cus each take different amounts of time, in a record time event ><)

Okay, that good and all if you have nothing else to do in game, you would feel rewarded for holding out of that good run.

Not taking that way from anyone. But it’s not for me.

Not the only one pointing out this issue (before the trolls jump in, nah, lot of streamer out there feeling it too,see common for people pushing), and i'm sure some of you will know what I mean and still do the boss over and over till you get that good RNG of events?

That’s you, you may be okay with that… its not what I expected from this content and not what i'm interested in.

Playing against RNG AI Actros that I have no input on (on some event)… It's almost like watching a movie, waiting to see what happens… I haven't watch a movie in 20 years !

I don't like passive entertainment (so sure, i'm the extreme here, but...doesn't mean others arnt feeling it to, just they will put up with it for a while, till the content is dead)

If PA listen and improve the RNG factor, so it 100% skill based, so once you master it, your good (but pa dont like that sort of thing).. then i would make some content on it, record weekly rankings so we have a running record (even after they are wiped)

We the players and creators can use the boss rush as a tool...

But, the state it's in now?

I think its life is very limited!

Remember, we all like it now... right? don't be confused, your getting a lot of reward and have things to unlock... Will you wanna do it when there is little left to gain from it? just times on a board?

If no, then it gonna be dead :( hope PA listen, cus running contest and showing of the winners (shai only in my case) each week would help keep it alive... just i don't wanna! till they fix the RNG

TLDR;

Boss rush is all about waiting for the good RNG AI run, once toy have mastered the mechanics. Sure, you gotta master them before hand (that's fun), and then its down to RNG for record times :(

Last Edit : Jun 20, 2023, 00:15 (UTC)
# 2

My 5 cents.

Just fought first boss, Bari, so:

- unskippables cutscene before fight;

- my character is 'reset' to Succession weapon set;

- boss IMMEDIATELY starts to AoE CC wide-screen, I lose time while switching to Awakening, thrown around like a ragdoll, damaged;

- typical annoying teleports to random location just before I supposed to hit her;

- more unavoidable AoE CC's;

- more random teleports at worst moment possible (for me);

Not doing it again, don't need neither fame, nor rewards.

Also, Main quest bosses behave similarly (Kavali especially), its not hard to understand that low-level undergeared characters will have hard time fighting these mechanics. Do it once and never return. Absolutely not engaging. And PA never, never listens to feedbacks.

Last Edit : Jun 20, 2023, 02:40 (UTC)
# 3

Speaking about boss start time wasters: please remember our boss view choices.  I want the wider view, and that means sacrificing a couple of seconds to wait for that button to show and click on it, while ignoring whatever the boss is winding up to do.

Or maybe, y'know (puts on tinfoil) that's the secret to making the fight easier (removes tinfoil; wait, it's stuck...).

Lv Private
Doiportne
Last Edit : Jun 20, 2023, 09:47 (UTC)
# 4

I already said it elsewhere and I will repeat myself, they took one of the weakest parts of the game and decided to make a purely solo expansion out of it, totally disconnected from the rest the game. In a way, it feels more like a testing ground for other games than anything else.

They're not From Software, very far from it, their boss encounters have always been meh at the very best.

And since they're already unable to balance their 20+ classes for the most basic grind, how one could hope that they would do something better with boss fights, with a combat system and classes that weren't really originally designed for that purpose ?

Add on top of that constant spam (KR games have always been the epitome of  the worst UI designs, at that point it's some kind of art) , server issues and lag (remember last sunday ?), and you got a subpar experience.

I have the feeling that's it's only a matter of weeks befaore it's a ghost town. Too bad because art wise, it's a beautiful region.

Last Edit : Jun 20, 2023, 10:09 (UTC)
# 5

I did only Bamboo and Bari so far.

And my biggest change wish would be right now:

1. let us choose if we want to start in awa or succ weapon stance, dont let us start without weapon ant all. In the best case I lose a few seconds to switch to combat stance and in awa, in the worst case (looking at Bari) you cant get out of the first round of ghost Cces at all.

2. Make the bosses not rng. I like learning mechanics etc, but in case of Bari it was so unpredictable what Boss she would call, where she would teleport etc, meanwhile the minion ghost were or were not even killable at the time while the whole are explodes into aoe attacks and you cant predicts if there are follow ups or not, cause its rng.

hope the other bosses wont be that random all over the place...

but overall I like the idea of the boss fights and the rankings....but I cant imagen ppl will run this content for long, especially if they gained all the first time rewards and the crystals will be available on the market, same for the flame.

Last Edit : Jun 20, 2023, 11:55 (UTC)
# 6

Sever lag issues last week was mostly like a DDOS attack... they happen especially after some players get banned for breaking the rules :(

 

I noticed it kick in and within 30 mins, an in game message from CMs letting us know there was indeed and issues that they were looking into it. Can’t fault them on that.

 

Bair, ah yes… seen a few people confused as to why PA lets it start as it does (maybe the CM saw the streams too? Saw some of you hanging out in streams, getting feedback, I do it too…  just I lurk, like a dead fly in your soup). Can’t say I like that boss myself, heart not in it,

 

RNG factor will be what kills the longevity if there is to be any. Cus as stated by me and others here, once the rewards are over then what? It a competitive systems. You do not put RNG in a skill based comparative system (unless you're PA it seems, the the devs go to uni? work on any Competitive games before BDO? in my day...)

 

Sure it adds hope and excitement for the casuals.. int that the wrong crowed to aim for? If you want an active base…meh, I’m sure PA know what their doing, right? (but you can count me out for one, and other streamers, carrying it as content after the honeymoon – you know this CMs, you watch and listened)

 

On the note of longevity, and to also talk some issues we see in the game as a hole. Let’s talk EXP.

 

Afks bots in Pve and half hearted players in RBF, just for exp at higher levels (63-68). Okay, it’s irritating and we can’t stop it, but let’s make it relevant, so if they choose to do that, they are getting no benefit over an active player.

 

And how do we do this? We use the new content..’ 5 head’, I know!

 

In the same way RBF and dummies have a higher level scaling reward for EXP making them the best option in later levels (63+). This should be added to the new boss fights.

(yes i know that’s changed a little with new grind zones, let’s not be fickle, you know the premise)

 

offering good (RBF levels) to very good exp(x2) as you go up in calamity levels (level 10 being double what you see in RBF?)

So say a calamity level 5 is equivalent to wining a match in RBF at lvl 63…

I can only hope someone on the staff is as enthusiastic about this game as I, and really read whst was just said and understands J

 

So my TLDR;

-Less RNG mechanics

-EXP rewards for higher levels scaling with calamity levels.

-Staff, they alight, I guess :P

Last Edit : Jun 20, 2023, 12:19 (UTC)
# 7
On: Jun 20, 2023, 11:49 (UTC), Written by Snoods

Sever lag issues last week was mostly like a DDOS attack... they happen especially after some players get banned for breaking the rules :(

 

I noticed it kick in and within 30 mins, an in game message from CMs letting us know there was indeed and issues that they were looking into it. Can’t fault them on that.

 

Bair, ah yes… seen a few people confused as to why PA lets it start as it does (maybe the CM saw the streams too? Saw some of you hanging out in streams, getting feedback, I do it too…  just I lurk, like a dead fly in your soup). Can’t say I like that boss myself, heart not in it,

 

RNG factor will be what kills the longevity if there is to be any. Cus as stated by me and others here, once the rewards are over then what? It a competitive systems. You do not put RNG in a skill based comparative system (unless you're PA it seems, the the devs go to uni? work on any Competitive games before BDO? in my day...)

 

Sure it adds hope and excitement for the casuals.. int that the wrong crowed to aim for? If you want an active base…meh, I’m sure PA know what their doing, right? (but you can count me out for one, and other streamers, carrying it as content after the honeymoon – you know this CMs, you watch and listened)

 

On the note of longevity, and to also talk some issues we see in the game as a hole. Let’s talk EXP.

 

Afks bots in Pve and half hearted players in RBF, just for exp at higher levels (63-68). Okay, it’s irritating and we can’t stop it, but let’s make it relevant, so if they choose to do that, they are getting no benefit over an active player.

 

And how do we do this? We use the new content..’ 5 head’, I know!

 

In the same way RBF and dummies have a higher level scaling reward for EXP making them the best option in later levels (63+). This should be added to the new boss fights.

(yes i know that’s changed a little with new grind zones, let’s not be fickle, you know the premise)

 

offering good (RBF levels) to very good exp(x2) as you go up in calamity levels (level 10 being double what you see in RBF?)

So say a calamity level 5 is equivalent to wining a match in RBF at lvl 63…

I can only hope someone on the staff is as enthusiastic about this game as I, and really read whst was just said and understands J

 

So my TLDR;

-Less RNG mechanics

-EXP rewards for higher levels scaling with calamity levels.

-Staff, they alight, I guess :P

Not a DDoS, it was a issue outside PA scope, that were affecting European servers.

Last Edit : Jun 20, 2023, 13:33 (UTC)
# 8

Im saying let us do the bosses even after we have done the 5 weekly cap. Not for rewards, but for rankings and fun, or pushing your own time. Or is this to bottleneck the adventure log? If so, that kinda sucks. I was really hyped for these bosses but if im not able to fight them until the end of the week, that's really meh and kind of a big turn off.

Last Edit : Jun 20, 2023, 16:00 (UTC)
# 9
On: Jun 20, 2023, 12:19 (UTC), Written by GreenShadow

Not a DDoS, it was a issue outside PA scope, that were affecting European servers.

well that happens too, only look down down checks breifly that day and saw no mass outtage, so didnt look into it (sometimes its pipline issues, some times its local to the server cluster...)... also why i say ''Sever lag issues last week was mostly like a DDOS attack'' cus normaly it is... anyhow :)

also I’m not referring to Monday maintenance, that was server issues, they all needed a restart as they where lagging due Sundays issues  (as poster was talking about Sunday).

Last Edit : Jun 20, 2023, 22:50 (UTC)
# 10
On: Jun 20, 2023, 13:33 (UTC), Written by Netero

Im saying let us do the bosses even after we have done the 5 weekly cap. Not for rewards, but for rankings and fun, or pushing your own time. Or is this to bottleneck the adventure log? If so, that kinda sucks. I was really hyped for these bosses but if im not able to fight them until the end of the week, that's really meh and kind of a big turn off.

you can redo the bosses you already fought this week as many times as you want for better time. Just no other boss or level

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