I appreciate that DK is finally getting some much needed love after looking at the latest global lab, but I think we could go a little bit further than buffing her damage and tweaking a handful of skills. I'll be reffering to prime skills where applicable.
Fix gap in frontal guard
For some reason there's a gap in the FG when using Spirit Legacy > Kama Slash
This has gotten me nearly killed or killed more times than I'd like to admit. This FG should be gapless
Reduce Nocturne's Cooldown
By just 1 second. 90% of the time you're using this after Lunacy of Vedir but the cooldowns not lining up really screws up the combo if you're tight on using Lunacy off CD. Shoutout to anyone that's accidentally used shadow bullet because of this 1s difference in CDs
Remove melee version of Blooming Black Rose
The melee version of this skill is basically useless, being unprotected and very slow if not used after Wheel of Fortune. Why would you use this after Wheel anyway when Lunacy combo's right into it. I don't think having the quick second attack combo after Kama Slash and Spirit Legacy is the right call but if the melee version must stay then it should only be able to be quickly activated after the skills specifically listed on the stat card so it can't accidentally be used, basically removing attack 1 entirely. Because the ranged version of this skill is so much better. It's an excellent pulling skill. I'd also like to add 2 more skills to combo into the quick ranged version. Obsidian Ashes and Slanted Balance(this is basically a ranged skill). I'd also like the pvp damage reduction to be lowered. 71% just seems way too harsh
Lingering super armor on Lunacy of Vedir
Okay hear me out on this one. Check out how long you're able to delay using Nocturne after Lunacy
Almost 2 full seconds after the SA ends. Delaying it like this would be useful in pvp for some mix-ups, but you're left wide open if you attempt it. If you can delay activating Nocturne for that long then the super armor should extend for that long as well
Nitpicks
- Cut Absolute Corrupt Ground's cooldown in half
- Make Spirit Satiation useful. I personally think that any class other than witch/wiz/shai should have heals on hit only. But if you can't beat em join em
- Fix hit detection on Shadow Bullet
- Increase DP buff on Q block from +12 > +20
- Increase accuracy rate on Lunacy of Vedir to 10%
- Evasion rate passive? *wink**wink*
- What the hell does this even do
What does Ultimate: Enforcement do?
It can be used to cancel certain skills. In awakening, the most memorable ones would be forward dash, cswap, block and pervasive. In succession, dash, block and the first slash of pervasive. The second slash cannot be cancelled in the middle like the first one can, but the follow up with ultimate enforcement is still faster than with regular enforcement
(To be fair, this has been a long standing meme in the DK community, but then again, its been known for 4+ years undisputably)
Fix gap in frontal guard
Gl on that, there is no hope they ever will do that. Well, maybe if you find Korean streamer who gonna complain about it.
Remove melee version of Blooming Black Rose
They need to change keybind for this skill so its not activating randomly and hardlock you into unprotected animation where you die unavailable to do anything. Its have same problem as unveiled dagger had before where is was activating instead of air strike.
Its have same problem as unveiled dagger had before where is was activating instead of air strike.
My issue with dagger is it activating after vedir strike if you're still holding w+f even though it shouldn't