Family Name: MIL
Region (NA/EU): NA
Reduce the necessity for an Elixir rotation to begin with? You really only need Corrupt Frenzy and Spirit perfume at every spot. You don't need to min/max everything. You can run Olun's without using an elixir rotation, you can run RBF without using a full elixir rotation. My favorite thing to gun for in RBFs is the guy running 9m worth of elixirs constantly to tryhard at RBF.
I think your issue is that you think you need to run those things. Rather than request all those things, request that the vendor in RBF and BA sells 1 silver 0 weight RBF/BA only draughts and perfumes with a 3 minute duration to prevent abuse while grinding.
Rather than request a way to be able store 500 of each elixir (overboard btw) in the family inventory request that elixir rotations be not necessary.
Sorry I think the problem is your perceived necessity for min/maxing rather than enjoying the game and the fact that all those things do not need to be stored in the family inventory to begin with.
Reduce the necessity for an Elixir rotation to begin with? You really only need Corrupt Frenzy and Spirit perfume at every spot. You don't need to min/max everything. You can run Olun's without using an elixir rotation, you can run RBF without using a full elixir rotation. My favorite thing to gun for in RBFs is the guy running 9m worth of elixirs constantly to tryhard at RBF.
I think your issue is that you think you need to run those things. Rather than request all those things, request that the vendor in RBF and BA sells 1 silver 0 weight RBF/BA only draughts and perfumes with a 3 minute duration to prevent abuse while grinding.
Rather than request a way to be able store 500 of each elixir (overboard btw) in the family inventory request that elixir rotations be not necessary.
Sorry I think the problem is your perceived necessity for min/maxing rather than enjoying the game and the fact that all those things do not need to be stored in the family inventory to begin with.
I think we fundamentally disagree here.
I think it's a reasonable ask to make min-max buff strategies viable, especially considering that the primary obstacles are closely related to material procurement to begin with (e.g., mushrooms, griffon claws, tens of thousands of traces).
On your point of "storing 500 of each elixir"--in my case, storing 40 of each elixir (15 minute duration) almost completely fills up the weight cap.
With frequent deaths brought by server lag, offbeat boss mechanics, and countless other sources of death that can't possibly be covered by "get good," I think asking for additional buffers in storage is not entirely unreasonable.
The real culprit may be that elixir buffs expire on death (or rather, that we don't have an option to craft immortal versions of elixirs), but to be honest I think the penalty needs to exist as an additional risk factor for choosing to run elixirs.
And to your overall point--I play the game in part because I want to see how strong my character can be. I don't respect your position of "min-maxing =/= having fun."
I think we fundamentally disagree here.
I think it's a reasonable ask to make min-max buff strategies viable, especially considering that the primary obstacles are closely related to material procurement to begin with (e.g., mushrooms, griffon claws, tens of thousands of traces).
On your point of "storing 500 of each elixir"--in my case, storing 40 of each elixir (15 minute duration) almost completely fills up the weight cap.
With frequent deaths brought by server lag, offbeat boss mechanics, and countless other sources of death that can't possibly be covered by "get good," I think asking for additional buffers in storage is not entirely unreasonable.
The real culprit may be that elixir buffs expire on death (or rather, that we don't have an option to craft immortal versions of elixirs), but to be honest I think the penalty needs to exist as an additional risk factor for choosing to run elixirs.
And to your overall point--I play the game in part because I want to see how strong my character can be. I don't respect your position of "min-maxing =/= having fun."
You don't need to store 40 of all elixirs in your family inventory, you can store them in your personal inventory instead, you don't need 40 copies of 50 different elixirs all the time. This really is a min maxer being lazy problem not a general player problem.
You don't need to store 40 of all elixirs in your family inventory, you can store them in your personal inventory instead, you don't need 40 copies of 50 different elixirs all the time. This really is a min maxer being lazy problem not a general player problem.
Your point being?
It's a matter of changing a single number.