07/07/2023 Global Lab Feedback
Murderous intent:
Leave Murderous Intent as it is, Tier 1 addon, -15 DP, and 3-second cooldown. Murderous Intent can already be cast from Main Hand state from Quickslot. In the global labs update, the change allowing Murderous Intent to cast when Ankle Cutter is locked with SHIFT + Left Click will be a nice change that will reduce the heavy reliance on Quickslots for Awakened Ninja. Murderous Intent is a skill that Awakened Ninja players heavily rely on and would rather it remain the same.
Sura ChaosSpree: Increase the attack speed of this skill. The update made this skill potentially strong in PvP but the long animation might make it too difficult to utilize in group PvP.
Vacuum Slash: Allow the last hit to remain a Frontal Guard lingering till the animation is over. This will ensure the Float remains unprotected while the Frontal Guard of the last hit can be utilized by cancels like Serpent Ascension, Sudden Decapitation and Corrupt Sword Dance.
Flow: Mach Explosion: Increase the attack speed of this skill slightly. The changes made to this skill are very good, a slight increase in attack speed to this skill would make it flow much better in combos.
Further Change Requests
Drastic Measure: Change the addon level from Tier 2 to Tier 3. Awakened Ninja currently cannot utilize a Tier 3 add from Awakened kit reliably, this change would allow the utilization of a Tier 3 addon more reliably.
They have not noticed that the awakening ninja is no longer PvP, only PvE, in PvP it does not have any protection, nor attacks that have bound, stun, floating, stiffness, all this is only for PvE, the only thing that is protected is the movement, but when making a strong attack of those that the awakening ninja has, he is automatically stunned, dizzy, raised or knocked down, and it is not an equal fight in the solar arena since all the other characters do have those protections and with movement, The only one that has super armor is immovable and anyone waits just to grab it, the shadow slash has super armor, but what good is it? If it only applies at the end of the movement, as soon as it is executed it does not even reach the end because it is already on the ground.