Family name: Awgust
Region: EU
feedback:
same as title says, classes with SA block are just too much to deal with for a class who has no grab. Instead of a grab, a CC system that counters a SA block users. simply put a CC that pushback instead of knockback, knockback usally well, kinda pushes a target back abit too hardly?! 😅, but knockback is just a another CC with 0.7 cout like stiffness that lets them basically open so we can CC but a pushback CC should be able to easily push a target back by removing the SA from thier Q block and for few seconds making that block only FG like a normal Q block, so a non grab classes can atleast have a hope to CC from behind. _ Same animation as a knockback but gives them a debuff which makes their SA-Q block to lose SA, leaving them only with FG. This debuff should last 10sec. The skill should have same CD as a grab skill, which is 15sec. This skill should only work while a target has SA block or else, it's just a normal non protected skill that damages but if this skill breaks target's guard, it should only debuff them with no guard recovery and no SA on block, it doesn't CC. _ Summery:
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It do really be questionable why PA didnt gave a grab to every class, and left some in the void.
Balancing shenanigans.
It do really be questionable why PA didnt gave a grab to every class, and left some in the void.
Balancing shenanigans.
arguably PA gave grab to too many classes.
sa blocks problem can be solved by giving them additional hurtful multiplier damage from behind or something
SA blocks should have stamina consumption, like u can use it 5-10s and u lack of stamina.
Also SA block classes should have second block that not consume stamina but is only FG.
Any block should be only FG. Easy...(but aoe CCs should be only directional)