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UTC 10 : 10 May 28, 2024
CEST 12 : 10 May 28, 2024
PDT 3 : 10 May 28, 2024
EDT 6 : 10 May 28, 2024
Salvation for non grab classes, A CC against only a SA block users
Jul 9, 2023, 23:51 (UTC)
533 5
Last Edit : Jul 9, 2023, 23:54 (UTC)
# 1

Family name: Awgust

Region: EU

feedback:

same as title says, classes with SA block are just too much to deal with for a class who has no grab. Instead of a grab, a CC system that counters a SA block users. simply put a CC that pushback instead of knockback, knockback usally well, kinda pushes a target back abit too hardly?! 😅, but knockback is just a another CC with 0.7 cout like stiffness that lets them basically open so we can CC but a pushback CC should be able to easily push a target back by removing the SA from thier Q block and for few seconds making that block only FG like a normal Q block, so a non grab classes can atleast have a hope to CC from behind.

_

Same animation as a knockback but gives them a debuff which makes their SA-Q block to lose SA, leaving them only with FG. This debuff should last 10sec. The skill should have same CD as a grab skill, which is 15sec. This skill should only work while a target has SA block or else, it's just a normal non protected skill that damages but if this skill breaks target's guard, it should only debuff them with no guard recovery and no SA on block, it doesn't CC.

_

Summery:

A skill that CCs only SA block users. When used, it should push them back by removing SA from thier block and giving them a debuff that for 10sec which will not activate thier SA on Q block as long as the debuff stand. If they use Q block on while having a debuff, the block should only have FG and no SA and thier guard will not  recover during that debuff period as well. If a target's FG breaks (lets say you only had 10% FG and your target uses a pushback skill and breaks it) by a pushback skill, the skill should not CC, they will only get that debuff for 10sec.
Last Edit : Jul 10, 2023, 01:54 (UTC)
# 2

It do really be questionable why PA didnt gave a grab to every class, and left some in the void. 

Balancing shenanigans.

Last Edit : Jul 10, 2023, 07:47 (UTC)
# 3
On: Jul 10, 2023, 01:54 (UTC), Written by GreenShadow

It do really be questionable why PA didnt gave a grab to every class, and left some in the void. 

Balancing shenanigans.

arguably PA gave grab to too many classes.

sa blocks problem  can be solved by giving them additional hurtful multiplier damage from behind or something

Last Edit : Jul 10, 2023, 08:52 (UTC)
# 4

SA blocks should have stamina consumption, like u can use it 5-10s and u lack of stamina.
Also SA block classes should have second block that not consume stamina but is only FG.

Last Edit : Jul 10, 2023, 09:54 (UTC)
# 5

Any block should be only FG. Easy...(but aoe CCs should be only directional)

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