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UTC 5 : 57 May 15, 2024
CEST 7 : 57 May 15, 2024
PDT 22 : 57 May 14, 2024
EDT 1 : 57 May 15, 2024
Please separate Environmental Opacity and Combat Opacity. Provide more options for reducing effects/opacity.
Jul 11, 2023, 01:45 (UTC)
742 4
Last Edit : Jul 18, 2023, 05:27 (UTC)
# 1

1. Please separate Environmental Effects  Opacity from Combat Effects Opacity. In order to not be be blinded by the three Magues in AOS, I might have Combat Opacity all the way to zero, but I still do want to be able to see environmental effects and power ups which often become invisible when Opacity is at zero. These settings should be made separate and independent of one another.

2) Please allow for Combat Opacity to be reduced even further. Currently, zero opacity does it job pretty well if you have the overall graphical settings on low or optimal, but if you invested in a newer PC and enjoy running the game on higher settings like "High" or "Remastered", then even with opacity at zero, the effects of certain classes are still too distracting or too opaque. This is especially true of succ Mague--the worst offender by far. Her attacks completely block your visiblity and fill up the whole screen at the lowest opacity levels. The second worst offender is probably Hash tornadoes. One is already bad and causes frame drops, but if you fight multiple Hashes simultaneously, it becomes rather unbearable. Also bad are Woosa, Sage, Witch, Wizard, Awakening Valk, Awakening Nova, etc. Higher overall settings and visual clarity should not be mutually exclusive. Please provide these additional options so we can appreciate the game's nice graphics while also maintaing some level of visual clarity for competitive play.

Last Edit : Jul 11, 2023, 13:34 (UTC)
# 2

Edited the post with several relevant updates. Bumping so they can be considered. 

Last Edit : Jul 18, 2023, 05:28 (UTC)
# 3

Implement this quality of life fix please. We need this. 

Last Edit : Jul 18, 2023, 15:18 (UTC)
# 4

Great idea, I'd love to see this. I love having the environment detail up, but no opacity for combat skills hurts performance if I wanted to turn on others spells.

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