Black Desert will begin in a moment.

Install the Black Desert Launcher if the game doesn't start.

Install the Black Desert Launcher to start the game.

The launcher will appear if it's installed.
If it doesn't, try to run your downloaded launcher.

Install Guide

1 Run BlackDesert_Installer_NAEU.exe to install the Black Desert launcher.

2 Start the game once installation is complete.

Forums

UTC 2 : 28 May 3, 2024
CEST 4 : 28 May 3, 2024
PDT 19 : 28 May 2, 2024
EDT 22 : 28 May 2, 2024
Trade Offs and Witch/Wizard
Mar 27, 2021, 07:26 (UTC)
3538 40
Last Edit : Mar 28, 2021, 18:28 (UTC)
# 11

Thanks for including archers who are usually not even considered. I believe that most of all of us are waiting for a balancing or a sectoralization of the classes. We hope that someone will listen to you ^^ Sometimes I would like you to try to play an archer and see what it means to take blows from all sides (of course I mean now, not when his damage was out of place).

Lv Private
Elaedrin
Last Edit : Mar 28, 2021, 18:56 (UTC)
# 12
On: Mar 28, 2021, 18:03 (UTC), Written by spregtseuchweg

this is useless, can you just stfu about pvp at all. hopefully devs still ignore this community.

 

thats that, and i dont play ranger anymore. its 4 years and 100k rbf points on her and she is still a pain in the arse. with this community there is no chance for her to get some necessary buffs ever.

the only buffs she needs is PVE I played ranger for years I usually only play awakening but Succession is very good if you have high AP other wise awakening is simply better if you can play it.  Ranger needs PVE buffs her PVP is fine. shes a glass cannon that can melt any ammount of DP in the game due to her accuracy modifiers. She is a tank destroyer.

Last Edit : Mar 28, 2021, 18:57 (UTC)
# 13
On: Mar 28, 2021, 17:37 (UTC), Written by FearlessMe

 

YOU THINK LAHN IS BALANCED! YOU THINK RANGER SHOULD HAVE NO ISSUES AGAINST LAHN? HAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.

 

A: Lahn hardcounters Ranger and most other classes that don't have a grab. Lahn has high amounts of SAs and I-Frams to the point even in Awk Lahn is almost 100% protected if the Lahn player know what they are doing.

 

B: Lahn doesn't even need to be near the person she wants to grab because it's a Ranged Grab. And a long grab at that.

 

C: Lahn's Damage is extremely high and her combos are super smooth. To the point she can combo you to death even if she's outgeared.

 

D: Succ Lahn is absolutely fully protected loaded with protected damage and CCs. If you don't have a grab you are praying for a miracle to win that fight.

 

My goodness well at least now we see the disconnect here. You have no idea what you are talking about. Saying a God Tier PvP class is balanced. Yikes!

Just ignoring you at this point

Last Edit : Mar 28, 2021, 19:03 (UTC)
# 14
On: Mar 28, 2021, 18:57 (UTC), Written by Easay9

Just ignoring you at this point

 

Don't get mad at me because you stated that one of the most broken PvP classes is balanced. LEL

Last Edit : Mar 28, 2021, 19:04 (UTC)
# 15
On: Mar 28, 2021, 18:56 (UTC), Written by Easay9

the only buffs she needs is PVE I played ranger for years I usually only play awakening but Succession is very good if you have high AP other wise awakening is simply better if you can play it.  Ranger needs PVE buffs her PVP is fine. shes a glass cannon that can melt any ammount of DP in the game due to her accuracy modifiers. She is a tank destroyer.

then please explain what exactly makes ranger counter lahn or sorc and what makes her a tankdestroyer. since my NOVA makes double the damage in half the time

Last Edit : Mar 28, 2021, 19:33 (UTC)
# 16
On: Mar 28, 2021, 18:12 (UTC), Written by Despins

That's quite the long post.

Please organize the text in a manner where I do not need to hunt down/track down in the text the parts where you talk about the Awakening Mage solution.  You said :  [  there is a response to this that fixes this issue and also gives witch/wiz something they diserve in exchange keep reading] 

 

I think you meant to remove the crowd control on the melee AoE skill of Awakening Mage, or was it for Succession Mage? Because I agree, Prime: Voltaic Pulse could have its bound in PvP removed.  Evade Earthquake could be a frontal guard on the quake hits.
_______________________________________________________________________________________________________________________________________

 

Now, its damn easy to immediately accuse a lack of tradeoff on certain aspects of Awakening Witch when one's so deafeningly biased against it. I will complete all your listed trade-off for Awakening Mage and prove that they do indeed exist. My perspective is going to be Witch.

Generally it all involves around:

Weakest micro/gap mobility options of all the classes (Only recently given a 5 sec SA on orb evade).

Lack of iframes apart from Teleport used for many other things.

F tier combo damage.

Gravely affected by Adamantine Meta due to her heavy melee commitment. 1 resist during melee combo = death

No added sustain apart from dedicated, unprotected healing skills.
No grab.

The widest range of near-impossible 1v1 matchups.

 

Low mobility- decently tanky     Ok

 

the biggest AOE area skills in the game all around them OK

 

The biggest AOE in the game  that have CC on them-?????????

 

Low mobility and longer cast times do not need to be a trade off for only one perk does it? Is it really surprising that a low mobility class and slow cast class also gets CC on their skills?

If you're talking about the AoE on staff skill, you have to consider desync of the game. Bigger AoE gives the illusion of control and offers a bandaid to the desync.  The Crowd Control hit scans of the staff skill are clunky and slow, so the crutch is to give them a bigger AoE. Otherwise, they will do like standalone Shadow Arena and never actually land.

 

 

Full super armor protection on cast- longer cast times OK

 

Biggest areas of AOE slows -?????????

Awakening does not provide any notable big area slows. Those are circumscribed to Staff during lightning skills: ultimately they are all unprotected with a reasonable windup and with Risidual Lightning, the cast animation is locked and cannot be stopped. Exception in terms of execution speed being Rabam Lightning with the huge tradeoff of giving up Rabam Heal.

Lightning Storm and Risidual Lightning both require a prerequisite cast of Lightning (or rabam lightning) or Chain Lightning to allow it to be casted. Quickslot option for Lightning Storm requires to have had chain lightning casted within 7 seconds of the cast, and most importantly, requires a open quickslot.

Additionally, they all desync heavily or have a bug where quick camera turns to change the direction of the skill removes its ability to register hits on the target (Rabam Lightning, Lightning Storm, Quickslotted lightning Storm, TAB-Cancelled Lightning Storm)

Blizzard got the heaviest damage penalty for multi-target hits. But, I don't think that they should have given a plain stronger Blizzard to Succession Mage.

 

Strongest heal in the game-??????????

 

You might wish to look at the heal a Valkyrie is able to pump out while in super armor. Optimally, the values are less, but it's a lot more practical in usage. 
Rabam Heal is completely ridiculous I agree.

 

The default healing skills (excluding Rabam Heal) tend to be on the slow side of things. It's not that rare to see a seemingly okay usage of Healing Lighthouse result into a catastrophic failure and ends up being a death sentence for the mage. You would never see it happening for a Valkyrie.

Healing Aura (the targetted single ally heal) is fun to use. But when it comes to a self-heal, it's a pretty basic heal compared to what's offered by the other classes. And its true strength is definitively to be able to heal allies from range. This last aspect is a huge skill flex for experienced mages.

 

QoL -> Add an ally hp bar when an ally is struck by a heal to feel rewarded to commit to a heal.

 

Meteor( High CC high AF damage)-.?????????????

 

It's a signature, ultimate style skill. It's the best when players are not paying attention. I'm pretty sure most games allow the mage guy to do this big fat magic skill. 

In any case, I don't disagree that the intent of the skill could be more focused on one thing. The gravity hits that does the stiffness could be taken away. The cast speed is already slow. I personally would love the meteor to be a more casual skill with a quicker cast, smaller AoE so that it can be used when a target is frozen and gives the knockdown option from there without the need of fireball explosion awkwardness.

1.

So the change that  me and a wizard awakening came up with is your skills are changed to all be casted in front of you not all around AKA more range on your casts so you dont need to be up front in fights and rather right behind the tanks that would defend you. In exchange you lost most of the CC on those skills to give melee an area to play and duel one another. As it is now Witchards create this uncrossable like of CC that when in mass numbers in wars ends up giving melee tanks no where to stand they are CC and dead and they can do nothing about it. They are supposed to be the frontline right now I would say witchards are the front line with tanks playing more like flankers.  As I told the wizard the frontline would be your shield if someone breaks through the shield only then can you be grabbed. You would still be able to capitilize on Team CC  and warp in to do damage just it you would have to engage in that way at the correct times.

 

2.

F tier combo damage.

See I can see giving her buffs to damage out put  if the changes above take place.

 

Gravely affected by Adamantine Meta due to her heavy melee commitment. 1 resist during melee combo = death

Again wont need to worry about this with the above changes

 

No added sustain apart from dedicated, unprotected healing skills.


No grab.   

grabs are strong I agree but other things need fixing first not just giving every class a grab.

 

The widest range of near-impossible 1v1 matchups.

As I said you cant balance the game around both 1v1 and large scale it doesnt work.

This is an MMO where most of the group content is the larger scale PVP.

 

3. As I said Slows are not only your class slows in general are far to strong your class is just applying it with the aoe more then others.

 

4. 

QoL -> Add an ally hp bar when an ally is struck by a heal to feel rewarded to commit to a heal.

As I said I idont think the primary team heal should be on a mage but on a dedicated support class this is preferance. I like the QOL.

 

5. Meteor is just a broken skill theres no other ultimate in the game that CCs and 1-0 a targets block and then the target. in 1v1 ya its hard to  land unless not paying attention but in large scale in mass numbers its just a broken skill.  CC should be removed on it at the very least damage probably toned down as well.

 

The main goal of any changes to witchards is to allow melee to be a frontline casters to still be doing damage but not being a damn win condition in big fights. They have been that ever since awakenings have came out. Succession only made it much much worse.

 

As I said succession makes zero trade offs and kept everything Awakening already had.

Last Edit : Mar 28, 2021, 19:55 (UTC)
# 17
On: Mar 28, 2021, 19:04 (UTC), Written by spregtseuchweg

then please explain what exactly makes ranger counter lahn or sorc and what makes her a tankdestroyer. since my NOVA makes double the damage in half the time

well for one keep distance and keep shooting damage into them that in itself is protection. If the lahn or sorc does manage to get in close you need to abuse your EES iframe every other leap is a iframe and dont spam the button for it if you look at the protection indicator that you turn on in settings it lingers until both your feet are fully planted on the ground. Succession is going to have a rougher time because they have less overall protection but your doing that at the cost of more range and damage burst from that range. Awakening all it takes if for either of them to over commit and you can swap block and grab . and again as long as you keep distance you can spam fury arrow into them that skill is fast and almost garentees you will land one of those arrowsl once it lands again its right into a knockdown then burst them down either with swords or with bow. What makes them a tank destroyer is not just thier damage its their accuracy modifiers. IF your missing accuracy that is why you are not feeling it. At 269 AP nouver + bheg + kzarka + accuracy gems  you melt most targets at higher gear obviously you need higher AP to do the same and at higher gear levels and probably some more accuracy accessories that wouldnt you know it we just got plenty of that lose less overall AP.

Nova doing the same in less time I mean shes also up in peoples faces to do it and also at a higher risk of getting punished for it. shes not a range class...........

 

Heres Riloks more recent vid  beginning of the video shows them abusing the iframe to stay up and keep distance.

 

If you actually look into his gear its like 360ish DP with  high AP succession is a gear check once you have the AP you do just as good as you can do comboing with awakening until then you have to use awakening for best results which some people will be turned off by but this is how you keep the class balanced. Yes ranger is balanced right now outside again PVE is lacking.

 

https://www.youtube.com/watch?v=8j-Hg8w0Dv4

 

Last Edit : Mar 28, 2021, 19:52 (UTC)
# 18
On: Mar 28, 2021, 19:03 (UTC), Written by FearlessMe

 

Don't get mad at me because you stated that one of the most broken PvP classes is balanced. LEL

if your talking about 1v1 again yes your getting ignored

Last Edit : Mar 28, 2021, 21:01 (UTC)
# 19
On: Mar 28, 2021, 19:51 (UTC), Written by Easay9

well for one keep distance and keep shooting damage into them that in itself is protection. If the lahn or sorc does manage to get in close you need to abuse your EES iframe every other leap is a iframe and dont spam the button for it if you look at the protection indicator that you turn on in settings it lingers until both your feet are fully planted on the ground. Succession is going to have a rougher time because they have less overall protection but your doing that at the cost of more range and damage burst from that range. Awakening all it takes if for either of them to over commit and you can swap block and grab . and again as long as you keep distance you can spam fury arrow into them that skill is fast and almost garentees you will land one of those arrowsl once it lands again its right into a knockdown then burst them down either with swords or with bow. What makes them a tank destroyer is not just thier damage its their accuracy modifiers. IF your missing accuracy that is why you are not feeling it. At 269 AP nouver + bheg + kzarka + accuracy gems  you melt most targets at higher gear obviously you need higher AP to do the same and at higher gear levels and probably some more accuracy accessories that wouldnt you know it we just got plenty of that lose less overall AP.

Nova doing the same in less time I mean shes also up in peoples faces to do it and also at a higher risk of getting punished for it. shes not a range class...........

 

Heres Riloks more recent vid  beginning of the video shows them abusing the iframe to stay up and keep distance.

 

If you actually look into his gear its like 360ish DP with  high AP succession is a gear check once you have the AP you do just as good as you can do comboing with awakening until then you have to use awakening for best results which some people will be turned off by but this is how you keep the class balanced. Yes ranger is balanced right now outside again PVE is lacking.

 

https://www.youtube.com/watch?v=8j-Hg8w0Dv4

 

nobody ask you to explain the class i play since 4 years, i want an explanation why it counter sorc and lahn.

if you counter everything with brainless ees spam and fury arrow you just playing against idiots.

 

that happens if PvE player talking about PvP. and this is what makes this threat worthless.

Last Edit : Mar 28, 2021, 21:24 (UTC)
# 20
On: Mar 28, 2021, 21:01 (UTC), Written by spregtseuchweg

nobody ask you to explain the class i play since 4 years, i want an explanation why it counter sorc and lahn.

if you counter everything with brainless ees spam and fury arrow you just playing against idiots.

 

that happens if PvE player talking about PvP. and this is what makes this threat worthless.

the game is not balanced around 1v1 and can never be without messing up large scale its litterally impossible. Assassins are ranger and Archers counter its just how its balanced they are ment to kill thebackline. I already stated how to try and fight it.

Reply

Class Discussion

Discuss the classes of Black Desert here!

last
Search results will display posts in increments of 10,000.

We use cookies, with your consent, to customize content and advertising.
More information