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UTC 22 : 27 May 2, 2024
CEST 0 : 27 May 3, 2024
PDT 15 : 27 May 2, 2024
EDT 18 : 27 May 2, 2024
Trade Offs and Witch/Wizard
Mar 27, 2021, 07:26 (UTC)
3532 40
Last Edit : Mar 28, 2021, 21:30 (UTC)
# 21
On: Mar 28, 2021, 21:24 (UTC), Written by Easay9

the game is not balanced around 1v1 and can never be without messing up large scale its litterally impossible. Assassins are ranger and Archers counter its just how its balanced they are ment to kill thebackline. I already stated how to try and fight it.

so you basically cant even back up your crap you wrote. this game has simply no damage not in 1v1 and not in large scale.

Last Edit : Mar 28, 2021, 22:03 (UTC)
# 22
On: Mar 28, 2021, 21:30 (UTC), Written by spregtseuchweg

so you basically cant even back up your crap you wrote. this game has simply no damage not in 1v1 and not in large scale.

what do you mean I cant back up the crap I wrote your complaining that a ranger is killed by an assassin? litterally all MMOs are like this

? what do you mean the game has simply no damage????????

This was deleted by the writer.
Last Edit : Mar 28, 2021, 22:13 (UTC)
# 24
On: Mar 28, 2021, 19:20 (UTC), Written by Easay9

1.

So the change that  me and a wizard awakening came up with is your skills are changed to all be casted in front of you not all around AKA more range on your casts so you dont need to be up front in fights and rather right behind the tanks that would defend you. In exchange you lost most of the CC on those skills to give melee an area to play and duel one another. As it is now Witchards create this uncrossable like of CC that when in mass numbers in wars ends up giving melee tanks no where to stand they are CC and dead and they can do nothing about it. They are supposed to be the frontline right now I would say witchards are the front line with tanks playing more like flankers.  As I told the wizard the frontline would be your shield if someone breaks through the shield only then can you be grabbed. You would still be able to capitilize on Team CC  and warp in to do damage just it you would have to engage in that way at the correct times.

 

 

 

 

3. As I said Slows are not only your class slows in general are far to strong your class is just applying it with the aoe more then others.

 

 

 

 

5. Meteor is just a broken skill theres no other ultimate in the game that CCs and 1-0 a targets block and then the target. in 1v1 ya its hard to  land unless not paying attention but in large scale in mass numbers its just a broken skill.  CC should be removed on it at the very least damage probably toned down as well.

 

 

 

 

1.

Is that Awakening Wizard your friend? Because I feel like you've been punked big time.  The only Point Blank AoE (PBAoE) skill on the Awakening kit are Voltaic Pulse and Cataclysm unless you're worried about Absolute Earthquake and Frigid Fog. The rest of them are mostly already at the front with instances of small portions behind (Thunderstorm) and do not naturally provide a CC. I don't think anyone would like to be on the receiving end of a cone-type boosted Voltaic Pulse coming their way and we already have plenty of questionable non-cc skills from the front. This would mostly introduce more mid-ranged pressure and make the problem worst. On top, you'd leave Witch in a worst spot outside of the Zerg vs Zerg without her bound on Voltaic to keep a combo going without pulling out the staff. However, Succession Mage perform way better with those PBAoE skills with Prime Frigid Fog and Prime Voltaic Pulse dealing an obnoxious amount of damage while being extremely fast to cast.

Prime Frigid Fog Control needs a damage reduction of about 33 to 66%.  And Prime Voltaic Pulse could have its Bound component taken off from PvP.

All the rest are problems created from the Core skills, introducing protection or CC on Thunderstorm, Fissure Wave and so forth.

 

 

3.

The slow applications under normal or most circumstances for Awakening Mage are proper. The problems lie with Succession Mages pumping out protected massive AoE 40% electrify slows with thier lightning spell.  It's rather uncommon for an Awakening Mage to pull out staff for Risidual lightning unless they're perched in high ground.

I repeat, there are no notable AoE, protected slows in the Awakening kit. Thunderstorm has a 20% movement but it's what bothers people.

 

One of the worst contender for slow stacking is a melee class: Guardian. Because it stacks on top of all of them.

__________________________________________________________________________________

There is a fair damage split that exists for a few skill such as Detonative Flow and Water Grenade.
"During PvP, if more than 2 targets are hit, the damage dealt will decrease by 5% per hit. When attacking more than 7 targets, only 70% of the damage will be dealt."
I could imagine a number of Succession Mage skill with such a damage nerf.

 

Last Edit : Mar 29, 2021, 00:40 (UTC)
# 25
On: Mar 28, 2021, 22:07 (UTC), Written by Despins

1.

Is that Awakening Wizard your friend? Because I feel like you've been punked big time.  The only Point Blank AoE (PBAoE) skill on the Awakening kit are Voltaic Pulse and Cataclysm unless you're worried about Absolute Earthquake and Frigid Fog. The rest of them are mostly already at the front with instances of small portions behind (Thunderstorm) and do not naturally provide a CC. I don't think anyone would like to be on the receiving end of a cone-type boosted Voltaic Pulse coming their way and we already have plenty of questionable non-cc skills from the front. This would mostly introduce more mid-ranged pressure and make the problem worst. On top, you'd leave Witch in a worst spot outside of the Zerg vs Zerg without her bound on Voltaic to keep a combo going without pulling out the staff. However, Succession Mage perform way better with those PBAoE skills with Prime Frigid Fog and Prime Voltaic Pulse dealing an obnoxious amount of damage while being extremely fast to cast.

Prime Frigid Fog Control needs a damage reduction of about 33 to 66%.  And Prime Voltaic Pulse could have its Bound component taken off from PvP.

All the rest are problems created from the Core skills, introducing protection or CC on Thunderstorm, Fissure Wave and so forth.

 

 

3.

The slow applications under normal or most circumstances for Awakening Mage are proper. The problems lie with Succession Mages pumping out protected massive AoE 40% electrify slows with thier lightning spell.  It's rather uncommon for an Awakening Mage to pull out staff for Risidual lightning unless they're perched in high ground.

I repeat, there are no notable AoE, protected slows in the Awakening kit. Thunderstorm has a 20% movement but it's what bothers people.

 

One of the worst contender for slow stacking is a melee class: Guardian. Because it stacks on top of all of them.

__________________________________________________________________________________

There is a fair damage split that exists for a few skill such as Detonative Flow and Water Grenade.
"During PvP, if more than 2 targets are hit, the damage dealt will decrease by 5% per hit. When attacking more than 7 targets, only 70% of the damage will be dealt."
I could imagine a number of Succession Mage skill with such a damage nerf.

 

All the rest are problems created from the Core skills, introducing protection or CC on Thunderstorm, Fissure Wave and so forth.

 

Then those core skills need to lose the CC in PVP or be reworked being warped on and CCed basically immediately when they appear is completely busted given the size of the AOE and in mass numbers large scale theres again no way for melee to do anything.

 

Prime Frigid Fog Control needs a damage reduction of about 33 to 66%.  And Prime Voltaic Pulse could have its Bound component taken off from PvP.  

 

ok good.

 

The problems lie with Succession Mages pumping out protected massive AoE 40% electrify slows with thier lightning spell. 

 

Slow stacking and slows in general need nerfs as you have all this high mobility in the game ruined by it. There is litterally nothing melee can do if they go in and engage and before even getting to the frontline are taking huge AOE chip damage and then on top of being slow so they cant even get off thier combo at any decent speed worth a damn.

 

There is a fair damage split that exists for a few skill such as Detonative Flow and Water Grenade.
"During PvP, if more than 2 targets are hit, the damage dealt will decrease by 5% per hit. When attacking more than 7 targets, only 70% of the damage will be dealt."
I could imagine a number of Succession Mage skill with such a damage nerf.

 

 

see that is good to know if thier damage is not being split it needs to be.      Succ wizard not Witch also needs to lose thier split tele or lose the same protection to keep it. Right now they can just dance around like an assassin applying extreme slows so no one can get to them to stop thier extreme damage output.

 

no they are not my friend but I have respect for them since they are still in awakening and not joining  all the little children playing wizard 101 and they just hate being grabbed so they woudl rather be behind the frontline to do damage rather then having to be warping in to possibly die for it and I can see that viewpoint as well.

Last Edit : Mar 29, 2021, 00:38 (UTC)
# 26

For awakening Wizard

 

Cataclysm is SA with a bound with about 2 sec stationary animation and is a melee ranged dmg skill that is all around him.

Aqua jail is SA with no cc other than a slow with a 3 second stationary animation DOT type damaging and is a melee ranged skill that the hit box starts at the caster and extends infront of him even though the animation almost gives the deception it is behind him alittle.

Bolide of Destruction is SA with no cc with a 3 sec stationary animation and is alittle farther in front of him than melee ranged.

Hellfire is a Block if charged and when released is unprotected and launches you forward into the enemy and stuns on good hit and is melee ranged.

Water Sphere is unprotected with a little over 1 second stationary animation with a knockdown if used off cd that is ranged but much less range than Meteor.

Chilling wave is DOT, stationary channeling type skill and is unprotected with knockback cc and is melee ranged in front of him.

 

The non awakening kit is mostly identicle to succession only much less damaging,unprotected and slower animation versions with the exception  of Meteor so is mostly only used for utility or in 1v1 when the enemy is cc'd

Last Edit : Mar 29, 2021, 07:24 (UTC)
# 27

"Mystic: ( Give back her dragon succ )

She should never have lost her Succ on dragon when so many classes kept thiers it was her thing....." -OP


https://bdocodex.com/us/skill/2804/ dragon's rip? Pretty sure it still has a vacuum. If you're talking about succ mystic, she doesn't have a vacuum but she has damage. Kind of like how Succ Valk doesn't have a vacuum, but shes more tanky with less gaps compared to awakening valk. 

Everyone is going to have a bias opinion when it comes to talking about classes. If you don't have hours upon hours of PvPing as every class, then it'll be bias af. Hell even if you did, one class could have a better playstyle for you personally, and still give you a bias opinion.

What I like to do if I have any issues with classes, I'll ask someone who mains it and is good at the class about their faults, issues, and such. Learn about them and exploit them for the win.

One thing that seems pretty constant, succ wiz is broken af and needs a nerf.

Slow stacking is broken af and should be changed, apply only the skill and skill addon with the highest slows. Rather than blizzard/certain other skills, normal skills, skill addons, and passives; on top of cast/atk speed slows from skills, addons, passive. Would be pretty easy to just make certain skills like blizzard and passives to just act like a skill and override other slow skills if has the highest slow %.

Last Edit : Mar 29, 2021, 23:01 (UTC)
# 28
On: Mar 29, 2021, 07:24 (UTC), Written by Muhaha

"Mystic: ( Give back her dragon succ )

She should never have lost her Succ on dragon when so many classes kept thiers it was her thing....." -OP


https://bdocodex.com/us/skill/2804/ dragon's rip? Pretty sure it still has a vacuum. If you're talking about succ mystic, she doesn't have a vacuum but she has damage. Kind of like how Succ Valk doesn't have a vacuum, but shes more tanky with less gaps compared to awakening valk. 

Everyone is going to have a bias opinion when it comes to talking about classes. If you don't have hours upon hours of PvPing as every class, then it'll be bias af. Hell even if you did, one class could have a better playstyle for you personally, and still give you a bias opinion.

What I like to do if I have any issues with classes, I'll ask someone who mains it and is good at the class about their faults, issues, and such. Learn about them and exploit them for the win.

One thing that seems pretty constant, succ wiz is broken af and needs a nerf.

Slow stacking is broken af and should be changed, apply only the skill and skill addon with the highest slows. Rather than blizzard/certain other skills, normal skills, skill addons, and passives; on top of cast/atk speed slows from skills, addons, passive. Would be pretty easy to just make certain skills like blizzard and passives to just act like a skill and override other slow skills if has the highest slow %.

https://bdocodex.com/us/skill/2804/ dragon's rip? Pretty sure it still has a vacuum. If you're talking about succ mystic, she doesn't have a vacuum but she has damage. Kind of like how Succ Valk doesn't have a vacuum, but shes more tanky with less gaps compared to awakening valk.  

 

Dragons Rip is not our 100% dragons rip is a small cone in front  its a very situational skill and its pretty trash honestly. The 100% dragon ult no longer has a vaccuum  its honestly just as worthless as so many other 100% skills. Why  even have 100% skills if most of the roster is just going to absorb it instead? After playing mystic for a bit I have to say   I dont think she should have lose her main purpose of her 100% when the class lacks damage ( her combo is long AF) and a good engage. Shes a support tank class losing the succ wasnt justified when its just a CC. Look at awakening Nova now shes doing the same things without an 100% and shes a DPS????

 

Everyone is going to have a bias opinion when it comes to talking about classes. If you don't have hours upon hours of PvPing as every class, then it'll be bias af. Hell even if you did, one class could have a better playstyle for you personally, and still give you a bias opinion.

 

I mean there will always be slight bias I agree with that but when you play awakened ranger through all the hell shes been through And having to learn each match up to a T or die ( and Dysnc will still F you over at times)  you tend to learn a thing or 2 about how the combat works  and yes Witchards are the issue. Awakening less so then  Succession version but there is still issues even on awakening as I said its mostly the CC and if its on the Rebams then it needs to change. no caster should be warping in and CCing 10+people when they appear thats not a healthy game mechanic especially when they have meteor that does the same damn thing from range..........

 

I didnt want to go even more in depth on every class or this post wouldve been rediculously long.  I just pointed out the just of the classes and the trade offs they are making.

 

Got people screaming Lahn is OP or a ranger should win at all times against a sorc / hash   now that is way more bias then me lol.

 

 

 

Last Edit : Mar 30, 2021, 00:39 (UTC)
# 29

Kinda the thing though, you're stating stuff about every class as if you know everything about every class inside and out. Take Valk for instance, you say it needs a nerf and has red flags but yet you have a lvl 53 valk. So you don't really even know what the trade off is. I wouldn't say its a 'slight' bias, it'll always be hella bias regardless of who you are and what you play.

Awakening Lahn is pretty strong 1v1. But no class is ever a 100% win rate in 1v1, regardless of the class match up. (Don't get me wrong, shai probably won't be winning any 1v1s) Witch/wiz teleporting in and CCing 10 people is nothing new, the problem is succ wiz made it worse than ever. To the point where siege and nodewars is pretty much whoever has the most succ wiz wins. Even succ witch doesn't match up to succ wiz.

And the mystic thing, it could be something as simple as her having SA grab, multiple iframes, and if ircc, she has a skill or two that hits through FG. Think it was thunder pound and using twisted to the side of them rather than directly at them.

Last Edit : Mar 30, 2021, 05:49 (UTC)
# 30
On: Mar 30, 2021, 00:39 (UTC), Written by Muhaha

Kinda the thing though, you're stating stuff about every class as if you know everything about every class inside and out. Take Valk for instance, you say it needs a nerf and has red flags but yet you have a lvl 53 valk. So you don't really even know what the trade off is. I wouldn't say its a 'slight' bias, it'll always be hella bias regardless of who you are and what you play.

Awakening Lahn is pretty strong 1v1. But no class is ever a 100% win rate in 1v1, regardless of the class match up. (Don't get me wrong, shai probably won't be winning any 1v1s) Witch/wiz teleporting in and CCing 10 people is nothing new, the problem is succ wiz made it worse than ever. To the point where siege and nodewars is pretty much whoever has the most succ wiz wins. Even succ witch doesn't match up to succ wiz.

And the mystic thing, it could be something as simple as her having SA grab, multiple iframes, and if ircc, she has a skill or two that hits through FG. Think it was thunder pound and using twisted to the side of them rather than directly at the

 

 

 

 

 

 

the problem is succ wiz made it worse than ever. To the point where siege and nodewars is pretty much whoever has the most succ wiz wins. Even succ witch doesn't match up to succ wiz.

 

The problem is succ wiz/witch only amplified the problem those 2 classes have always been a win condition ever since awakenings were released.

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