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UTC 21 : 26 Apr 28, 2024
CEST 23 : 26 Apr 28, 2024
PDT 14 : 26 Apr 28, 2024
EDT 17 : 26 Apr 28, 2024
Please add better soloutions to defeating high evasion targets.
Jul 14, 2023, 23:11 (UTC)
1036 17
1 2
Last Edit : Jul 14, 2023, 23:11 (UTC)
# 1

Anyone participating in high level pvp has probably noticed by now that with the new additions of Loml crystals and Dahn's gloves had made high evasion targets essentially unkillable for players that are still running ap items. It isnt uncommon to see classes pushing 1300 evasion with 500 dr that can still kill dr glass cannon builds while being nearly unkillable.

Personally I think it feels pretty bad to have to lose a lot of GS swapping to accuracy accessories for the chance of being able to deal reasonable damage in pvp. We need better accuracy options that more players can access without having to spend hundreds of hours grinding for pen lunar or pen dawn accessories.

Personally I would like to see accuracy elixirs or foods more than just upgraded accuracy crystals.

Getting more accuracy should be something you choose to run in your crystals and/or your consumeables in my opinion. Noone should be thinking of swapping to an accuracy accesory in every slot just to be able to compete.

Last Edit : Jul 15, 2023, 06:33 (UTC)
# 2

You have to lose some ap for accuracy swaps and i think its ok.
But adding accuracy elixir would be nice. We have currantltly human dmg elixir and ap elixir:
Elixir of Indignation and Giant's Draught  I would like to have swaps like:

Concentration Draught:

 All accuracy +20

 Max HP +150

 All Special Attacks +10% Damage

 Movement Speed +3

 Max Stamina +200

Elixir of perfect Concentration:

All accuracy +40
Extra All Special Attack Damage +12%
Movement Speed +3
Critical Hit +3
Max Stamina +200
Max HP -150
All Damage Reduction -20
All Evasion -20

 

Last Edit : Jul 15, 2023, 12:51 (UTC)
# 3
On: Jul 15, 2023, 06:33 (UTC), Written by Mist22

You have to lose some ap for accuracy swaps and i think its ok.

 

Nice try, especially when people with 1100+ accuracy complain that they can't hit anyone. Even if trading AP for accu was working, evasion gear still have high amount of DR and now you can hit them but your hits deal zero damage.

What is OK is to lose DR if you going evasion more evasion you getting more DR you losing, but here we are where hight evasion also have hight DR, and noone saying that this is not ok.

Last Edit : Jul 15, 2023, 14:08 (UTC)
# 4
On: Jul 15, 2023, 12:50 (UTC), Written by Potato

Nice try, especially when people with 1100+ accuracy complain that they can't hit anyone. Even if trading AP for accu was working, evasion gear still have high amount of DR and now you can hit them but your hits deal zero damage.

What is OK is to lose DR if you going evasion more evasion you getting more DR you losing, but here we are where hight evasion also have hight DR, and noone saying that this is not ok.

This is indeed one of the main problems that makes the problem especially pronounced. Even if you are running full accuracy gems, accuracy accessories and swap to your accuracy offhand to be able to land a decent amount of hits onto these targets, you are losing so much ap that the dr that these players are getting by happenstance make them effectively unkillable.

In 1v1 situations things are already pretty bad. Even worse however are how things shake up in war or large scale situations like GvG. Lots of classes cant afford to use skills that give them bonus accuracy or evasion shred due to them being unprotected.

Last Edit : Jul 17, 2023, 10:14 (UTC)
# 5

Ehehehehehehehe (evasion shai)

Last Edit : Jul 17, 2023, 11:26 (UTC)
# 6

All that needs to happen is for evasion gear to lose 75% or more of their DR on every peice of evasion gear. And for DR gear to lose 75% or more of their evasion on every peice of DR gear. Boom problem with evasion specs being unkillable tomahawk cruise missles go away pretty much over night.

Last Edit : Jul 17, 2023, 15:49 (UTC)
# 7

While I agree with this sentiment, I'm not so sure that this is the way to go.  The distribution of both types of defense on items is indeed problematic. the DP of items is a sum of both of these scores and the dp number can be important in reaching certain bracket goals.

One of the huge problems is that evasion builds find a lot of value in the DR that is left over on their pieces. 300 dr to an evasion player is still quite helpful. and meanwhile 300 evasion to a dr player is quite literally useless.

More than taking away what players have though I would prefer to add things that someone can choose to run *instead* of something else like crystals or food so that we aernt locked into only being able to ight dr targets or only being able to fight evasion targets. I would prefer if by changing food and crystals we can more nimbly and adequately adress the enemies we fight.

Last Edit : Jul 17, 2023, 23:26 (UTC)
# 8

Rework

when

Last Edit : Jul 18, 2023, 02:21 (UTC)
# 9

The problem isn't just the evasion and dr itself.  The problem is a multifold problem including that.

Problem 1: High evasion means high DR.  This has been discussed already, but basically reaching the levels of accuracy needed (outside a few specific classes) requires you to drop AP to the point that their DR becomes extremely effective as well.  There's 2 easy solutions for this.  

Solution 1: Lower the ammount of DR evasion equipment gives.

Solution 2: Institute a minimum hit rate reduction to the evasion vs accuracy equation. Ergo: you have a mimimum pvp hit chance of (just for example) 25% reguardless of your accuracy or their evasion rate.  DR already has a minimum damage, evasion should too.

Problem 2: Class modifiers.  The worst offending evasion classes take a flat 20% less damage further inflating the effectiveness of DR when compounded with evasion.

Solution: Remove the flat reduction and bring everyone to 100% flat class modifiers where passives and gear dictate the effectiveness of damage and defenses instead of some arbirtrary numbers that never get changed.

Problem 3: High evasion classes are also high damage classes.  The dev's really don't seem to graps the concept of high defense should equal low offense and high offense should equal low defense.  They've made these classes that are nearly imposisble to kill solo able to easily annihilate any other class (except maybe valks).  It blows my mind that they can't see the problem with their design of these classes.  I get they want things to be fun to play, but they need to hard refocus on making classes fun to play against.

Solution: Balance the classes based on their defensive capabilities.  Easy enough. Flattening the AP curve could also help or making ap more effective at higher levels.  Those could have a negative effect on pve though.

Last Edit : Oct 26, 2023, 10:52 (UTC)
# 10

I wish it was that simple. Thing is PA has to redesign the whole game around that, not just the gear. If you take a good chunk of DR off of Evasion gear, suddenly mobs will One-Shot you. Evasion geared people are able to survive cuz of their DR in high end spots. That will ensue the PvE vs PvP defferential gear, something PA is not willing to step into. The whole balanced design of the game went to the bin as soon as Awakening was introduced and the answer to the imbalance from PA was patching with more AP. People are complaining since then, that is 6 years now, that DP (and especially DR) is irrelevant for PvP. The only difference is that now is at a ridiculous point. What makes anyone think that PA will actually redesign Damage calculations for PvE, PvP and rebalance the gear stats along with hit calculations on skills? Virtually not doable and very resource intensive. That is why every now and then you see "Class Rebalance". And the pattern is always "Class Release" -> "Class Nerf" -> "Other Classes Buff" -> "Overall Rebalance" -> "Class Resease" -> etc. Only answer ever was "Buff - Nerf". I personally find PA's ostrich mentallity disappointing. On the other hand, they might not be able to spend time and resources for such a big Redesign Project.

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